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authorRobert Goulet <robert.goulet@autodesk.com>2015-01-26 19:16:42 (GMT)
committerBrad King <brad.king@kitware.com>2015-01-28 14:29:50 (GMT)
commit4775c90145da7ec8a5a87ce5b8b88dc4fc8c1925 (patch)
treeb170136fef685ce53b85e1c7637583f875333966
parenta47b904db242abb903a968bd6109bc8a07d3c39a (diff)
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VS: Add source file property to set extra hlsl shader flags
Create a VS_SHADER_FLAGS source file property so that we can set all other Visual Studio .hlsl shader file compilation flags.
-rw-r--r--Help/manual/cmake-properties.7.rst1
-rw-r--r--Help/prop_sf/VS_SHADER_FLAGS.rst4
-rw-r--r--Help/release/dev/vs-shader-flags.rst5
-rw-r--r--Source/cmVisualStudio10TargetGenerator.cxx13
-rw-r--r--Tests/VSWinStorePhone/CMakeLists.txt2
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl4
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl4
7 files changed, 33 insertions, 0 deletions
diff --git a/Help/manual/cmake-properties.7.rst b/Help/manual/cmake-properties.7.rst
index 68954c5..25f989f 100644
--- a/Help/manual/cmake-properties.7.rst
+++ b/Help/manual/cmake-properties.7.rst
@@ -294,6 +294,7 @@ Properties on Source Files
/prop_sf/VS_DEPLOYMENT_CONTENT
/prop_sf/VS_DEPLOYMENT_LOCATION
/prop_sf/VS_SHADER_ENTRYPOINT
+ /prop_sf/VS_SHADER_FLAGS
/prop_sf/VS_SHADER_MODEL
/prop_sf/VS_SHADER_TYPE
/prop_sf/WRAP_EXCLUDE
diff --git a/Help/prop_sf/VS_SHADER_FLAGS.rst b/Help/prop_sf/VS_SHADER_FLAGS.rst
new file mode 100644
index 0000000..0901123
--- /dev/null
+++ b/Help/prop_sf/VS_SHADER_FLAGS.rst
@@ -0,0 +1,4 @@
+VS_SHADER_FLAGS
+---------------
+
+Set additional VS shader flags of a ``.hlsl`` source file.
diff --git a/Help/release/dev/vs-shader-flags.rst b/Help/release/dev/vs-shader-flags.rst
new file mode 100644
index 0000000..0d3f6cc
--- /dev/null
+++ b/Help/release/dev/vs-shader-flags.rst
@@ -0,0 +1,5 @@
+vs-shader-flags
+---------------
+
+* A :prop_sf:`VS_SHADER_FLAGS` source file property was added to specify
+ additional shader flags to ``.hlsl`` files, for the Visual Studio generators.
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx
index b265c0e..d2f6ffd 100644
--- a/Source/cmVisualStudio10TargetGenerator.cxx
+++ b/Source/cmVisualStudio10TargetGenerator.cxx
@@ -1211,6 +1211,7 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
std::string shaderType;
std::string shaderEntryPoint;
std::string shaderModel;
+ std::string shaderAdditionalFlags;
std::string ext = cmSystemTools::LowerCase(sf->GetExtension());
if(ext == "hlsl")
{
@@ -1233,6 +1234,12 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
shaderModel = sm;
toolHasSettings = true;
}
+ // Figure out if there's any additional flags to use
+ if (const char* saf = sf->GetProperty("VS_SHADER_FLAGS"))
+ {
+ shaderAdditionalFlags = saf;
+ toolHasSettings = true;
+ }
}
else if(ext == "jpg" ||
ext == "png")
@@ -1342,6 +1349,12 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
(*this->BuildFileStream) << cmVS10EscapeXML(shaderModel)
<< "</ShaderModel>\n";
}
+ if(!shaderAdditionalFlags.empty())
+ {
+ this->WriteString("<AdditionalOptions>", 3);
+ (*this->BuildFileStream) << cmVS10EscapeXML(shaderAdditionalFlags)
+ << "</AdditionalOptions>\n";
+ }
this->WriteString("</", 2);
(*this->BuildFileStream) << tool << ">\n";
}
diff --git a/Tests/VSWinStorePhone/CMakeLists.txt b/Tests/VSWinStorePhone/CMakeLists.txt
index 7227fcc..8357d5f 100644
--- a/Tests/VSWinStorePhone/CMakeLists.txt
+++ b/Tests/VSWinStorePhone/CMakeLists.txt
@@ -110,10 +110,12 @@ set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY
set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_TYPE Pixel)
set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainPS)
set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
+set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED /Fh \"$(OutDir)%(Filename).h\"")
set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_TYPE Vertex)
set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainVS)
set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
+set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED /Fh \"$(OutDir)%(Filename).h\"")
source_group("Source Files" FILES ${SOURCE_FILES})
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl b/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl
index 6796da1..b2fe7be 100644
--- a/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl
+++ b/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl
@@ -1,3 +1,7 @@
+#if !defined(FLAGS_ADDED)
+# error FLAGS_ADDED not defined
+#endif
+
struct PixelShaderInput
{
float4 pos : SV_POSITION;
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl b/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl
index 0963060..3f9a4eb 100644
--- a/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl
+++ b/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl
@@ -1,3 +1,7 @@
+#if !defined(FLAGS_ADDED)
+# error FLAGS_ADDED not defined
+#endif
+
cbuffer ModelViewProjectionConstantBuffer : register(b0)
{
matrix model;