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authorBrad King <brad.king@kitware.com>2014-09-02 14:16:37 (GMT)
committerCMake Topic Stage <kwrobot@kitware.com>2014-09-02 14:16:37 (GMT)
commitbfc81c5934e6cc0ade50e6ed461e211d55757765 (patch)
treedf8bf36cb3202f57cdc3164e807bb54e70b21359
parent7a4a05d076cdab6d5803627aca97e94180481c4f (diff)
parent39fefde25d49b92d8b03eaf13c1b39478e053140 (diff)
downloadCMake-bfc81c5934e6cc0ade50e6ed461e211d55757765.zip
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Merge topic 'vs-windows-apps'
39fefde2 VS: Add test case for Windows Phone and Windows Store 89da8465 MSVC: Define 'WIN32' for Windows Store and Windows Phone ed7f085f Help: Add notes for topic 'vs-windows-apps' dd11ae8f VS: Do not compile C sources as WinRT (#15100) b8e40538 VS: Mark Windows Phone and Store targets as App Containers 0432f062 VS: Always ignore ole32 on Windows Phone 8.0 e6ff2f8b VS: Generate Windows Metadata for WinRT components ee48f4c7 VS: Generate Windows Phone and Windows Store projects as Unicode cb1aceed VS: Add VS_WINRT_COMPONENT property to enable CompileAsWinRT 401269e4 VS: Handle .pfx files explicitly in generator 23782171 VS: Handle AppxManifest sources explicitly in generator bc373c6d VS: Set Window Phone/Store app type in CMake-generated targets d89b2889 VS: Mark CMake-generated targets as Utility in .vcxproj files 03ad8f28 CMakeDetermineCompilerABI: Link with standard libraries on MSVC
-rw-r--r--.gitattributes2
-rw-r--r--Help/manual/cmake-properties.7.rst1
-rw-r--r--Help/prop_tgt/VS_WINRT_COMPONENT.rst11
-rw-r--r--Help/prop_tgt/VS_WINRT_EXTENSIONS.rst5
-rw-r--r--Help/release/dev/vs-windows-apps.rst6
-rw-r--r--Modules/CMakeDetermineCompilerABI.cmake12
-rw-r--r--Modules/Platform/Windows-MSVC.cmake1
-rw-r--r--Source/cmGeneratorTarget.cxx28
-rw-r--r--Source/cmGeneratorTarget.h4
-rw-r--r--Source/cmVisualStudio10TargetGenerator.cxx663
-rw-r--r--Source/cmVisualStudio10TargetGenerator.h13
-rw-r--r--Source/cmVisualStudioGeneratorOptions.cxx6
-rw-r--r--Source/cmVisualStudioGeneratorOptions.h1
-rw-r--r--Templates/Windows/ApplicationIcon.pngbin0 -> 3392 bytes
-rw-r--r--Templates/Windows/Logo.pngbin0 -> 801 bytes
-rw-r--r--Templates/Windows/SmallLogo.pngbin0 -> 329 bytes
-rw-r--r--Templates/Windows/SplashScreen.pngbin0 -> 2146 bytes
-rw-r--r--Templates/Windows/StoreLogo.pngbin0 -> 429 bytes
-rw-r--r--Templates/Windows/Windows_TemporaryKey.pfxbin0 -> 2560 bytes
-rw-r--r--Tests/CMakeLists.txt50
-rw-r--r--Tests/VSWinStorePhone/CMakeLists.txt114
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Assets/ApplicationIcon.pngbin0 -> 3392 bytes
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Assets/Logo.pngbin0 -> 801 bytes
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Assets/SmallLogo.pngbin0 -> 329 bytes
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Assets/SplashScreen.pngbin0 -> 2146 bytes
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Assets/StoreLogo.pngbin0 -> 429 bytes
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/FlipCycleTileLarge.pngbin0 -> 9930 bytes
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/FlipCycleTileMedium.pngbin0 -> 9070 bytes
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/FlipCycleTileSmall.pngbin0 -> 3674 bytes
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/IconicTileMediumLarge.pngbin0 -> 4937 bytes
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/IconicTileSmall.pngbin0 -> 3724 bytes
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/BasicTimer.h76
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp260
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.h44
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.cpp153
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h40
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1_TemporaryKey.pfxbin0 -> 2560 bytes
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.cpp384
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h39
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/DirectXHelper.h45
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.csobin0 -> 12796 bytes
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl10
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.csobin0 -> 16336 bytes
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl35
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/pch.cpp1
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/pch.h7
-rw-r--r--Tests/VSWinStorePhone/cmake/Package_vc11.store.appxmanifest.in24
-rw-r--r--Tests/VSWinStorePhone/cmake/Package_vc11.wp.appxmanifest.in35
-rw-r--r--Tests/VSWinStorePhone/cmake/Package_vc12.store.appxmanifest.in34
-rw-r--r--Tests/VSWinStorePhone/cmake/Package_vc12.wp.appxmanifest.in36
50 files changed, 2121 insertions, 19 deletions
diff --git a/.gitattributes b/.gitattributes
index d21f1dd..d3f7280 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -12,6 +12,8 @@ configure crlf=input
*.dsp -crlf
*.dsptemplate -crlf
*.dsw -crlf
+*.pfx -crlf
+*.png -crlf
*.sln -crlf
*.vcproj -crlf
diff --git a/Help/manual/cmake-properties.7.rst b/Help/manual/cmake-properties.7.rst
index 5b0673a..d28229a 100644
--- a/Help/manual/cmake-properties.7.rst
+++ b/Help/manual/cmake-properties.7.rst
@@ -235,6 +235,7 @@ Properties on Targets
/prop_tgt/VS_SCC_LOCALPATH
/prop_tgt/VS_SCC_PROJECTNAME
/prop_tgt/VS_SCC_PROVIDER
+ /prop_tgt/VS_WINRT_COMPONENT
/prop_tgt/VS_WINRT_EXTENSIONS
/prop_tgt/VS_WINRT_REFERENCES
/prop_tgt/WIN32_EXECUTABLE
diff --git a/Help/prop_tgt/VS_WINRT_COMPONENT.rst b/Help/prop_tgt/VS_WINRT_COMPONENT.rst
new file mode 100644
index 0000000..e160bd6
--- /dev/null
+++ b/Help/prop_tgt/VS_WINRT_COMPONENT.rst
@@ -0,0 +1,11 @@
+VS_WINRT_COMPONENT
+------------------
+
+Mark a target as a Windows Runtime component for the Visual Studio generator.
+Compile the target with ``C++/CX`` language extensions for Windows Runtime.
+For ``SHARED`` and ``MODULE`` libraries, this also defines the
+``_WINRT_DLL`` preprocessor macro.
+
+.. note::
+ Currently this is implemented only by Visual Studio generators.
+ Support may be added to other generators in the future.
diff --git a/Help/prop_tgt/VS_WINRT_EXTENSIONS.rst b/Help/prop_tgt/VS_WINRT_EXTENSIONS.rst
index cc6fb16..d1cba34 100644
--- a/Help/prop_tgt/VS_WINRT_EXTENSIONS.rst
+++ b/Help/prop_tgt/VS_WINRT_EXTENSIONS.rst
@@ -1,6 +1,5 @@
VS_WINRT_EXTENSIONS
-------------------
-Visual Studio project C++/CX language extensions for Windows Runtime
-
-Can be set to enable C++/CX language extensions.
+Deprecated. Use :prop_tgt:`VS_WINRT_COMPONENT` instead.
+This property was an experimental partial implementation of that one.
diff --git a/Help/release/dev/vs-windows-apps.rst b/Help/release/dev/vs-windows-apps.rst
new file mode 100644
index 0000000..63dae28
--- /dev/null
+++ b/Help/release/dev/vs-windows-apps.rst
@@ -0,0 +1,6 @@
+vs-windows-apps
+---------------
+
+* The :prop_tgt:`VS_WINRT_COMPONENT` target property was created to
+ tell Visual Studio generators to compile a shared library as a
+ Windows Runtime (WinRT) component.
diff --git a/Modules/CMakeDetermineCompilerABI.cmake b/Modules/CMakeDetermineCompilerABI.cmake
index 8595b97..4b7ec30 100644
--- a/Modules/CMakeDetermineCompilerABI.cmake
+++ b/Modules/CMakeDetermineCompilerABI.cmake
@@ -28,13 +28,15 @@ function(CMAKE_DETERMINE_COMPILER_ABI lang src)
if(DEFINED CMAKE_${lang}_VERBOSE_FLAG)
set(CMAKE_FLAGS "-DCMAKE_EXE_LINKER_FLAGS=${CMAKE_${lang}_VERBOSE_FLAG}")
endif()
+ if(NOT "x${CMAKE_${lang}_COMPILER_ID}" STREQUAL "xMSVC")
+ # Avoid adding our own platform standard libraries for compilers
+ # from which we might detect implicit link libraries.
+ list(APPEND CMAKE_FLAGS "-DCMAKE_${lang}_STANDARD_LIBRARIES=")
+ endif()
try_compile(CMAKE_${lang}_ABI_COMPILED
${CMAKE_BINARY_DIR} ${src}
- CMAKE_FLAGS "${CMAKE_FLAGS}"
- "-DCMAKE_${lang}_STANDARD_LIBRARIES="
- # We need ignore these warnings because some platforms need
- # CMAKE_${lang}_STANDARD_LIBRARIES to link properly and we
- # don't care when we are just determining the ABI.
+ CMAKE_FLAGS ${CMAKE_FLAGS}
+ # Ignore unused flags when we are just determining the ABI.
"--no-warn-unused-cli"
OUTPUT_VARIABLE OUTPUT
COPY_FILE "${BIN}"
diff --git a/Modules/Platform/Windows-MSVC.cmake b/Modules/Platform/Windows-MSVC.cmake
index 0c2e21b..a72f946 100644
--- a/Modules/Platform/Windows-MSVC.cmake
+++ b/Modules/Platform/Windows-MSVC.cmake
@@ -163,6 +163,7 @@ if(WINCE)
set(CMAKE_C_STANDARD_LIBRARIES_INIT "${CMAKE_C_STANDARD_LIBRARIES_INIT} corelibc.lib")
endif ()
elseif(WINDOWS_PHONE OR WINDOWS_STORE)
+ set(_PLATFORM_DEFINES "/DWIN32")
set(_FLAGS_C " /DUNICODE /D_UNICODE")
set(_FLAGS_CXX " /DUNICODE /D_UNICODE /GR /EHsc")
if(WINDOWS_PHONE)
diff --git a/Source/cmGeneratorTarget.cxx b/Source/cmGeneratorTarget.cxx
index f9b68d4..9a42ca2 100644
--- a/Source/cmGeneratorTarget.cxx
+++ b/Source/cmGeneratorTarget.cxx
@@ -53,6 +53,8 @@ struct ExternalObjectsTag {};
struct IDLSourcesTag {};
struct ResxTag {};
struct ModuleDefinitionFileTag {};
+struct AppManifestTag{};
+struct CertificatesTag{};
#if !defined(_MSC_VER) || _MSC_VER >= 1310
template<typename Tag, typename OtherTag>
@@ -195,6 +197,14 @@ struct TagVisitor
{
DoAccept<IsSameTag<Tag, ResxTag>::Result>::Do(this->Data, sf);
}
+ else if (ext == "appxmanifest")
+ {
+ DoAccept<IsSameTag<Tag, AppManifestTag>::Result>::Do(this->Data, sf);
+ }
+ else if (ext == "pfx")
+ {
+ DoAccept<IsSameTag<Tag, CertificatesTag>::Result>::Do(this->Data, sf);
+ }
else if(this->Header.find(sf->GetFullPath().c_str()))
{
DoAccept<IsSameTag<Tag, HeaderSourcesTag>::Result>::Do(this->Data, sf);
@@ -429,6 +439,24 @@ void cmGeneratorTarget
}
//----------------------------------------------------------------------------
+void
+cmGeneratorTarget
+::GetAppManifest(std::vector<cmSourceFile const*>& data,
+ const std::string& config) const
+{
+ IMPLEMENT_VISIT(AppManifest);
+}
+
+//----------------------------------------------------------------------------
+void
+cmGeneratorTarget
+::GetCertificates(std::vector<cmSourceFile const*>& data,
+ const std::string& config) const
+{
+ IMPLEMENT_VISIT(Certificates);
+}
+
+//----------------------------------------------------------------------------
bool cmGeneratorTarget::IsSystemIncludeDirectory(const std::string& dir,
const std::string& config) const
{
diff --git a/Source/cmGeneratorTarget.h b/Source/cmGeneratorTarget.h
index 29aa410..2083b88 100644
--- a/Source/cmGeneratorTarget.h
+++ b/Source/cmGeneratorTarget.h
@@ -54,6 +54,10 @@ public:
const std::string& config) const;
void GetExpectedResxHeaders(std::set<std::string>&,
const std::string& config) const;
+ void GetAppManifest(std::vector<cmSourceFile const*>&,
+ const std::string& config) const;
+ void GetCertificates(std::vector<cmSourceFile const*>&,
+ const std::string& config) const;
void ComputeObjectMapping();
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx
index 09a9252..c525b7c 100644
--- a/Source/cmVisualStudio10TargetGenerator.cxx
+++ b/Source/cmVisualStudio10TargetGenerator.cxx
@@ -181,7 +181,12 @@ cmVisualStudio10TargetGenerator(cmTarget* target,
this->GUID = this->GlobalGenerator->GetGUID(this->Name.c_str());
this->Platform = gg->GetPlatformName();
this->MSTools = true;
+ this->TargetCompileAsWinRT = false;
this->BuildFileStream = 0;
+ this->IsMissingFiles = false;
+ this->DefaultArtifactDir =
+ this->Makefile->GetStartOutputDirectory() + std::string("/") +
+ this->LocalGenerator->GetTargetDirectory(*this->Target);
}
cmVisualStudio10TargetGenerator::~cmVisualStudio10TargetGenerator()
@@ -312,9 +317,10 @@ void cmVisualStudio10TargetGenerator::Generate()
this->WriteString("<ProjectGUID>", 2);
(*this->BuildFileStream) << "{" << this->GUID << "}</ProjectGUID>\n";
- if(this->MSTools && this->Target->GetType() <= cmTarget::UTILITY)
+ if(this->MSTools && this->Target->GetType() <= cmTarget::GLOBAL_TARGET)
{
this->WriteApplicationTypeSettings();
+ this->VerifyNecessaryFiles();
}
const char* vsProjectTypes =
@@ -351,6 +357,11 @@ void cmVisualStudio10TargetGenerator::Generate()
}
}
+ if(this->Target->GetPropertyAsBool("VS_WINRT_COMPONENT"))
+ {
+ this->WriteString("<WinMDAssembly>true</WinMDAssembly>\n", 2);
+ }
+
const char* vsGlobalKeyword =
this->Target->GetProperty("VS_GLOBAL_KEYWORD");
if(!vsGlobalKeyword)
@@ -410,6 +421,7 @@ void cmVisualStudio10TargetGenerator::Generate()
" Label=\"LocalAppDataPlatform\" />\n", 2);
this->WriteString("</ImportGroup>\n", 1);
this->WriteString("<PropertyGroup Label=\"UserMacros\" />\n", 1);
+ this->WriteWinRTPackageCertificateKeyFile();
this->WritePathAndIncrementalLinkOptions();
this->WriteItemDefinitionGroups();
this->WriteCustomCommands();
@@ -421,6 +433,7 @@ void cmVisualStudio10TargetGenerator::Generate()
this->WriteString(
"<Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.targets\""
" />\n", 1);
+ this->WriteTargetSpecificReferences();
this->WriteString("<ImportGroup Label=\"ExtensionTargets\">\n", 1);
if (this->GlobalGenerator->IsMasmEnabled())
{
@@ -500,6 +513,22 @@ void cmVisualStudio10TargetGenerator::WriteEmbeddedResourceGroup()
}
}
+void cmVisualStudio10TargetGenerator::WriteTargetSpecificReferences()
+{
+ if(this->MSTools)
+ {
+ if(this->GlobalGenerator->TargetsWindowsPhone() &&
+ this->GlobalGenerator->GetSystemVersion() == "8.0")
+ {
+ this->WriteString(
+ "<Import Project=\""
+ "$(MSBuildExtensionsPath)\\Microsoft\\WindowsPhone\\v"
+ "$(TargetPlatformVersion)\\Microsoft.Cpp.WindowsPhone."
+ "$(TargetPlatformVersion).targets\" />\n", 1);
+ }
+ }
+}
+
void cmVisualStudio10TargetGenerator::WriteWinRTReferences()
{
std::vector<std::string> references;
@@ -508,6 +537,13 @@ void cmVisualStudio10TargetGenerator::WriteWinRTReferences()
{
cmSystemTools::ExpandListArgument(vsWinRTReferences, references);
}
+
+ if(this->GlobalGenerator->TargetsWindowsPhone() &&
+ this->GlobalGenerator->GetSystemVersion() == "8.0" &&
+ references.empty())
+ {
+ references.push_back("platform.winmd");
+ }
if(!references.empty())
{
this->WriteString("<ItemGroup>\n", 1);
@@ -572,9 +608,9 @@ void cmVisualStudio10TargetGenerator::WriteProjectConfigurationValues()
configType += "Application";
break;
case cmTarget::UTILITY:
+ case cmTarget::GLOBAL_TARGET:
configType += "Utility";
break;
- case cmTarget::GLOBAL_TARGET:
case cmTarget::UNKNOWN_LIBRARY:
case cmTarget::INTERFACE_LIBRARY:
break;
@@ -616,6 +652,9 @@ void cmVisualStudio10TargetGenerator
if((this->Target->GetType() <= cmTarget::OBJECT_LIBRARY &&
this->ClOptions[config]->UsingUnicode()) ||
+ this->Target->GetPropertyAsBool("VS_WINRT_COMPONENT") ||
+ this->GlobalGenerator->TargetsWindowsPhone() ||
+ this->GlobalGenerator->TargetsWindowsStore() ||
this->Target->GetPropertyAsBool("VS_WINRT_EXTENSIONS"))
{
this->WriteString("<CharacterSet>Unicode</CharacterSet>\n", 2);
@@ -636,7 +675,8 @@ void cmVisualStudio10TargetGenerator
pts += "</PlatformToolset>\n";
this->WriteString(pts.c_str(), 2);
}
- if(this->Target->GetPropertyAsBool("VS_WINRT_EXTENSIONS"))
+ if(this->Target->GetPropertyAsBool("VS_WINRT_COMPONENT") ||
+ this->Target->GetPropertyAsBool("VS_WINRT_EXTENSIONS"))
{
this->WriteString("<WindowsAppContainer>true"
"</WindowsAppContainer>\n", 2);
@@ -846,6 +886,49 @@ void cmVisualStudio10TargetGenerator::WriteGroups()
this->WriteGroupSources(ti->first.c_str(), ti->second, sourceGroups);
}
+ // Added files are images and the manifest.
+ if (!this->AddedFiles.empty())
+ {
+ this->WriteString("<ItemGroup>\n", 1);
+ for(std::vector<std::string>::const_iterator
+ oi = this->AddedFiles.begin(); oi != this->AddedFiles.end(); ++oi)
+ {
+ std::string fileName = cmSystemTools::LowerCase(
+ cmSystemTools::GetFilenameName(*oi));
+ if (fileName == "wmappmanifest.xml")
+ {
+ this->WriteString("<XML Include=\"", 2);
+ (*this->BuildFileStream) << *oi << "\">\n";
+ this->WriteString("<Filter>Resource Files</Filter>\n", 3);
+ this->WriteString("</XML>\n", 2);
+ }
+ else if(cmSystemTools::GetFilenameExtension(fileName) ==
+ ".appxmanifest")
+ {
+ this->WriteString("<AppxManifest Include=\"", 2);
+ (*this->BuildFileStream) << *oi << "\">\n";
+ this->WriteString("<Filter>Resource Files</Filter>\n", 3);
+ this->WriteString("</AppxManifest>\n", 2);
+ }
+ else if(cmSystemTools::GetFilenameExtension(fileName) ==
+ ".pfx")
+ {
+ this->WriteString("<None Include=\"", 2);
+ (*this->BuildFileStream) << *oi << "\">\n";
+ this->WriteString("<Filter>Resource Files</Filter>\n", 3);
+ this->WriteString("</None>\n", 2);
+ }
+ else
+ {
+ this->WriteString("<Image Include=\"", 2);
+ (*this->BuildFileStream) << *oi << "\">\n";
+ this->WriteString("<Filter>Resource Files</Filter>\n", 3);
+ this->WriteString("</Image>\n", 2);
+ }
+ }
+ this->WriteString("</ItemGroup>\n", 1);
+ }
+
std::vector<cmSourceFile const*> resxObjs;
this->GeneratorTarget->GetResxSources(resxObjs, "");
if(!resxObjs.empty())
@@ -919,7 +1002,7 @@ void cmVisualStudio10TargetGenerator::WriteGroups()
this->WriteString("</Filter>\n", 2);
}
- if(!resxObjs.empty())
+ if(!resxObjs.empty() || !this->AddedFiles.empty())
{
this->WriteString("<Filter Include=\"Resource Files\">\n", 2);
std::string guidName = "SG_Filter_Resource Files";
@@ -1048,11 +1131,7 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
std::string tool = "None";
std::string shaderType;
std::string const& ext = sf->GetExtension();
- if(ext == "appxmanifest")
- {
- tool = "AppxManifest";
- }
- else if(ext == "hlsl")
+ if(ext == "hlsl")
{
tool = "FXCompile";
// Figure out the type of shader compiler to use.
@@ -1247,6 +1326,10 @@ void cmVisualStudio10TargetGenerator::WriteAllSources()
}
}
+ std::vector<cmSourceFile const*> manifestSources;
+ this->GeneratorTarget->GetAppManifest(manifestSources, "");
+ this->WriteSources("AppxManifest", manifestSources);
+
std::vector<cmSourceFile const*> externalObjects;
this->GeneratorTarget->GetExternalObjects(externalObjects, "");
for(std::vector<cmSourceFile const*>::iterator
@@ -1302,6 +1385,11 @@ void cmVisualStudio10TargetGenerator::WriteAllSources()
(*this->BuildFileStream ) << cmVS10EscapeXML(obj) << "\" />\n";
}
+ if (this->IsMissingFiles)
+ {
+ this->WriteMissingFiles();
+ }
+
this->WriteString("</ItemGroup>\n", 1);
}
@@ -1353,6 +1441,7 @@ bool cmVisualStudio10TargetGenerator::OutputSourceSpecificFlags(
compileAs = "CompileAsC";
}
}
+ bool noWinRT = this->TargetCompileAsWinRT && lang == "C";
bool hasFlags = false;
// for the first time we need a new line if there is something
// produced here.
@@ -1386,7 +1475,7 @@ bool cmVisualStudio10TargetGenerator::OutputSourceSpecificFlags(
}
// if we have flags or defines for this config then
// use them
- if(!flags.empty() || !configDefines.empty() || compileAs)
+ if(!flags.empty() || !configDefines.empty() || compileAs || noWinRT)
{
(*this->BuildFileStream ) << firstString;
firstString = ""; // only do firstString once
@@ -1399,6 +1488,10 @@ bool cmVisualStudio10TargetGenerator::OutputSourceSpecificFlags(
{
clOptions.AddFlag("CompileAs", compileAs);
}
+ if(noWinRT)
+ {
+ clOptions.AddFlag("CompileAsWinRT", "false");
+ }
clOptions.Parse(flags.c_str());
if(clOptions.HasFlag("AdditionalIncludeDirectories"))
{
@@ -1634,6 +1727,36 @@ bool cmVisualStudio10TargetGenerator::ComputeClOptions(
clOptions.AddDefine(exportMacro);
}
+ if (this->MSTools)
+ {
+ // If we have the VS_WINRT_COMPONENT set then force Compile as WinRT.
+ if (this->Target->GetPropertyAsBool("VS_WINRT_COMPONENT"))
+ {
+ clOptions.AddFlag("CompileAsWinRT", "true");
+ // For WinRT components, add the _WINRT_DLL define to produce a lib
+ if (this->Target->GetType() == cmTarget::SHARED_LIBRARY ||
+ this->Target->GetType() == cmTarget::MODULE_LIBRARY )
+ {
+ clOptions.AddDefine("_WINRT_DLL");
+ }
+ }
+ else if (this->GlobalGenerator->TargetsWindowsStore() ||
+ this->GlobalGenerator->TargetsWindowsPhone())
+ {
+ if (!clOptions.IsWinRt())
+ {
+ clOptions.AddFlag("CompileAsWinRT", "false");
+ }
+ }
+ if(const char* winRT = clOptions.GetFlag("CompileAsWinRT"))
+ {
+ if(cmSystemTools::IsOn(winRT))
+ {
+ this->TargetCompileAsWinRT = true;
+ }
+ }
+ }
+
this->ClOptions[configName] = pOptions.release();
return true;
}
@@ -1829,6 +1952,18 @@ cmVisualStudio10TargetGenerator::WriteLibOptions(std::string const& config)
libOptions.OutputFlagMap(*this->BuildFileStream, " ");
this->WriteString("</Lib>\n", 2);
}
+
+ // We cannot generate metadata for static libraries. WindowsPhone
+ // and WindowsStore tools look at GenerateWindowsMetadata in the
+ // Link tool options even for static libraries.
+ if(this->GlobalGenerator->TargetsWindowsPhone() ||
+ this->GlobalGenerator->TargetsWindowsStore())
+ {
+ this->WriteString("<Link>\n", 2);
+ this->WriteString("<GenerateWindowsMetadata>false"
+ "</GenerateWindowsMetadata>\n", 3);
+ this->WriteString("</Link>\n", 2);
+ }
}
//----------------------------------------------------------------------------
@@ -2010,6 +2145,28 @@ cmVisualStudio10TargetGenerator::ComputeLinkOptions(std::string const& config)
linkOptions.AddFlag("ImportLibrary", imLib.c_str());
linkOptions.AddFlag("ProgramDataBaseFile", pdb.c_str());
+
+ // A Windows Runtime component uses internal .NET metadata,
+ // so does not have an import library.
+ if(this->Target->GetPropertyAsBool("VS_WINRT_COMPONENT"))
+ {
+ linkOptions.AddFlag("GenerateWindowsMetadata", "true");
+ }
+ else if (this->GlobalGenerator->TargetsWindowsPhone() ||
+ this->GlobalGenerator->TargetsWindowsStore())
+ {
+ // WindowsPhone and WindowsStore components are in an app container
+ // and produce WindowsMetadata. If we are not producing a WINRT
+ // component, then do not generate the metadata here.
+ linkOptions.AddFlag("GenerateWindowsMetadata", "false");
+ }
+
+ if (this->GlobalGenerator->TargetsWindowsPhone() &&
+ this->GlobalGenerator->GetSystemVersion() == "8.0")
+ {
+ // WindowsPhone 8.0 does not have ole32.
+ linkOptions.AppendFlag("IgnoreSpecificDefaultLibraries", "ole32.lib");
+ }
}
linkOptions.Parse(flags.c_str());
@@ -2260,6 +2417,67 @@ void cmVisualStudio10TargetGenerator::WriteProjectReferences()
this->WriteString("</ItemGroup>\n", 1);
}
+void cmVisualStudio10TargetGenerator::WriteWinRTPackageCertificateKeyFile()
+{
+ if((this->GlobalGenerator->TargetsWindowsStore() ||
+ this->GlobalGenerator->TargetsWindowsPhone())
+ && (cmTarget::EXECUTABLE == this->Target->GetType()))
+ {
+ std::string pfxFile;
+ std::vector<cmSourceFile const*> certificates;
+ this->GeneratorTarget->GetCertificates(certificates, "");
+ for(std::vector<cmSourceFile const*>::const_iterator si =
+ certificates.begin(); si != certificates.end(); ++si)
+ {
+ pfxFile = this->ConvertPath((*si)->GetFullPath(), false);
+ this->ConvertToWindowsSlash(pfxFile);
+ break;
+ }
+
+ if(this->IsMissingFiles &&
+ !(this->GlobalGenerator->TargetsWindowsPhone() &&
+ this->GlobalGenerator->GetSystemVersion() == "8.0"))
+ {
+ // Move the manifest to a project directory to avoid clashes
+ std::string artifactDir =
+ this->LocalGenerator->GetTargetDirectory(*this->Target);
+ this->ConvertToWindowsSlash(artifactDir);
+ this->WriteString("<PropertyGroup>\n", 1);
+ this->WriteString("<AppxPackageArtifactsDir>", 2);
+ (*this->BuildFileStream) << cmVS10EscapeXML(artifactDir) <<
+ "\\</AppxPackageArtifactsDir>\n";
+ this->WriteString("<ProjectPriFullPath>"
+ "$(TargetDir)resources.pri</ProjectPriFullPath>", 2);
+
+ // If we are missing files and we don't have a certificate and
+ // aren't targeting WP8.0, add a default certificate
+ if(pfxFile.empty())
+ {
+ std::string templateFolder = cmSystemTools::GetCMakeRoot() +
+ "/Templates/Windows";
+ pfxFile = this->DefaultArtifactDir + "/Windows_TemporaryKey.pfx";
+ cmSystemTools::CopyAFile(templateFolder + "/Windows_TemporaryKey.pfx",
+ pfxFile, false);
+ this->ConvertToWindowsSlash(pfxFile);
+ this->AddedFiles.push_back(pfxFile);
+ }
+
+ this->WriteString("<", 2);
+ (*this->BuildFileStream) << "PackageCertificateKeyFile>"
+ << pfxFile << "</PackageCertificateKeyFile>\n";
+ this->WriteString("</PropertyGroup>\n", 1);
+ }
+ else if(!pfxFile.empty())
+ {
+ this->WriteString("<PropertyGroup>\n", 1);
+ this->WriteString("<", 2);
+ (*this->BuildFileStream) << "PackageCertificateKeyFile>"
+ << pfxFile << "</PackageCertificateKeyFile>\n";
+ this->WriteString("</PropertyGroup>\n", 1);
+ }
+ }
+}
+
bool cmVisualStudio10TargetGenerator::
IsResxHeader(const std::string& headerFile)
{
@@ -2273,6 +2491,7 @@ bool cmVisualStudio10TargetGenerator::
void cmVisualStudio10TargetGenerator::WriteApplicationTypeSettings()
{
+ bool isAppContainer = false;
bool const isWindowsPhone = this->GlobalGenerator->TargetsWindowsPhone();
bool const isWindowsStore = this->GlobalGenerator->TargetsWindowsStore();
std::string const& v = this->GlobalGenerator->GetSystemVersion();
@@ -2290,17 +2509,439 @@ void cmVisualStudio10TargetGenerator::WriteApplicationTypeSettings()
// Visual Studio 12.0 is necessary for building 8.1 apps
this->WriteString("<MinimumVisualStudioVersion>12.0"
"</MinimumVisualStudioVersion>\n", 2);
+
+ if (this->Target->GetType() < cmTarget::UTILITY)
+ {
+ isAppContainer = true;
+ }
}
else if (v == "8.0")
{
// Visual Studio 11.0 is necessary for building 8.0 apps
this->WriteString("<MinimumVisualStudioVersion>11.0"
"</MinimumVisualStudioVersion>\n", 2);
+
+ if (isWindowsStore && this->Target->GetType() < cmTarget::UTILITY)
+ {
+ isAppContainer = true;
+ }
+ else if (isWindowsPhone &&
+ this->Target->GetType() == cmTarget::EXECUTABLE)
+ {
+ this->WriteString("<XapOutputs>true</XapOutputs>\n", 2);
+ this->WriteString("<XapFilename>", 2);
+ (*this->BuildFileStream) << cmVS10EscapeXML(this->Name.c_str()) <<
+ "_$(Configuration)_$(Platform).xap</XapFilename>\n";
+ }
}
}
- if (this->Platform == "ARM")
+ if(isAppContainer)
+ {
+ this->WriteString("<AppContainerApplication>true"
+ "</AppContainerApplication>", 2);
+ }
+ else if (this->Platform == "ARM")
{
this->WriteString("<WindowsSDKDesktopARMSupport>true"
"</WindowsSDKDesktopARMSupport>", 2);
}
}
+
+void cmVisualStudio10TargetGenerator::VerifyNecessaryFiles()
+{
+ // For Windows and Windows Phone executables, we will assume that if a
+ // manifest is not present that we need to add all the necessary files
+ if (this->Target->GetType() == cmTarget::EXECUTABLE)
+ {
+ std::vector<cmSourceFile const*> manifestSources;
+ this->GeneratorTarget->GetAppManifest(manifestSources, "");
+ {
+ std::string const& v = this->GlobalGenerator->GetSystemVersion();
+ if(this->GlobalGenerator->TargetsWindowsPhone())
+ {
+ if (v == "8.0")
+ {
+ // Look through the sources for WMAppManifest.xml
+ std::vector<cmSourceFile const*> extraSources;
+ this->GeneratorTarget->GetExtraSources(extraSources, "");
+ bool foundManifest = false;
+ for(std::vector<cmSourceFile const*>::const_iterator si =
+ extraSources.begin(); si != extraSources.end(); ++si)
+ {
+ // Need to do a lowercase comparison on the filename
+ if("wmappmanifest.xml" == cmSystemTools::LowerCase(
+ (*si)->GetLocation().GetName()))
+ {
+ foundManifest = true;
+ break;
+ }
+ }
+ if (!foundManifest)
+ {
+ this->IsMissingFiles = true;
+ }
+ }
+ else if (v == "8.1")
+ {
+ if(manifestSources.empty())
+ {
+ this->IsMissingFiles = true;
+ }
+ }
+ }
+ else if (this->GlobalGenerator->TargetsWindowsStore())
+ {
+ if (manifestSources.empty())
+ {
+ if (v == "8.0")
+ {
+ this->IsMissingFiles = true;
+ }
+ else if (v == "8.1")
+ {
+ this->IsMissingFiles = true;
+ }
+ }
+ }
+ }
+ }
+}
+
+void cmVisualStudio10TargetGenerator::WriteMissingFiles()
+{
+ std::string const& v = this->GlobalGenerator->GetSystemVersion();
+ if(this->GlobalGenerator->TargetsWindowsPhone())
+ {
+ if (v == "8.0")
+ {
+ this->WriteMissingFilesWP80();
+ }
+ else if (v == "8.1")
+ {
+ this->WriteMissingFilesWP81();
+ }
+ }
+ else if (this->GlobalGenerator->TargetsWindowsStore())
+ {
+ if (v == "8.0")
+ {
+ this->WriteMissingFilesWS80();
+ }
+ else if (v == "8.1")
+ {
+ this->WriteMissingFilesWS81();
+ }
+ }
+}
+
+void cmVisualStudio10TargetGenerator::WriteMissingFilesWP80()
+{
+ std::string templateFolder = cmSystemTools::GetCMakeRoot() +
+ "/Templates/Windows";
+
+ // For WP80, the manifest needs to be in the same folder as the project
+ // this can cause an overwrite problem if projects aren't organized in
+ // folders
+ std::string manifestFile = this->Makefile->GetStartOutputDirectory() +
+ std::string("/WMAppManifest.xml");
+ std::string artifactDir =
+ this->LocalGenerator->GetTargetDirectory(*this->Target);
+ this->ConvertToWindowsSlash(artifactDir);
+ std::string artifactDirXML = cmVS10EscapeXML(artifactDir);
+ std::string targetNameXML = cmVS10EscapeXML(this->Target->GetName());
+
+ cmGeneratedFileStream fout(manifestFile.c_str());
+ fout.SetCopyIfDifferent(true);
+
+ fout <<
+ "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
+ "<Deployment"
+ " xmlns=\"http://schemas.microsoft.com/windowsphone/2012/deployment\""
+ " AppPlatformVersion=\"8.0\">\n"
+ "\t<DefaultLanguage xmlns=\"\" code=\"en-US\"/>\n"
+ "\t<App xmlns=\"\" ProductID=\"{" << this->GUID << "}\""
+ " Title=\"CMake Test Program\" RuntimeType=\"Modern Native\""
+ " Version=\"1.0.0.0\" Genre=\"apps.normal\" Author=\"CMake\""
+ " Description=\"Default CMake App\" Publisher=\"CMake\""
+ " PublisherID=\"{" << this->GUID << "}\">\n"
+ "\t\t<IconPath IsRelative=\"true\" IsResource=\"false\">"
+ << artifactDirXML << "\\ApplicationIcon.png</IconPath>\n"
+ "\t\t<Capabilities/>\n"
+ "\t\t<Tasks>\n"
+ "\t\t\t<DefaultTask Name=\"_default\""
+ " ImagePath=\"" << targetNameXML << ".exe\" ImageParams=\"\" />\n"
+ "\t\t</Tasks>\n"
+ "\t\t<Tokens>\n"
+ "\t\t\t<PrimaryToken TokenID=\"" << targetNameXML << "Token\""
+ " TaskName=\"_default\">\n"
+ "\t\t\t\t<TemplateFlip>\n"
+ "\t\t\t\t\t<SmallImageURI IsRelative=\"true\" IsResource=\"false\">"
+ << artifactDirXML << "\\SmallLogo.png</SmallImageURI>\n"
+ "\t\t\t\t\t<Count>0</Count>\n"
+ "\t\t\t\t\t<BackgroundImageURI IsRelative=\"true\" IsResource=\"false\">"
+ << artifactDirXML << "\\Logo.png</BackgroundImageURI>\n"
+ "\t\t\t\t</TemplateFlip>\n"
+ "\t\t\t</PrimaryToken>\n"
+ "\t\t</Tokens>\n"
+ "\t\t<ScreenResolutions>\n"
+ "\t\t\t<ScreenResolution Name=\"ID_RESOLUTION_WVGA\" />\n"
+ "\t\t</ScreenResolutions>\n"
+ "\t</App>\n"
+ "</Deployment>\n";
+
+ std::string sourceFile = this->ConvertPath(manifestFile, false);
+ this->ConvertToWindowsSlash(sourceFile);
+ this->WriteString("<Xml Include=\"", 2);
+ (*this->BuildFileStream) << cmVS10EscapeXML(sourceFile) << "\">\n";
+ this->WriteString("<SubType>Designer</SubType>\n", 3);
+ this->WriteString("</Xml>\n", 2);
+ this->AddedFiles.push_back(sourceFile);
+
+ std::string smallLogo = this->DefaultArtifactDir + "/SmallLogo.png";
+ cmSystemTools::CopyAFile(templateFolder + "/SmallLogo.png",
+ smallLogo, false);
+ this->ConvertToWindowsSlash(smallLogo);
+ this->WriteString("<Image Include=\"", 2);
+ (*this->BuildFileStream) << cmVS10EscapeXML(smallLogo) << "\" />\n";
+ this->AddedFiles.push_back(smallLogo);
+
+ std::string logo = this->DefaultArtifactDir + "/Logo.png";
+ cmSystemTools::CopyAFile(templateFolder + "/Logo.png",
+ logo, false);
+ this->ConvertToWindowsSlash(logo);
+ this->WriteString("<Image Include=\"", 2);
+ (*this->BuildFileStream) << cmVS10EscapeXML(logo) << "\" />\n";
+ this->AddedFiles.push_back(logo);
+
+ std::string applicationIcon =
+ this->DefaultArtifactDir + "/ApplicationIcon.png";
+ cmSystemTools::CopyAFile(templateFolder + "/ApplicationIcon.png",
+ applicationIcon, false);
+ this->ConvertToWindowsSlash(applicationIcon);
+ this->WriteString("<Image Include=\"", 2);
+ (*this->BuildFileStream) << cmVS10EscapeXML(applicationIcon) << "\" />\n";
+ this->AddedFiles.push_back(applicationIcon);
+}
+
+void cmVisualStudio10TargetGenerator::WriteMissingFilesWP81()
+{
+ std::string manifestFile =
+ this->DefaultArtifactDir + "/package.appxManifest";
+ std::string artifactDir =
+ this->LocalGenerator->GetTargetDirectory(*this->Target);
+ this->ConvertToWindowsSlash(artifactDir);
+ std::string artifactDirXML = cmVS10EscapeXML(artifactDir);
+ std::string targetNameXML = cmVS10EscapeXML(this->Target->GetName());
+
+ cmGeneratedFileStream fout(manifestFile.c_str());
+ fout.SetCopyIfDifferent(true);
+
+ fout <<
+ "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
+ "<Package xmlns=\"http://schemas.microsoft.com/appx/2010/manifest\""
+ " xmlns:m2=\"http://schemas.microsoft.com/appx/2013/manifest\""
+ " xmlns:mp=\"http://schemas.microsoft.com/appx/2014/phone/manifest\">\n"
+ "\t<Identity Name=\"" << this->GUID << "\" Publisher=\"CN=CMake\""
+ " Version=\"1.0.0.0\" />\n"
+ "\t<mp:PhoneIdentity PhoneProductId=\"" << this->GUID << "\""
+ " PhonePublisherId=\"00000000-0000-0000-0000-000000000000\"/>\n"
+ "\t<Properties>\n"
+ "\t\t<DisplayName>" << targetNameXML << "</DisplayName>\n"
+ "\t\t<PublisherDisplayName>CMake</PublisherDisplayName>\n"
+ "\t\t<Logo>" << artifactDirXML << "\\StoreLogo.png</Logo>\n"
+ "\t</Properties>\n"
+ "\t<Prerequisites>\n"
+ "\t\t<OSMinVersion>6.3.1</OSMinVersion>\n"
+ "\t\t<OSMaxVersionTested>6.3.1</OSMaxVersionTested>\n"
+ "\t</Prerequisites>\n"
+ "\t<Resources>\n"
+ "\t\t<Resource Language=\"x-generate\" />\n"
+ "\t</Resources>\n"
+ "\t<Applications>\n"
+ "\t\t<Application Id=\"App\""
+ " Executable=\"" << targetNameXML << ".exe\""
+ " EntryPoint=\"" << targetNameXML << ".App\">\n"
+ "\t\t\t<m2:VisualElements\n"
+ "\t\t\t\tDisplayName=\"" << targetNameXML << "\"\n"
+ "\t\t\t\tDescription=\"" << targetNameXML << "\"\n"
+ "\t\t\t\tBackgroundColor=\"#336699\"\n"
+ "\t\t\t\tForegroundText=\"light\"\n"
+ "\t\t\t\tSquare150x150Logo=\"" << artifactDirXML << "\\Logo.png\"\n"
+ "\t\t\t\tSquare30x30Logo=\"" << artifactDirXML << "\\SmallLogo.png\">\n"
+ "\t\t\t\t<m2:DefaultTile ShortName=\"" << targetNameXML << "\">\n"
+ "\t\t\t\t\t<m2:ShowNameOnTiles>\n"
+ "\t\t\t\t\t\t<m2:ShowOn Tile=\"square150x150Logo\" />\n"
+ "\t\t\t\t\t</m2:ShowNameOnTiles>\n"
+ "\t\t\t\t</m2:DefaultTile>\n"
+ "\t\t\t\t<m2:SplashScreen"
+ " Image=\"" << artifactDirXML << "\\SplashScreen.png\" />\n"
+ "\t\t\t</m2:VisualElements>\n"
+ "\t\t</Application>\n"
+ "\t</Applications>\n"
+ "</Package>\n";
+
+ this->WriteCommonMissingFiles(manifestFile);
+}
+
+void cmVisualStudio10TargetGenerator::WriteMissingFilesWS80()
+{
+ std::string manifestFile =
+ this->DefaultArtifactDir + "/package.appxManifest";
+ std::string artifactDir =
+ this->LocalGenerator->GetTargetDirectory(*this->Target);
+ this->ConvertToWindowsSlash(artifactDir);
+ std::string artifactDirXML = cmVS10EscapeXML(artifactDir);
+ std::string targetNameXML = cmVS10EscapeXML(this->Target->GetName());
+
+ cmGeneratedFileStream fout(manifestFile.c_str());
+ fout.SetCopyIfDifferent(true);
+
+ fout <<
+ "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
+ "<Package xmlns=\"http://schemas.microsoft.com/appx/2010/manifest\">\n"
+ "\t<Identity Name=\"" << this->GUID << "\" Publisher=\"CN=CMake\""
+ " Version=\"1.0.0.0\" />\n"
+ "\t<Properties>\n"
+ "\t\t<DisplayName>" << targetNameXML << "</DisplayName>\n"
+ "\t\t<PublisherDisplayName>CMake</PublisherDisplayName>\n"
+ "\t\t<Logo>" << artifactDirXML << "\\StoreLogo.png</Logo>\n"
+ "\t</Properties>\n"
+ "\t<Prerequisites>\n"
+ "\t\t<OSMinVersion>6.2.1</OSMinVersion>\n"
+ "\t\t<OSMaxVersionTested>6.2.1</OSMaxVersionTested>\n"
+ "\t</Prerequisites>\n"
+ "\t<Resources>\n"
+ "\t\t<Resource Language=\"x-generate\" />\n"
+ "\t</Resources>\n"
+ "\t<Applications>\n"
+ "\t\t<Application Id=\"App\""
+ " Executable=\"" << targetNameXML << ".exe\""
+ " EntryPoint=\"" << targetNameXML << ".App\">\n"
+ "\t\t\t<VisualElements"
+ " DisplayName=\"" << targetNameXML << "\""
+ " Description=\"" << targetNameXML << "\""
+ " BackgroundColor=\"#336699\" ForegroundText=\"light\""
+ " Logo=\"" << artifactDirXML << "\\Logo.png\""
+ " SmallLogo=\"" << artifactDirXML << "\\SmallLogo.png\">\n"
+ "\t\t\t\t<DefaultTile ShowName=\"allLogos\""
+ " ShortName=\"" << targetNameXML << "\" />\n"
+ "\t\t\t\t<SplashScreen"
+ " Image=\"" << artifactDirXML << "\\SplashScreen.png\" />\n"
+ "\t\t\t</VisualElements>\n"
+ "\t\t</Application>\n"
+ "\t</Applications>\n"
+ "</Package>\n";
+
+ this->WriteCommonMissingFiles(manifestFile);
+}
+
+void cmVisualStudio10TargetGenerator::WriteMissingFilesWS81()
+{
+ std::string manifestFile =
+ this->DefaultArtifactDir + "/package.appxManifest";
+ std::string artifactDir =
+ this->LocalGenerator->GetTargetDirectory(*this->Target);
+ this->ConvertToWindowsSlash(artifactDir);
+ std::string artifactDirXML = cmVS10EscapeXML(artifactDir);
+ std::string targetNameXML = cmVS10EscapeXML(this->Target->GetName());
+
+ cmGeneratedFileStream fout(manifestFile.c_str());
+ fout.SetCopyIfDifferent(true);
+
+ fout <<
+ "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
+ "<Package xmlns=\"http://schemas.microsoft.com/appx/2010/manifest\""
+ " xmlns:m2=\"http://schemas.microsoft.com/appx/2013/manifest\">\n"
+ "\t<Identity Name=\"" << this->GUID << "\" Publisher=\"CN=CMake\""
+ " Version=\"1.0.0.0\" />\n"
+ "\t<Properties>\n"
+ "\t\t<DisplayName>" << targetNameXML << "</DisplayName>\n"
+ "\t\t<PublisherDisplayName>CMake</PublisherDisplayName>\n"
+ "\t\t<Logo>" << artifactDirXML << "\\StoreLogo.png</Logo>\n"
+ "\t</Properties>\n"
+ "\t<Prerequisites>\n"
+ "\t\t<OSMinVersion>6.3</OSMinVersion>\n"
+ "\t\t<OSMaxVersionTested>6.3</OSMaxVersionTested>\n"
+ "\t</Prerequisites>\n"
+ "\t<Resources>\n"
+ "\t\t<Resource Language=\"x-generate\" />\n"
+ "\t</Resources>\n"
+ "\t<Applications>\n"
+ "\t\t<Application Id=\"App\""
+ " Executable=\"" << targetNameXML << ".exe\""
+ " EntryPoint=\"" << targetNameXML << ".App\">\n"
+ "\t\t\t<m2:VisualElements\n"
+ "\t\t\t\tDisplayName=\"" << targetNameXML << "\"\n"
+ "\t\t\t\tDescription=\"" << targetNameXML << "\"\n"
+ "\t\t\t\tBackgroundColor=\"#336699\"\n"
+ "\t\t\t\tForegroundText=\"light\"\n"
+ "\t\t\t\tSquare150x150Logo=\"" << artifactDirXML << "\\Logo.png\"\n"
+ "\t\t\t\tSquare30x30Logo=\"" << artifactDirXML << "\\SmallLogo.png\">\n"
+ "\t\t\t\t<m2:DefaultTile ShortName=\"" << targetNameXML << "\">\n"
+ "\t\t\t\t\t<m2:ShowNameOnTiles>\n"
+ "\t\t\t\t\t\t<m2:ShowOn Tile=\"square150x150Logo\" />\n"
+ "\t\t\t\t\t</m2:ShowNameOnTiles>\n"
+ "\t\t\t\t</m2:DefaultTile>\n"
+ "\t\t\t\t<m2:SplashScreen"
+ " Image=\"" << artifactDirXML << "\\SplashScreen.png\" />\n"
+ "\t\t\t</m2:VisualElements>\n"
+ "\t\t</Application>\n"
+ "\t</Applications>\n"
+ "</Package>\n";
+
+ this->WriteCommonMissingFiles(manifestFile);
+}
+
+void
+cmVisualStudio10TargetGenerator
+::WriteCommonMissingFiles(const std::string& manifestFile)
+{
+ std::string templateFolder = cmSystemTools::GetCMakeRoot() +
+ "/Templates/Windows";
+
+ std::string sourceFile = this->ConvertPath(manifestFile, false);
+ this->ConvertToWindowsSlash(sourceFile);
+ this->WriteString("<AppxManifest Include=\"", 2);
+ (*this->BuildFileStream) << cmVS10EscapeXML(sourceFile) << "\">\n";
+ this->WriteString("<SubType>Designer</SubType>\n", 3);
+ this->WriteString("</AppxManifest>\n", 2);
+ this->AddedFiles.push_back(sourceFile);
+
+ std::string smallLogo = this->DefaultArtifactDir + "/SmallLogo.png";
+ cmSystemTools::CopyAFile(templateFolder + "/SmallLogo.png",
+ smallLogo, false);
+ this->ConvertToWindowsSlash(smallLogo);
+ this->WriteString("<Image Include=\"", 2);
+ (*this->BuildFileStream) << cmVS10EscapeXML(smallLogo) << "\" />\n";
+ this->AddedFiles.push_back(smallLogo);
+
+ std::string logo = this->DefaultArtifactDir + "/Logo.png";
+ cmSystemTools::CopyAFile(templateFolder + "/Logo.png",
+ logo, false);
+ this->ConvertToWindowsSlash(logo);
+ this->WriteString("<Image Include=\"", 2);
+ (*this->BuildFileStream) << cmVS10EscapeXML(logo) << "\" />\n";
+ this->AddedFiles.push_back(logo);
+
+ std::string storeLogo = this->DefaultArtifactDir + "/StoreLogo.png";
+ cmSystemTools::CopyAFile(templateFolder + "/StoreLogo.png",
+ storeLogo, false);
+ this->ConvertToWindowsSlash(storeLogo);
+ this->WriteString("<Image Include=\"", 2);
+ (*this->BuildFileStream) << cmVS10EscapeXML(storeLogo) << "\" />\n";
+ this->AddedFiles.push_back(storeLogo);
+
+ std::string splashScreen = this->DefaultArtifactDir + "/SplashScreen.png";
+ cmSystemTools::CopyAFile(templateFolder + "/SplashScreen.png",
+ splashScreen, false);
+ this->ConvertToWindowsSlash(splashScreen);
+ this->WriteString("<Image Include=\"", 2);
+ (*this->BuildFileStream) << cmVS10EscapeXML(splashScreen) << "\" />\n";
+ this->AddedFiles.push_back(splashScreen);
+
+ // This file has already been added to the build so don't copy it
+ std::string keyFile = this->DefaultArtifactDir + "/Windows_TemporaryKey.pfx";
+ this->ConvertToWindowsSlash(keyFile);
+ this->WriteString("<None Include=\"", 2);
+ (*this->BuildFileStream) << cmVS10EscapeXML(keyFile) << "\" />\n";
+}
diff --git a/Source/cmVisualStudio10TargetGenerator.h b/Source/cmVisualStudio10TargetGenerator.h
index 93b72f4..d6db18a 100644
--- a/Source/cmVisualStudio10TargetGenerator.h
+++ b/Source/cmVisualStudio10TargetGenerator.h
@@ -67,8 +67,17 @@ private:
void WriteDotNetReferences();
void WriteEmbeddedResourceGroup();
void WriteWinRTReferences();
+ void WriteWinRTPackageCertificateKeyFile();
void WritePathAndIncrementalLinkOptions();
void WriteItemDefinitionGroups();
+ void VerifyNecessaryFiles();
+ void WriteMissingFiles();
+ void WriteMissingFilesWP80();
+ void WriteMissingFilesWP81();
+ void WriteMissingFilesWS80();
+ void WriteMissingFilesWS81();
+ void WriteCommonMissingFiles(const std::string& manifestFile);
+ void WriteTargetSpecificReferences();
bool ComputeClOptions();
bool ComputeClOptions(std::string const& configName);
@@ -130,10 +139,14 @@ private:
std::string GUID;
std::string Name;
bool MSTools;
+ bool TargetCompileAsWinRT;
cmGlobalVisualStudio10Generator* GlobalGenerator;
cmGeneratedFileStream* BuildFileStream;
cmLocalVisualStudio7Generator* LocalGenerator;
std::set<cmSourceFile const*> SourcesVisited;
+ bool IsMissingFiles;
+ std::vector<std::string> AddedFiles;
+ std::string DefaultArtifactDir;
typedef std::map<std::string, ToolSources> ToolSourceMap;
ToolSourceMap Tools;
diff --git a/Source/cmVisualStudioGeneratorOptions.cxx b/Source/cmVisualStudioGeneratorOptions.cxx
index 745961f..cdc8879 100644
--- a/Source/cmVisualStudioGeneratorOptions.cxx
+++ b/Source/cmVisualStudioGeneratorOptions.cxx
@@ -107,6 +107,12 @@ bool cmVisualStudioGeneratorOptions::IsDebug() const
}
//----------------------------------------------------------------------------
+bool cmVisualStudioGeneratorOptions::IsWinRt() const
+{
+ return this->FlagMap.find("CompileAsWinRT") != this->FlagMap.end();
+}
+
+//----------------------------------------------------------------------------
bool cmVisualStudioGeneratorOptions::UsingUnicode() const
{
// Look for the a _UNICODE definition.
diff --git a/Source/cmVisualStudioGeneratorOptions.h b/Source/cmVisualStudioGeneratorOptions.h
index 8de6017..9951033 100644
--- a/Source/cmVisualStudioGeneratorOptions.h
+++ b/Source/cmVisualStudioGeneratorOptions.h
@@ -53,6 +53,7 @@ public:
bool UsingSBCS() const;
bool IsDebug() const;
+ bool IsWinRt() const;
// Write options to output.
void OutputPreprocessorDefinitions(std::ostream& fout,
const char* prefix,
diff --git a/Templates/Windows/ApplicationIcon.png b/Templates/Windows/ApplicationIcon.png
new file mode 100644
index 0000000..7d95d4e
--- /dev/null
+++ b/Templates/Windows/ApplicationIcon.png
Binary files differ
diff --git a/Templates/Windows/Logo.png b/Templates/Windows/Logo.png
new file mode 100644
index 0000000..e26771c
--- /dev/null
+++ b/Templates/Windows/Logo.png
Binary files differ
diff --git a/Templates/Windows/SmallLogo.png b/Templates/Windows/SmallLogo.png
new file mode 100644
index 0000000..1eb0d9d
--- /dev/null
+++ b/Templates/Windows/SmallLogo.png
Binary files differ
diff --git a/Templates/Windows/SplashScreen.png b/Templates/Windows/SplashScreen.png
new file mode 100644
index 0000000..c951e03
--- /dev/null
+++ b/Templates/Windows/SplashScreen.png
Binary files differ
diff --git a/Templates/Windows/StoreLogo.png b/Templates/Windows/StoreLogo.png
new file mode 100644
index 0000000..dcb6727
--- /dev/null
+++ b/Templates/Windows/StoreLogo.png
Binary files differ
diff --git a/Templates/Windows/Windows_TemporaryKey.pfx b/Templates/Windows/Windows_TemporaryKey.pfx
new file mode 100644
index 0000000..1cad999
--- /dev/null
+++ b/Templates/Windows/Windows_TemporaryKey.pfx
Binary files differ
diff --git a/Tests/CMakeLists.txt b/Tests/CMakeLists.txt
index f51a934..a091d40 100644
--- a/Tests/CMakeLists.txt
+++ b/Tests/CMakeLists.txt
@@ -1764,6 +1764,56 @@ ${CMake_BINARY_DIR}/bin/cmake -DDIR=dev -P ${CMake_SOURCE_DIR}/Utilities/Release
endif()
endif()
+ get_filename_component(ntver "[HKEY_LOCAL_MACHINE\\Software\\Microsoft\\Windows NT\\CurrentVersion;CurrentVersion]" NAME)
+ if(WIN32 AND ntver VERSION_GREATER 6.1) # Windows >= 8.0
+ macro(add_test_VSWinStorePhone name generator systemName systemVersion)
+ add_test(NAME VSWinStorePhone.${name} COMMAND ${CMAKE_CTEST_COMMAND}
+ --build-and-test
+ "${CMake_SOURCE_DIR}/Tests/VSWinStorePhone"
+ "${CMake_BINARY_DIR}/Tests/VSWinStorePhone/${name}"
+ --build-generator "${generator}"
+ --build-project VSWinStorePhone
+ --build-config $<CONFIGURATION>
+ --build-options -DCMAKE_SYSTEM_NAME=${systemName}
+ -DCMAKE_SYSTEM_VERSION=${systemVersion}
+ )
+ list(APPEND TEST_BUILD_DIRS "${CMake_BINARY_DIR}/Tests/VSWinStorePhone/${name}")
+ endmacro()
+
+ set(reg_vs11 "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VisualStudio\\11.0;InstallDir]")
+ set(reg_vs12 "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VisualStudio\\12.0;InstallDir]")
+ set(reg_ws80 "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v8.0;InstallationFolder]")
+ set(reg_ws81 "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v8.1;InstallationFolder]")
+ set(reg_wp80 "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\WindowsPhone\\v8.0;InstallationFolder]")
+ set(reg_wp81 "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\WindowsPhone\\v8.1;InstallationFolder]")
+ foreach(reg vs11 vs12 ws80 ws81 wp80 wp81)
+ get_filename_component(r "${reg_${reg}}" ABSOLUTE)
+ if(IS_DIRECTORY "${r}")
+ set(${reg} 1)
+ else()
+ set(${reg} 0)
+ endif()
+ endforeach()
+ if(vs11 AND ws80)
+ add_test_VSWinStorePhone(vs11-store80-X86 "Visual Studio 11 2012" WindowsStore 8.0)
+ add_test_VSWinStorePhone(vs11-store80-ARM "Visual Studio 11 2012 ARM" WindowsStore 8.0)
+ add_test_VSWinStorePhone(vs11-store80-X64 "Visual Studio 11 2012 Win64" WindowsStore 8.0)
+ endif()
+ if(vs12 AND ws81)
+ add_test_VSWinStorePhone(vs12-store81-X86 "Visual Studio 12 2013" WindowsStore 8.1)
+ add_test_VSWinStorePhone(vs12-store81-ARM "Visual Studio 12 2013 ARM" WindowsStore 8.1)
+ add_test_VSWinStorePhone(vs12-store81-X64 "Visual Studio 12 2013 Win64" WindowsStore 8.1)
+ endif()
+ if(vs11 AND wp80)
+ add_test_VSWinStorePhone(vs11-phone80-X86 "Visual Studio 11 2012" WindowsPhone 8.0)
+ add_test_VSWinStorePhone(vs11-phone80-ARM "Visual Studio 11 2012 ARM" WindowsPhone 8.0)
+ endif()
+ if(vs12 AND wp81)
+ add_test_VSWinStorePhone(vs12-phone81-X86 "Visual Studio 12 2013" WindowsPhone 8.1)
+ add_test_VSWinStorePhone(vs12-phone81-ARM "Visual Studio 12 2013 ARM" WindowsPhone 8.1)
+ endif()
+ endif()
+
if (APPLE)
if (CMAKE_COMPILER_IS_GNUCXX OR "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
set(BundleTestInstallDir
diff --git a/Tests/VSWinStorePhone/CMakeLists.txt b/Tests/VSWinStorePhone/CMakeLists.txt
new file mode 100644
index 0000000..0041c75
--- /dev/null
+++ b/Tests/VSWinStorePhone/CMakeLists.txt
@@ -0,0 +1,114 @@
+cmake_minimum_required(VERSION 3.0)
+project(VSWinStorePhone)
+
+if(MSVC_VERSION GREATER 1700)
+ set(COMPILER_VERSION "12")
+elseif(MSVC_VERSION GREATER 1600)
+ set(COMPILER_VERSION "11")
+endif()
+
+set (APP_MANIFEST_NAME Package.appxmanifest)
+if("${CMAKE_SYSTEM_NAME}" STREQUAL "WindowsPhone")
+ set(PLATFORM WP)
+ add_definitions("-DPHONE")
+ if("${CMAKE_SYSTEM_VERSION}" STREQUAL "8.0")
+ set(APP_MANIFEST_NAME WMAppManifest.xml)
+ set(WINDOWS_PHONE8 1)
+ endif()
+elseif("${CMAKE_SYSTEM_NAME}" STREQUAL "WindowsStore")
+ set(PLATFORM STORE)
+else()
+ set(PLATFORM DESKTOP)
+ message(FATAL_ERROR "This app supports Store / Phone only. Please edit the target platform.")
+endif()
+
+set_property(GLOBAL PROPERTY USE_FOLDERS ON)
+
+set(EXE_NAME Direct3DApp1)
+set(SHORT_NAME ${EXE_NAME})
+set(PACKAGE_GUID "6514377e-dfd4-4cdb-80df-4e0366346efc")
+
+if (NOT "${PLATFORM}" STREQUAL "DESKTOP")
+ configure_file(
+ cmake/Package_vc${COMPILER_VERSION}.${PLATFORM}.appxmanifest.in
+ ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}
+ @ONLY)
+endif()
+
+set(SOURCE_FILES
+ Direct3DApp1/CubeRenderer.cpp
+ Direct3DApp1/Direct3DApp1.cpp
+ Direct3DApp1/Direct3DBase.cpp
+ Direct3DApp1/pch.cpp
+ )
+
+set(HEADER_FILES
+ Direct3DApp1/BasicTimer.h
+ Direct3DApp1/CubeRenderer.h
+ Direct3DApp1/Direct3DApp1.h
+ Direct3DApp1/Direct3DBase.h
+ Direct3DApp1/DirectXHelper.h
+ Direct3DApp1/pch.h
+ )
+
+set(PIXELSHADER_FILES
+ Direct3DApp1/SimplePixelShader.hlsl
+ )
+
+set(VERTEXSHADER_FILES
+ Direct3DApp1/SimpleVertexShader.hlsl
+ )
+
+set(CONTENT_FILES ${PIXELSHADER_FILES} ${VERTEXSHADER_FILES})
+
+if (WINDOWS_PHONE8)
+ set(CONTENT_FILES ${CONTENT_FILES}
+ ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}
+ Direct3DApp1/Assets/Tiles/FlipCycleTileLarge.png
+ Direct3DApp1/Assets/Tiles/FlipCycleTileMedium.png
+ Direct3DApp1/Assets/Tiles/FlipCycleTileSmall.png
+ Direct3DApp1/Assets/Tiles/IconicTileMediumLarge.png
+ Direct3DApp1/Assets/Tiles/IconicTileSmall.png
+ Direct3DApp1/Assets/ApplicationIcon.png
+ )
+ # Windows Phone 8.0 needs to copy all the images.
+ # It doesn't know to use relative paths.
+ file(COPY
+ Direct3DApp1/Assets/Tiles/FlipCycleTileLarge.png
+ Direct3DApp1/Assets/Tiles/FlipCycleTileMedium.png
+ Direct3DApp1/Assets/Tiles/FlipCycleTileSmall.png
+ Direct3DApp1/Assets/Tiles/IconicTileMediumLarge.png
+ Direct3DApp1/Assets/Tiles/IconicTileSmall.png
+ Direct3DApp1/Assets/ApplicationIcon.png
+ DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
+ )
+
+elseif (NOT "${PLATFORM}" STREQUAL "DESKTOP")
+ set(CONTENT_FILES ${CONTENT_FILES}
+ ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}
+ Direct3DApp1/Assets/Logo.png
+ Direct3DApp1/Assets/SmallLogo.png
+ Direct3DApp1/Assets/SplashScreen.png
+ Direct3DApp1/Assets/StoreLogo.png
+ )
+endif()
+
+set(RESOURCE_FILES
+ ${CONTENT_FILES} ${DEBUG_CONTENT_FILES} ${RELEASE_CONTENT_FILES}
+ Direct3DApp1/Direct3DApp1_TemporaryKey.pfx)
+
+set_property(SOURCE ${CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
+set_property(SOURCE ${DEBUG_CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT $<CONFIG:Debug>)
+set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY
+ VS_DEPLOYMENT_CONTENT $<OR:$<CONFIG:Release>,$<CONFIG:RelWithDebInfo>,$<CONFIG:MinSizeRel>>)
+
+set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_TYPE Pixel)
+set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_TYPE Vertex)
+
+source_group("Source Files" FILES ${SOURCE_FILES})
+source_group("Header Files" FILES ${HEADER_FILES})
+source_group("Resource Files" FILES ${RESOURCE_FILES})
+
+add_executable(${EXE_NAME} WIN32 ${SOURCE_FILES} ${HEADER_FILES} ${RESOURCE_FILES})
+set_property(TARGET ${EXE_NAME} PROPERTY VS_WINRT_COMPONENT TRUE)
+target_link_libraries(${EXE_NAME} d3d11)
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Assets/ApplicationIcon.png b/Tests/VSWinStorePhone/Direct3DApp1/Assets/ApplicationIcon.png
new file mode 100644
index 0000000..7d95d4e
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Assets/ApplicationIcon.png
Binary files differ
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Assets/Logo.png b/Tests/VSWinStorePhone/Direct3DApp1/Assets/Logo.png
new file mode 100644
index 0000000..e26771c
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Assets/Logo.png
Binary files differ
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Assets/SmallLogo.png b/Tests/VSWinStorePhone/Direct3DApp1/Assets/SmallLogo.png
new file mode 100644
index 0000000..1eb0d9d
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Assets/SmallLogo.png
Binary files differ
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Assets/SplashScreen.png b/Tests/VSWinStorePhone/Direct3DApp1/Assets/SplashScreen.png
new file mode 100644
index 0000000..c951e03
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Assets/SplashScreen.png
Binary files differ
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Assets/StoreLogo.png b/Tests/VSWinStorePhone/Direct3DApp1/Assets/StoreLogo.png
new file mode 100644
index 0000000..dcb6727
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Assets/StoreLogo.png
Binary files differ
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/FlipCycleTileLarge.png b/Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/FlipCycleTileLarge.png
new file mode 100644
index 0000000..e0c59ac
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/FlipCycleTileLarge.png
Binary files differ
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/FlipCycleTileMedium.png b/Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/FlipCycleTileMedium.png
new file mode 100644
index 0000000..e93b89d
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/FlipCycleTileMedium.png
Binary files differ
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/FlipCycleTileSmall.png b/Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/FlipCycleTileSmall.png
new file mode 100644
index 0000000..550b1b5
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/FlipCycleTileSmall.png
Binary files differ
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/IconicTileMediumLarge.png b/Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/IconicTileMediumLarge.png
new file mode 100644
index 0000000..686e6b5
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/IconicTileMediumLarge.png
Binary files differ
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/IconicTileSmall.png b/Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/IconicTileSmall.png
new file mode 100644
index 0000000..d4b5ede
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Assets/Tiles/IconicTileSmall.png
Binary files differ
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/BasicTimer.h b/Tests/VSWinStorePhone/Direct3DApp1/BasicTimer.h
new file mode 100644
index 0000000..b58c77d
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/BasicTimer.h
@@ -0,0 +1,76 @@
+#pragma once
+
+#include <wrl.h>
+
+// Helper class for basic timing.
+ref class BasicTimer sealed
+{
+public:
+ // Initializes internal timer values.
+ BasicTimer()
+ {
+ if (!QueryPerformanceFrequency(&m_frequency))
+ {
+ throw ref new Platform::FailureException();
+ }
+ Reset();
+ }
+
+ // Reset the timer to initial values.
+ void Reset()
+ {
+ Update();
+ m_startTime = m_currentTime;
+ m_total = 0.0f;
+ m_delta = 1.0f / 60.0f;
+ }
+
+ // Update the timer's internal values.
+ void Update()
+ {
+ if (!QueryPerformanceCounter(&m_currentTime))
+ {
+ throw ref new Platform::FailureException();
+ }
+
+ m_total = static_cast<float>(
+ static_cast<double>(m_currentTime.QuadPart - m_startTime.QuadPart) /
+ static_cast<double>(m_frequency.QuadPart)
+ );
+
+ if (m_lastTime.QuadPart == m_startTime.QuadPart)
+ {
+ // If the timer was just reset, report a time delta equivalent to 60Hz frame time.
+ m_delta = 1.0f / 60.0f;
+ }
+ else
+ {
+ m_delta = static_cast<float>(
+ static_cast<double>(m_currentTime.QuadPart - m_lastTime.QuadPart) /
+ static_cast<double>(m_frequency.QuadPart)
+ );
+ }
+
+ m_lastTime = m_currentTime;
+ }
+
+ // Duration in seconds between the last call to Reset() and the last call to Update().
+ property float Total
+ {
+ float get() { return m_total; }
+ }
+
+ // Duration in seconds between the previous two calls to Update().
+ property float Delta
+ {
+ float get() { return m_delta; }
+ }
+
+private:
+ LARGE_INTEGER m_frequency;
+ LARGE_INTEGER m_currentTime;
+ LARGE_INTEGER m_startTime;
+ LARGE_INTEGER m_lastTime;
+ float m_total;
+ float m_delta;
+};
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp b/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp
new file mode 100644
index 0000000..f4827f2
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.cpp
@@ -0,0 +1,260 @@
+#include "pch.h"
+#include "CubeRenderer.h"
+
+using namespace DirectX;
+using namespace Microsoft::WRL;
+using namespace Windows::Foundation;
+using namespace Windows::UI::Core;
+
+CubeRenderer::CubeRenderer() :
+ m_loadingComplete(false),
+ m_indexCount(0)
+{
+}
+
+void CubeRenderer::CreateDeviceResources()
+{
+ Direct3DBase::CreateDeviceResources();
+
+ auto loadVSTask = DX::ReadDataAsync("SimpleVertexShader.cso");
+ auto loadPSTask = DX::ReadDataAsync("SimplePixelShader.cso");
+
+ auto createVSTask = loadVSTask.then([this](Platform::Array<byte>^ fileData) {
+ DX::ThrowIfFailed(
+ m_d3dDevice->CreateVertexShader(
+ fileData->Data,
+ fileData->Length,
+ nullptr,
+ &m_vertexShader
+ )
+ );
+
+ const D3D11_INPUT_ELEMENT_DESC vertexDesc[] =
+ {
+ { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ { "COLOR", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ };
+
+ DX::ThrowIfFailed(
+ m_d3dDevice->CreateInputLayout(
+ vertexDesc,
+ ARRAYSIZE(vertexDesc),
+ fileData->Data,
+ fileData->Length,
+ &m_inputLayout
+ )
+ );
+ });
+
+ auto createPSTask = loadPSTask.then([this](Platform::Array<byte>^ fileData) {
+ DX::ThrowIfFailed(
+ m_d3dDevice->CreatePixelShader(
+ fileData->Data,
+ fileData->Length,
+ nullptr,
+ &m_pixelShader
+ )
+ );
+
+ CD3D11_BUFFER_DESC constantBufferDesc(sizeof(ModelViewProjectionConstantBuffer), D3D11_BIND_CONSTANT_BUFFER);
+ DX::ThrowIfFailed(
+ m_d3dDevice->CreateBuffer(
+ &constantBufferDesc,
+ nullptr,
+ &m_constantBuffer
+ )
+ );
+ });
+
+ auto createCubeTask = (createPSTask && createVSTask).then([this] () {
+ VertexPositionColor cubeVertices[] =
+ {
+ {XMFLOAT3(-0.5f, -0.5f, -0.5f), XMFLOAT3(0.0f, 0.0f, 0.0f)},
+ {XMFLOAT3(-0.5f, -0.5f, 0.5f), XMFLOAT3(0.0f, 0.0f, 1.0f)},
+ {XMFLOAT3(-0.5f, 0.5f, -0.5f), XMFLOAT3(0.0f, 1.0f, 0.0f)},
+ {XMFLOAT3(-0.5f, 0.5f, 0.5f), XMFLOAT3(0.0f, 1.0f, 1.0f)},
+ {XMFLOAT3( 0.5f, -0.5f, -0.5f), XMFLOAT3(1.0f, 0.0f, 0.0f)},
+ {XMFLOAT3( 0.5f, -0.5f, 0.5f), XMFLOAT3(1.0f, 0.0f, 1.0f)},
+ {XMFLOAT3( 0.5f, 0.5f, -0.5f), XMFLOAT3(1.0f, 1.0f, 0.0f)},
+ {XMFLOAT3( 0.5f, 0.5f, 0.5f), XMFLOAT3(1.0f, 1.0f, 1.0f)},
+ };
+
+ D3D11_SUBRESOURCE_DATA vertexBufferData = {0};
+ vertexBufferData.pSysMem = cubeVertices;
+ vertexBufferData.SysMemPitch = 0;
+ vertexBufferData.SysMemSlicePitch = 0;
+ CD3D11_BUFFER_DESC vertexBufferDesc(sizeof(cubeVertices), D3D11_BIND_VERTEX_BUFFER);
+ DX::ThrowIfFailed(
+ m_d3dDevice->CreateBuffer(
+ &vertexBufferDesc,
+ &vertexBufferData,
+ &m_vertexBuffer
+ )
+ );
+
+ unsigned short cubeIndices[] =
+ {
+ 0,2,1, // -x
+ 1,2,3,
+
+ 4,5,6, // +x
+ 5,7,6,
+
+ 0,1,5, // -y
+ 0,5,4,
+
+ 2,6,7, // +y
+ 2,7,3,
+
+ 0,4,6, // -z
+ 0,6,2,
+
+ 1,3,7, // +z
+ 1,7,5,
+ };
+
+ m_indexCount = ARRAYSIZE(cubeIndices);
+
+ D3D11_SUBRESOURCE_DATA indexBufferData = {0};
+ indexBufferData.pSysMem = cubeIndices;
+ indexBufferData.SysMemPitch = 0;
+ indexBufferData.SysMemSlicePitch = 0;
+ CD3D11_BUFFER_DESC indexBufferDesc(sizeof(cubeIndices), D3D11_BIND_INDEX_BUFFER);
+ DX::ThrowIfFailed(
+ m_d3dDevice->CreateBuffer(
+ &indexBufferDesc,
+ &indexBufferData,
+ &m_indexBuffer
+ )
+ );
+ });
+
+ createCubeTask.then([this] () {
+ m_loadingComplete = true;
+ });
+}
+
+void CubeRenderer::CreateWindowSizeDependentResources()
+{
+ Direct3DBase::CreateWindowSizeDependentResources();
+
+ float aspectRatio = m_windowBounds.Width / m_windowBounds.Height;
+ float fovAngleY = 70.0f * XM_PI / 180.0f;
+ if (aspectRatio < 1.0f)
+ {
+ fovAngleY /= aspectRatio;
+ }
+
+ // Note that the m_orientationTransform3D matrix is post-multiplied here
+ // in order to correctly orient the scene to match the display orientation.
+ // This post-multiplication step is required for any draw calls that are
+ // made to the swap chain render target. For draw calls to other targets,
+ // this transform should not be applied.
+ XMStoreFloat4x4(
+ &m_constantBufferData.projection,
+ XMMatrixTranspose(
+ XMMatrixMultiply(
+ XMMatrixPerspectiveFovRH(
+ fovAngleY,
+ aspectRatio,
+ 0.01f,
+ 100.0f
+ ),
+ XMLoadFloat4x4(&m_orientationTransform3D)
+ )
+ )
+ );
+}
+
+void CubeRenderer::Update(float timeTotal, float timeDelta)
+{
+ (void) timeDelta; // Unused parameter.
+
+ XMVECTOR eye = XMVectorSet(0.0f, 0.7f, 1.5f, 0.0f);
+ XMVECTOR at = XMVectorSet(0.0f, -0.1f, 0.0f, 0.0f);
+ XMVECTOR up = XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f);
+
+ XMStoreFloat4x4(&m_constantBufferData.view, XMMatrixTranspose(XMMatrixLookAtRH(eye, at, up)));
+ XMStoreFloat4x4(&m_constantBufferData.model, XMMatrixTranspose(XMMatrixRotationY(timeTotal * XM_PIDIV4)));
+}
+
+void CubeRenderer::Render()
+{
+ const float midnightBlue[] = { 0.098f, 0.098f, 0.439f, 1.000f };
+ m_d3dContext->ClearRenderTargetView(
+ m_renderTargetView.Get(),
+ midnightBlue
+ );
+
+ m_d3dContext->ClearDepthStencilView(
+ m_depthStencilView.Get(),
+ D3D11_CLEAR_DEPTH,
+ 1.0f,
+ 0
+ );
+
+ // Only draw the cube once it is loaded (loading is asynchronous).
+ if (!m_loadingComplete)
+ {
+ return;
+ }
+
+ m_d3dContext->OMSetRenderTargets(
+ 1,
+ m_renderTargetView.GetAddressOf(),
+ m_depthStencilView.Get()
+ );
+
+ m_d3dContext->UpdateSubresource(
+ m_constantBuffer.Get(),
+ 0,
+ NULL,
+ &m_constantBufferData,
+ 0,
+ 0
+ );
+
+ UINT stride = sizeof(VertexPositionColor);
+ UINT offset = 0;
+ m_d3dContext->IASetVertexBuffers(
+ 0,
+ 1,
+ m_vertexBuffer.GetAddressOf(),
+ &stride,
+ &offset
+ );
+
+ m_d3dContext->IASetIndexBuffer(
+ m_indexBuffer.Get(),
+ DXGI_FORMAT_R16_UINT,
+ 0
+ );
+
+ m_d3dContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+
+ m_d3dContext->IASetInputLayout(m_inputLayout.Get());
+
+ m_d3dContext->VSSetShader(
+ m_vertexShader.Get(),
+ nullptr,
+ 0
+ );
+
+ m_d3dContext->VSSetConstantBuffers(
+ 0,
+ 1,
+ m_constantBuffer.GetAddressOf()
+ );
+
+ m_d3dContext->PSSetShader(
+ m_pixelShader.Get(),
+ nullptr,
+ 0
+ );
+
+ m_d3dContext->DrawIndexed(
+ m_indexCount,
+ 0,
+ 0
+ );
+}
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.h b/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.h
new file mode 100644
index 0000000..68cb188
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/CubeRenderer.h
@@ -0,0 +1,44 @@
+#pragma once
+
+#include "Direct3DBase.h"
+
+struct ModelViewProjectionConstantBuffer
+{
+ DirectX::XMFLOAT4X4 model;
+ DirectX::XMFLOAT4X4 view;
+ DirectX::XMFLOAT4X4 projection;
+};
+
+struct VertexPositionColor
+{
+ DirectX::XMFLOAT3 pos;
+ DirectX::XMFLOAT3 color;
+};
+
+// This class renders a simple spinning cube.
+ref class CubeRenderer sealed : public Direct3DBase
+{
+public:
+ CubeRenderer();
+
+ // Direct3DBase methods.
+ virtual void CreateDeviceResources() override;
+ virtual void CreateWindowSizeDependentResources() override;
+ virtual void Render() override;
+
+ // Method for updating time-dependent objects.
+ void Update(float timeTotal, float timeDelta);
+
+private:
+ bool m_loadingComplete;
+
+ Microsoft::WRL::ComPtr<ID3D11InputLayout> m_inputLayout;
+ Microsoft::WRL::ComPtr<ID3D11Buffer> m_vertexBuffer;
+ Microsoft::WRL::ComPtr<ID3D11Buffer> m_indexBuffer;
+ Microsoft::WRL::ComPtr<ID3D11VertexShader> m_vertexShader;
+ Microsoft::WRL::ComPtr<ID3D11PixelShader> m_pixelShader;
+ Microsoft::WRL::ComPtr<ID3D11Buffer> m_constantBuffer;
+
+ uint32 m_indexCount;
+ ModelViewProjectionConstantBuffer m_constantBufferData;
+};
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.cpp b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.cpp
new file mode 100644
index 0000000..3dbb97f
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.cpp
@@ -0,0 +1,153 @@
+#include "pch.h"
+#include "Direct3DApp1.h"
+#include "BasicTimer.h"
+
+using namespace Windows::ApplicationModel;
+using namespace Windows::ApplicationModel::Core;
+using namespace Windows::ApplicationModel::Activation;
+using namespace Windows::UI::Core;
+using namespace Windows::System;
+using namespace Windows::Foundation;
+using namespace Windows::Graphics::Display;
+using namespace concurrency;
+
+Direct3DApp1::Direct3DApp1() :
+ m_windowClosed(false),
+ m_windowVisible(true)
+{
+}
+
+void Direct3DApp1::Initialize(CoreApplicationView^ applicationView)
+{
+ applicationView->Activated +=
+ ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &Direct3DApp1::OnActivated);
+
+ CoreApplication::Suspending +=
+ ref new EventHandler<SuspendingEventArgs^>(this, &Direct3DApp1::OnSuspending);
+
+ CoreApplication::Resuming +=
+ ref new EventHandler<Platform::Object^>(this, &Direct3DApp1::OnResuming);
+
+ m_renderer = ref new CubeRenderer();
+}
+
+void Direct3DApp1::SetWindow(CoreWindow^ window)
+{
+ window->SizeChanged +=
+ ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &Direct3DApp1::OnWindowSizeChanged);
+
+ window->VisibilityChanged +=
+ ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &Direct3DApp1::OnVisibilityChanged);
+
+ window->Closed +=
+ ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &Direct3DApp1::OnWindowClosed);
+
+#ifndef PHONE
+ window->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);
+#endif
+
+ window->PointerPressed +=
+ ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &Direct3DApp1::OnPointerPressed);
+
+ window->PointerMoved +=
+ ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &Direct3DApp1::OnPointerMoved);
+
+ m_renderer->Initialize(CoreWindow::GetForCurrentThread());
+}
+
+void Direct3DApp1::Load(Platform::String^ entryPoint)
+{
+}
+
+void Direct3DApp1::Run()
+{
+ BasicTimer^ timer = ref new BasicTimer();
+
+ while (!m_windowClosed)
+ {
+ if (m_windowVisible)
+ {
+ timer->Update();
+ CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
+ m_renderer->Update(timer->Total, timer->Delta);
+ m_renderer->Render();
+ m_renderer->Present(); // This call is synchronized to the display frame rate.
+ }
+ else
+ {
+ CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
+ }
+ }
+}
+
+void Direct3DApp1::Uninitialize()
+{
+}
+
+void Direct3DApp1::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
+{
+ m_renderer->UpdateForWindowSizeChange();
+}
+
+void Direct3DApp1::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
+{
+ m_windowVisible = args->Visible;
+}
+
+void Direct3DApp1::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
+{
+ m_windowClosed = true;
+}
+
+void Direct3DApp1::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
+{
+ // Insert your code here.
+}
+
+void Direct3DApp1::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
+{
+ // Insert your code here.
+}
+
+void Direct3DApp1::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
+{
+ CoreWindow::GetForCurrentThread()->Activate();
+}
+
+void Direct3DApp1::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
+{
+ // Save app state asynchronously after requesting a deferral. Holding a deferral
+ // indicates that the application is busy performing suspending operations. Be
+ // aware that a deferral may not be held indefinitely. After about five seconds,
+ // the app will be forced to exit.
+ SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
+ m_renderer->ReleaseResourcesForSuspending();
+
+ create_task([this, deferral]()
+ {
+ // Insert your code here.
+
+ deferral->Complete();
+ });
+}
+
+void Direct3DApp1::OnResuming(Platform::Object^ sender, Platform::Object^ args)
+{
+ // Restore any data or state that was unloaded on suspend. By default, data
+ // and state are persisted when resuming from suspend. Note that this event
+ // does not occur if the app was previously terminated.
+ m_renderer->CreateWindowSizeDependentResources();
+}
+
+IFrameworkView^ Direct3DApplicationSource::CreateView()
+{
+ return ref new Direct3DApp1();
+}
+
+[Platform::MTAThread]
+int main(Platform::Array<Platform::String^>^)
+{
+ auto direct3DApplicationSource = ref new Direct3DApplicationSource();
+ CoreApplication::Run(direct3DApplicationSource);
+ return 0;
+}
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h
new file mode 100644
index 0000000..40b69a1
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1.h
@@ -0,0 +1,40 @@
+#pragma once
+
+#include "pch.h"
+#include "CubeRenderer.h"
+
+ref class Direct3DApp1 sealed : public Windows::ApplicationModel::Core::IFrameworkView
+{
+public:
+ Direct3DApp1();
+
+ // IFrameworkView Methods.
+ virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
+ virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
+ virtual void Load(Platform::String^ entryPoint);
+ virtual void Run();
+ virtual void Uninitialize();
+
+protected:
+ // Event Handlers.
+ void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
+ void OnLogicalDpiChanged(Platform::Object^ sender);
+ void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
+ void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
+ void OnResuming(Platform::Object^ sender, Platform::Object^ args);
+ void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
+ void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
+ void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+ void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+
+private:
+ CubeRenderer^ m_renderer;
+ bool m_windowClosed;
+ bool m_windowVisible;
+};
+
+ref class Direct3DApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
+{
+public:
+ virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();
+};
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1_TemporaryKey.pfx b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1_TemporaryKey.pfx
new file mode 100644
index 0000000..1cad999
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DApp1_TemporaryKey.pfx
Binary files differ
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.cpp b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.cpp
new file mode 100644
index 0000000..46727b5
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.cpp
@@ -0,0 +1,384 @@
+#include "pch.h"
+#include "Direct3DBase.h"
+
+using namespace DirectX;
+using namespace Microsoft::WRL;
+using namespace Windows::UI::Core;
+using namespace Windows::Foundation;
+using namespace Windows::Graphics::Display;
+
+// Constructor.
+Direct3DBase::Direct3DBase()
+{
+}
+
+// Initialize the Direct3D resources required to run.
+void Direct3DBase::Initialize(CoreWindow^ window)
+{
+ m_window = window;
+
+ CreateDeviceResources();
+ CreateWindowSizeDependentResources();
+}
+
+// Recreate all device resources and set them back to the current state.
+void Direct3DBase::HandleDeviceLost()
+{
+ // Reset these member variables to ensure that UpdateForWindowSizeChange recreates all resources.
+ m_windowBounds.Width = 0;
+ m_windowBounds.Height = 0;
+ m_swapChain = nullptr;
+
+ CreateDeviceResources();
+ UpdateForWindowSizeChange();
+}
+
+// These are the resources that depend on the device.
+void Direct3DBase::CreateDeviceResources()
+{
+ // This flag adds support for surfaces with a different color channel ordering
+ // than the API default. It is required for compatibility with Direct2D.
+ UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
+
+#if defined(_DEBUG)
+ // If the project is in a debug build, enable debugging via SDK Layers with this flag.
+ creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
+#endif
+
+ // This array defines the set of DirectX hardware feature levels this app will support.
+ // Note the ordering should be preserved.
+ // Don't forget to declare your application's minimum required feature level in its
+ // description. All applications are assumed to support 9.1 unless otherwise stated.
+ D3D_FEATURE_LEVEL featureLevels[] =
+ {
+ D3D_FEATURE_LEVEL_11_1,
+ D3D_FEATURE_LEVEL_11_0,
+ D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0,
+ D3D_FEATURE_LEVEL_9_3,
+ D3D_FEATURE_LEVEL_9_2,
+ D3D_FEATURE_LEVEL_9_1
+ };
+
+ // Create the Direct3D 11 API device object and a corresponding context.
+ ComPtr<ID3D11Device> device;
+ ComPtr<ID3D11DeviceContext> context;
+ DX::ThrowIfFailed(
+ D3D11CreateDevice(
+ nullptr, // Specify nullptr to use the default adapter.
+ D3D_DRIVER_TYPE_HARDWARE,
+ nullptr,
+ creationFlags, // Set set debug and Direct2D compatibility flags.
+ featureLevels, // List of feature levels this app can support.
+ ARRAYSIZE(featureLevels),
+ D3D11_SDK_VERSION, // Always set this to D3D11_SDK_VERSION for Windows Store apps.
+ &device, // Returns the Direct3D device created.
+ &m_featureLevel, // Returns feature level of device created.
+ &context // Returns the device immediate context.
+ )
+ );
+
+ // Get the Direct3D 11.1 API device and context interfaces.
+ DX::ThrowIfFailed(
+ device.As(&m_d3dDevice)
+ );
+
+ DX::ThrowIfFailed(
+ context.As(&m_d3dContext)
+ );
+}
+
+// Allocate all memory resources that change on a window SizeChanged event.
+void Direct3DBase::CreateWindowSizeDependentResources()
+{
+ // Store the window bounds so the next time we get a SizeChanged event we can
+ // avoid rebuilding everything if the size is identical.
+ m_windowBounds = m_window->Bounds;
+
+ // Calculate the necessary swap chain and render target size in pixels.
+ float windowWidth = ConvertDipsToPixels(m_windowBounds.Width);
+ float windowHeight = ConvertDipsToPixels(m_windowBounds.Height);
+
+ // The width and height of the swap chain must be based on the window's
+ // landscape-oriented width and height. If the window is in a portrait
+ // orientation, the dimensions must be reversed.
+#if WINVER > 0x0602
+ m_orientation = DisplayInformation::GetForCurrentView()->CurrentOrientation;
+#else
+#if PHONE
+ // WP8 doesn't support rotations so always make it landscape
+ m_orientation = DisplayOrientations::Landscape;
+#else
+ m_orientation = DisplayProperties::CurrentOrientation;
+#endif
+#endif
+ bool swapDimensions =
+ m_orientation == DisplayOrientations::Portrait ||
+ m_orientation == DisplayOrientations::PortraitFlipped;
+ m_renderTargetSize.Width = swapDimensions ? windowHeight : windowWidth;
+ m_renderTargetSize.Height = swapDimensions ? windowWidth : windowHeight;
+
+ if(m_swapChain != nullptr)
+ {
+ // If the swap chain already exists, resize it.
+ DX::ThrowIfFailed(
+ m_swapChain->ResizeBuffers(
+ 2, // Double-buffered swap chain.
+ static_cast<UINT>(m_renderTargetSize.Width),
+ static_cast<UINT>(m_renderTargetSize.Height),
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ 0
+ )
+ );
+ }
+ else
+ {
+ // Otherwise, create a new one using the same adapter as the existing Direct3D device.
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
+ swapChainDesc.Width = static_cast<UINT>(m_renderTargetSize.Width); // Match the size of the window.
+ swapChainDesc.Height = static_cast<UINT>(m_renderTargetSize.Height);
+ swapChainDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; // This is the most common swap chain format.
+ swapChainDesc.Stereo = false;
+ swapChainDesc.SampleDesc.Count = 1; // Don't use multi-sampling.
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+#if PHONE && WINVER <= 0x0602
+ swapChainDesc.BufferCount = 1; // Use double-buffering to minimize latency.
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH; // On phone, only stretch and aspect-ratio stretch scaling are allowed.
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; // On phone, no swap effects are supported.
+#else
+ swapChainDesc.BufferCount = 2; // Use double-buffering to minimize latency.
+ swapChainDesc.Scaling = DXGI_SCALING_NONE;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // All Windows Store apps must use this SwapEffect.
+#endif
+ swapChainDesc.Flags = 0;
+
+ ComPtr<IDXGIDevice1> dxgiDevice;
+ DX::ThrowIfFailed(
+ m_d3dDevice.As(&dxgiDevice)
+ );
+
+ ComPtr<IDXGIAdapter> dxgiAdapter;
+ DX::ThrowIfFailed(
+ dxgiDevice->GetAdapter(&dxgiAdapter)
+ );
+
+ ComPtr<IDXGIFactory2> dxgiFactory;
+ DX::ThrowIfFailed(
+ dxgiAdapter->GetParent(
+ __uuidof(IDXGIFactory2),
+ &dxgiFactory
+ )
+ );
+
+ Windows::UI::Core::CoreWindow^ window = m_window.Get();
+ DX::ThrowIfFailed(
+ dxgiFactory->CreateSwapChainForCoreWindow(
+ m_d3dDevice.Get(),
+ reinterpret_cast<IUnknown*>(window),
+ &swapChainDesc,
+ nullptr, // Allow on all displays.
+ &m_swapChain
+ )
+ );
+
+ // Ensure that DXGI does not queue more than one frame at a time. This both reduces latency and
+ // ensures that the application will only render after each VSync, minimizing power consumption.
+ DX::ThrowIfFailed(
+ dxgiDevice->SetMaximumFrameLatency(1)
+ );
+ }
+
+ // Set the proper orientation for the swap chain, and generate the
+ // 3D matrix transformation for rendering to the rotated swap chain.
+ DXGI_MODE_ROTATION rotation = DXGI_MODE_ROTATION_UNSPECIFIED;
+ switch (m_orientation)
+ {
+ case DisplayOrientations::Landscape:
+ rotation = DXGI_MODE_ROTATION_IDENTITY;
+ m_orientationTransform3D = XMFLOAT4X4( // 0-degree Z-rotation
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ );
+ break;
+
+ case DisplayOrientations::Portrait:
+ rotation = DXGI_MODE_ROTATION_ROTATE270;
+ m_orientationTransform3D = XMFLOAT4X4( // 90-degree Z-rotation
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ -1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ );
+ break;
+
+ case DisplayOrientations::LandscapeFlipped:
+ rotation = DXGI_MODE_ROTATION_ROTATE180;
+ m_orientationTransform3D = XMFLOAT4X4( // 180-degree Z-rotation
+ -1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, -1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ );
+ break;
+
+ case DisplayOrientations::PortraitFlipped:
+ rotation = DXGI_MODE_ROTATION_ROTATE90;
+ m_orientationTransform3D = XMFLOAT4X4( // 270-degree Z-rotation
+ 0.0f, -1.0f, 0.0f, 0.0f,
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ );
+ break;
+
+ default:
+ throw ref new Platform::FailureException();
+ }
+
+#if !PHONE || WINVER > 0x0602
+ DX::ThrowIfFailed(
+ m_swapChain->SetRotation(rotation)
+ );
+#endif // !PHONE
+
+ // Create a render target view of the swap chain back buffer.
+ ComPtr<ID3D11Texture2D> backBuffer;
+ DX::ThrowIfFailed(
+ m_swapChain->GetBuffer(
+ 0,
+ __uuidof(ID3D11Texture2D),
+ &backBuffer
+ )
+ );
+
+ DX::ThrowIfFailed(
+ m_d3dDevice->CreateRenderTargetView(
+ backBuffer.Get(),
+ nullptr,
+ &m_renderTargetView
+ )
+ );
+
+ // Create a depth stencil view.
+ CD3D11_TEXTURE2D_DESC depthStencilDesc(
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ static_cast<UINT>(m_renderTargetSize.Width),
+ static_cast<UINT>(m_renderTargetSize.Height),
+ 1,
+ 1,
+ D3D11_BIND_DEPTH_STENCIL
+ );
+
+ ComPtr<ID3D11Texture2D> depthStencil;
+ DX::ThrowIfFailed(
+ m_d3dDevice->CreateTexture2D(
+ &depthStencilDesc,
+ nullptr,
+ &depthStencil
+ )
+ );
+
+ CD3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc(D3D11_DSV_DIMENSION_TEXTURE2D);
+ DX::ThrowIfFailed(
+ m_d3dDevice->CreateDepthStencilView(
+ depthStencil.Get(),
+ &depthStencilViewDesc,
+ &m_depthStencilView
+ )
+ );
+
+ // Set the rendering viewport to target the entire window.
+ CD3D11_VIEWPORT viewport(
+ 0.0f,
+ 0.0f,
+ m_renderTargetSize.Width,
+ m_renderTargetSize.Height
+ );
+
+ m_d3dContext->RSSetViewports(1, &viewport);
+}
+
+// This method is called in the event handler for the SizeChanged event.
+void Direct3DBase::UpdateForWindowSizeChange()
+{
+ if (m_window->Bounds.Width != m_windowBounds.Width ||
+ m_window->Bounds.Height != m_windowBounds.Height ||
+#if WINVER > 0x0602
+ m_orientation != DisplayInformation::GetForCurrentView()->CurrentOrientation)
+#else
+ m_orientation != DisplayProperties::CurrentOrientation)
+#endif
+ {
+ ID3D11RenderTargetView* nullViews[] = {nullptr};
+ m_d3dContext->OMSetRenderTargets(ARRAYSIZE(nullViews), nullViews, nullptr);
+ m_renderTargetView = nullptr;
+ m_depthStencilView = nullptr;
+ m_d3dContext->Flush();
+ CreateWindowSizeDependentResources();
+ }
+}
+
+void Direct3DBase::ReleaseResourcesForSuspending()
+{
+ // Phone applications operate in a memory-constrained environment, so when entering
+ // the background it is a good idea to free memory-intensive objects that will be
+ // easy to restore upon reactivation. The swapchain and backbuffer are good candidates
+ // here, as they consume a large amount of memory and can be reinitialized quickly.
+ m_swapChain = nullptr;
+ m_renderTargetView = nullptr;
+ m_depthStencilView = nullptr;
+}
+
+// Method to deliver the final image to the display.
+void Direct3DBase::Present()
+{
+ // The first argument instructs DXGI to block until VSync, putting the application
+ // to sleep until the next VSync. This ensures we don't waste any cycles rendering
+ // frames that will never be displayed to the screen.
+#if PHONE && WINVER <= 0x0602
+ HRESULT hr = m_swapChain->Present(1, 0);
+#else
+ // The application may optionally specify "dirty" or "scroll"
+ // rects to improve efficiency in certain scenarios.
+ DXGI_PRESENT_PARAMETERS parameters = { 0 };
+ parameters.DirtyRectsCount = 0;
+ parameters.pDirtyRects = nullptr;
+ parameters.pScrollRect = nullptr;
+ parameters.pScrollOffset = nullptr;
+
+ HRESULT hr = m_swapChain->Present1(1, 0 , &parameters);
+#endif
+
+ // Discard the contents of the render target.
+ // This is a valid operation only when the existing contents will be entirely
+ // overwritten. If dirty or scroll rects are used, this call should be removed.
+ m_d3dContext->DiscardView(m_renderTargetView.Get());
+
+ // Discard the contents of the depth stencil.
+ m_d3dContext->DiscardView(m_depthStencilView.Get());
+
+ // If the device was removed either by a disconnect or a driver upgrade, we
+ // must recreate all device resources.
+ if (hr == DXGI_ERROR_DEVICE_REMOVED)
+ {
+ HandleDeviceLost();
+ }
+ else
+ {
+ DX::ThrowIfFailed(hr);
+ }
+}
+
+// Method to convert a length in device-independent pixels (DIPs) to a length in physical pixels.
+float Direct3DBase::ConvertDipsToPixels(float dips)
+{
+ static const float dipsPerInch = 96.0f;
+#if WINVER > 0x0602
+ return floor(dips * DisplayInformation::GetForCurrentView()->LogicalDpi / dipsPerInch + 0.5f); // Round to nearest integer.
+#else
+ return floor(dips * DisplayProperties::LogicalDpi / dipsPerInch + 0.5f); // Round to nearest integer.
+#endif
+}
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h
new file mode 100644
index 0000000..bba9f16
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Direct3DBase.h
@@ -0,0 +1,39 @@
+#pragma once
+
+#include "DirectXHelper.h"
+
+// Helper class that initializes DirectX APIs for 3D rendering.
+ref class Direct3DBase abstract
+{
+internal:
+ Direct3DBase();
+
+public:
+ virtual void Initialize(Windows::UI::Core::CoreWindow^ window);
+ virtual void HandleDeviceLost();
+ virtual void CreateDeviceResources();
+ virtual void CreateWindowSizeDependentResources();
+ virtual void UpdateForWindowSizeChange();
+ virtual void ReleaseResourcesForSuspending();
+ virtual void Render() = 0;
+ virtual void Present();
+ virtual float ConvertDipsToPixels(float dips);
+
+protected private:
+ // Direct3D Objects.
+ Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
+ Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
+ Microsoft::WRL::ComPtr<IDXGISwapChain1> m_swapChain;
+ Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView;
+ Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
+
+ // Cached renderer properties.
+ D3D_FEATURE_LEVEL m_featureLevel;
+ Windows::Foundation::Size m_renderTargetSize;
+ Windows::Foundation::Rect m_windowBounds;
+ Platform::Agile<Windows::UI::Core::CoreWindow> m_window;
+ Windows::Graphics::Display::DisplayOrientations m_orientation;
+
+ // Transform used for display orientation.
+ DirectX::XMFLOAT4X4 m_orientationTransform3D;
+};
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/DirectXHelper.h b/Tests/VSWinStorePhone/Direct3DApp1/DirectXHelper.h
new file mode 100644
index 0000000..d411a9b
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/DirectXHelper.h
@@ -0,0 +1,45 @@
+#pragma once
+
+#include <wrl/client.h>
+#include <ppl.h>
+#include <ppltasks.h>
+
+namespace DX
+{
+ inline void ThrowIfFailed(HRESULT hr)
+ {
+ if (FAILED(hr))
+ {
+ // Set a breakpoint on this line to catch Win32 API errors.
+ throw Platform::Exception::CreateException(hr);
+ }
+ }
+
+ // Function that reads from a binary file asynchronously.
+ inline Concurrency::task<Platform::Array<byte>^> ReadDataAsync(Platform::String^ filename)
+ {
+ using namespace Windows::Storage;
+ using namespace Concurrency;
+
+ auto folder = Windows::ApplicationModel::Package::Current->InstalledLocation;
+
+ return create_task(folder->GetFileAsync(filename)).then([] (StorageFile^ file)
+ {
+#if !PHONE
+ return FileIO::ReadBufferAsync(file);
+#else
+ return file->OpenReadAsync();
+ }).then([](Streams::IRandomAccessStreamWithContentType^ stream)
+ {
+ unsigned int bufferSize = static_cast<unsigned int>(stream->Size);
+ auto fileBuffer = ref new Streams::Buffer(bufferSize);
+ return stream->ReadAsync(fileBuffer, bufferSize, Streams::InputStreamOptions::None);
+#endif
+ }).then([] (Streams::IBuffer^ fileBuffer) -> Platform::Array<byte>^
+ {
+ auto fileData = ref new Platform::Array<byte>(fileBuffer->Length);
+ Streams::DataReader::FromBuffer(fileBuffer)->ReadBytes(fileData);
+ return fileData;
+ });
+ }
+}
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.cso b/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.cso
new file mode 100644
index 0000000..56f9c17
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.cso
Binary files differ
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl b/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl
new file mode 100644
index 0000000..d61e2c8
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl
@@ -0,0 +1,10 @@
+struct PixelShaderInput
+{
+ float4 pos : SV_POSITION;
+ float3 color : COLOR0;
+};
+
+float4 main(PixelShaderInput input) : SV_TARGET
+{
+ return float4(input.color,1.0f);
+}
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.cso b/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.cso
new file mode 100644
index 0000000..ea80258
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.cso
Binary files differ
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl b/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl
new file mode 100644
index 0000000..65d60e5
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl
@@ -0,0 +1,35 @@
+cbuffer ModelViewProjectionConstantBuffer : register(b0)
+{
+ matrix model;
+ matrix view;
+ matrix projection;
+};
+
+struct VertexShaderInput
+{
+ float3 pos : POSITION;
+ float3 color : COLOR0;
+};
+
+struct VertexShaderOutput
+{
+ float4 pos : SV_POSITION;
+ float3 color : COLOR0;
+};
+
+VertexShaderOutput main(VertexShaderInput input)
+{
+ VertexShaderOutput output;
+ float4 pos = float4(input.pos, 1.0f);
+
+ // Transform the vertex position into projected space.
+ pos = mul(pos, model);
+ pos = mul(pos, view);
+ pos = mul(pos, projection);
+ output.pos = pos;
+
+ // Pass through the color without modification.
+ output.color = input.color;
+
+ return output;
+}
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/pch.cpp b/Tests/VSWinStorePhone/Direct3DApp1/pch.cpp
new file mode 100644
index 0000000..1d9f38c
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/pch.cpp
@@ -0,0 +1 @@
+#include "pch.h"
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/pch.h b/Tests/VSWinStorePhone/Direct3DApp1/pch.h
new file mode 100644
index 0000000..2302e66
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/pch.h
@@ -0,0 +1,7 @@
+#pragma once
+
+#include <wrl/client.h>
+#include <d3d11_1.h>
+#include <DirectXMath.h>
+#include <memory>
+#include <agile.h>
diff --git a/Tests/VSWinStorePhone/cmake/Package_vc11.store.appxmanifest.in b/Tests/VSWinStorePhone/cmake/Package_vc11.store.appxmanifest.in
new file mode 100644
index 0000000..d3cb21f
--- /dev/null
+++ b/Tests/VSWinStorePhone/cmake/Package_vc11.store.appxmanifest.in
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
+ <Identity Name="@PACKAGE_GUID@" Publisher="CN=mgong" Version="1.0.0.0" />
+ <Properties>
+ <DisplayName>@SHORT_NAME@</DisplayName>
+ <PublisherDisplayName>mgong</PublisherDisplayName>
+ <Logo>StoreLogo.png</Logo>
+ </Properties>
+ <Prerequisites>
+ <OSMinVersion>6.2.1</OSMinVersion>
+ <OSMaxVersionTested>6.2.1</OSMaxVersionTested>
+ </Prerequisites>
+ <Resources>
+ <Resource Language="x-generate" />
+ </Resources>
+ <Applications>
+ <Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="@SHORT_NAME@.App">
+ <VisualElements DisplayName="@SHORT_NAME@" Description="@SHORT_NAME@" BackgroundColor="#336699" ForegroundText="light" Logo="Logo.png" SmallLogo="SmallLogo.png">
+ <DefaultTile ShowName="allLogos" ShortName="@SHORT_NAME@" />
+ <SplashScreen Image="SplashScreen.png" />
+ </VisualElements>
+ </Application>
+ </Applications>
+</Package>
diff --git a/Tests/VSWinStorePhone/cmake/Package_vc11.wp.appxmanifest.in b/Tests/VSWinStorePhone/cmake/Package_vc11.wp.appxmanifest.in
new file mode 100644
index 0000000..70f3abf
--- /dev/null
+++ b/Tests/VSWinStorePhone/cmake/Package_vc11.wp.appxmanifest.in
@@ -0,0 +1,35 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Deployment xmlns="http://schemas.microsoft.com/windowsphone/2012/deployment" AppPlatformVersion="8.0">
+ <DefaultLanguage xmlns="" code="en-US"/>
+ <App xmlns="" ProductID="{@PACKAGE_GUID@}" Title="@SHORT_NAME@" RuntimeType="Modern Native" Version="1.0.0.0" Genre="apps.normal" Author="mgong" Description="Simple Direct3D application" Publisher="@SHORT_NAME@" PublisherID="{c618991e-1d39-41c2-a881-d3310705a091}">
+ <IconPath IsRelative="true" IsResource="false">ApplicationIcon.png</IconPath>
+ <Capabilities>
+ <Capability Name="ID_CAP_NETWORKING" />
+ <Capability Name="ID_CAP_MEDIALIB_AUDIO" />
+ <Capability Name="ID_CAP_MEDIALIB_PLAYBACK" />
+ </Capabilities>
+ <Tasks>
+ <DefaultTask Name="_default" ImagePath="@SHORT_NAME@.exe" ImageParams="" />
+ </Tasks>
+ <Tokens>
+ <PrimaryToken TokenID="@SHORT_NAME@Token" TaskName="_default">
+ <TemplateFlip>
+ <SmallImageURI IsRelative="true" IsResource="false">FlipCycleTileSmall.png</SmallImageURI>
+ <Count>0</Count>
+ <BackgroundImageURI IsRelative="true" IsResource="false">FlipCycleTileMedium.png</BackgroundImageURI>
+ <Title>@SHORT_NAME@</Title>
+ <BackContent></BackContent>
+ <BackBackgroundImageURI></BackBackgroundImageURI>
+ <BackTitle></BackTitle>
+ <DeviceLockImageURI></DeviceLockImageURI>
+ <HasLarge></HasLarge>
+ </TemplateFlip>
+ </PrimaryToken>
+ </Tokens>
+ <ScreenResolutions>
+ <ScreenResolution Name="ID_RESOLUTION_WVGA" />
+ <ScreenResolution Name="ID_RESOLUTION_WXGA" />
+ <ScreenResolution Name="ID_RESOLUTION_HD720P" />
+ </ScreenResolutions>
+ </App>
+</Deployment>
diff --git a/Tests/VSWinStorePhone/cmake/Package_vc12.store.appxmanifest.in b/Tests/VSWinStorePhone/cmake/Package_vc12.store.appxmanifest.in
new file mode 100644
index 0000000..495f18e
--- /dev/null
+++ b/Tests/VSWinStorePhone/cmake/Package_vc12.store.appxmanifest.in
@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:m2="http://schemas.microsoft.com/appx/2013/manifest">
+ <Identity Name="@PACKAGE_GUID@" Publisher="CN=mgong" Version="1.1.0.0" />
+ <Properties>
+ <DisplayName>@SHORT_NAME@</DisplayName>
+ <PublisherDisplayName>mgong</PublisherDisplayName>
+ <Logo>StoreLogo.png</Logo>
+ </Properties>
+ <Prerequisites>
+ <OSMinVersion>6.3</OSMinVersion>
+ <OSMaxVersionTested>6.3</OSMaxVersionTested>
+ </Prerequisites>
+ <Resources>
+ <Resource Language="x-generate" />
+ </Resources>
+ <Applications>
+ <Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="@SHORT_NAME@.App">
+ <m2:VisualElements
+ DisplayName="@SHORT_NAME@"
+ Description="@SHORT_NAME@"
+ BackgroundColor="#336699"
+ ForegroundText="light"
+ Square150x150Logo="Logo.png"
+ Square30x30Logo="SmallLogo.png">
+ <m2:DefaultTile ShortName="@SHORT_NAME@">
+ <m2:ShowNameOnTiles>
+ <m2:ShowOn Tile="square150x150Logo" />
+ </m2:ShowNameOnTiles>
+ </m2:DefaultTile>
+ <m2:SplashScreen Image="SplashScreen.png" />
+ </m2:VisualElements>
+ </Application>
+ </Applications>
+</Package>
diff --git a/Tests/VSWinStorePhone/cmake/Package_vc12.wp.appxmanifest.in b/Tests/VSWinStorePhone/cmake/Package_vc12.wp.appxmanifest.in
new file mode 100644
index 0000000..2d4d389
--- /dev/null
+++ b/Tests/VSWinStorePhone/cmake/Package_vc12.wp.appxmanifest.in
@@ -0,0 +1,36 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:m2="http://schemas.microsoft.com/appx/2013/manifest" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest">
+ <Identity Name="@PACKAGE_GUID@" Publisher="CN=mgong" Version="1.1.0.0" />
+ <mp:PhoneIdentity PhoneProductId="@PACKAGE_GUID@" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
+
+ <Properties>
+ <DisplayName>@SHORT_NAME@</DisplayName>
+ <PublisherDisplayName>mgong</PublisherDisplayName>
+ <Logo>StoreLogo.png</Logo>
+ </Properties>
+ <Prerequisites>
+ <OSMinVersion>6.3.1</OSMinVersion>
+ <OSMaxVersionTested>6.3.1</OSMaxVersionTested>
+ </Prerequisites>
+ <Resources>
+ <Resource Language="x-generate" />
+ </Resources>
+ <Applications>
+ <Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="@SHORT_NAME@.App">
+ <m2:VisualElements
+ DisplayName="@SHORT_NAME@"
+ Description="@SHORT_NAME@"
+ BackgroundColor="#336699"
+ ForegroundText="light"
+ Square150x150Logo="Logo.png"
+ Square30x30Logo="SmallLogo.png">
+ <m2:DefaultTile ShortName="@SHORT_NAME@">
+ <m2:ShowNameOnTiles>
+ <m2:ShowOn Tile="square150x150Logo" />
+ </m2:ShowNameOnTiles>
+ </m2:DefaultTile>
+ <m2:SplashScreen Image="SplashScreen.png" />
+ </m2:VisualElements>
+ </Application>
+ </Applications>
+</Package>