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authorRobert Maynard <robert.maynard@kitware.com>2020-05-06 19:46:48 (GMT)
committerRobert Maynard <robert.maynard@kitware.com>2020-05-06 19:56:16 (GMT)
commitb00585adcc11afcf4d02d9d9927a929f33b19546 (patch)
treea238ecbbeb1595f84fdd012238b2109be718ea1f
parent8406f71eae5e3e62e5b23885ad2eaba80c72fefb (diff)
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Unity: Refactor implementation to make it easier to extend
-rw-r--r--Source/cmLocalGenerator.cxx119
1 files changed, 74 insertions, 45 deletions
diff --git a/Source/cmLocalGenerator.cxx b/Source/cmLocalGenerator.cxx
index b862449..dee5cb4 100644
--- a/Source/cmLocalGenerator.cxx
+++ b/Source/cmLocalGenerator.cxx
@@ -2756,6 +2756,73 @@ void cmLocalGenerator::AddPchDependencies(cmGeneratorTarget* target)
}
}
+namespace {
+
+inline void RegisterUnitySources(cmGeneratorTarget* target, cmSourceFile* sf,
+ std::string const& filename)
+{
+ target->AddSourceFileToUnityBatch(sf->ResolveFullPath());
+ sf->SetProperty("UNITY_SOURCE_FILE", filename.c_str());
+}
+
+inline void IncludeFileInUnitySources(cmGeneratedFileStream& unity_file,
+ std::string const& sf_full_path,
+ cmProp beforeInclude,
+ cmProp afterInclude)
+{
+ if (beforeInclude) {
+ unity_file << *beforeInclude << "\n";
+ }
+
+ unity_file << "#include \"" << sf_full_path << "\"\n";
+
+ if (afterInclude) {
+ unity_file << *afterInclude << "\n";
+ }
+}
+
+std::vector<std::string> AddUnityFilesModeAuto(
+ cmGeneratorTarget* target, std::string const& lang,
+ std::vector<cmSourceFile*> const& filtered_sources, cmProp beforeInclude,
+ cmProp afterInclude, std::string const& filename_base, size_t batchSize)
+{
+ if (batchSize == 0) {
+ batchSize = filtered_sources.size();
+ }
+
+ std::vector<std::string> unity_files;
+ for (size_t itemsLeft = filtered_sources.size(), chunk, batch = 0;
+ itemsLeft > 0; itemsLeft -= chunk, ++batch) {
+
+ chunk = std::min(itemsLeft, batchSize);
+
+ std::string filename = cmStrCat(filename_base, "unity_", batch,
+ (lang == "C") ? "_c.c" : "_cxx.cxx");
+
+ const std::string filename_tmp = cmStrCat(filename, ".tmp");
+ {
+ size_t begin = batch * batchSize;
+ size_t end = begin + chunk;
+
+ cmGeneratedFileStream file(
+ filename_tmp, false,
+ target->GetGlobalGenerator()->GetMakefileEncoding());
+ file << "/* generated by CMake */\n\n";
+
+ for (; begin != end; ++begin) {
+ cmSourceFile* sf = filtered_sources[begin];
+ RegisterUnitySources(target, sf, filename);
+ IncludeFileInUnitySources(file, sf->ResolveFullPath(), beforeInclude,
+ afterInclude);
+ }
+ }
+ cmSystemTools::MoveFileIfDifferent(filename_tmp, filename);
+ unity_files.emplace_back(std::move(filename));
+ }
+ return unity_files;
+}
+}
+
void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target)
{
if (!target->GetPropertyAsBool("UNITY_BUILD")) {
@@ -2798,53 +2865,15 @@ void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target)
!sf->GetProperty("INCLUDE_DIRECTORIES");
});
- size_t batchSize = unityBatchSize;
- if (unityBatchSize == 0) {
- batchSize = filtered_sources.size();
- }
-
- for (size_t itemsLeft = filtered_sources.size(), chunk, batch = 0;
- itemsLeft > 0; itemsLeft -= chunk, ++batch) {
-
- chunk = std::min(itemsLeft, batchSize);
-
- std::string filename = cmStrCat(filename_base, "unity_", batch,
- (lang == "C") ? "_c.c" : "_cxx.cxx");
-
- const std::string filename_tmp = cmStrCat(filename, ".tmp");
- {
- size_t begin = batch * batchSize;
- size_t end = begin + chunk;
-
- cmGeneratedFileStream file(
- filename_tmp, false,
- this->GetGlobalGenerator()->GetMakefileEncoding());
- file << "/* generated by CMake */\n\n";
-
- for (; begin != end; ++begin) {
- cmSourceFile* sf = filtered_sources[begin];
-
- target->AddSourceFileToUnityBatch(sf->ResolveFullPath());
- sf->SetProperty("UNITY_SOURCE_FILE", filename.c_str());
-
- if (beforeInclude) {
- file << *beforeInclude << "\n";
- }
-
- file << "#include \"" << sf->ResolveFullPath() << "\"\n";
-
- if (afterInclude) {
- file << *afterInclude << "\n";
- }
- }
- }
- cmSystemTools::MoveFileIfDifferent(filename_tmp, filename);
-
- target->AddSource(filename, true);
+ std::vector<std::string> unity_files =
+ AddUnityFilesModeAuto(target, lang, filtered_sources, beforeInclude,
+ afterInclude, filename_base, unityBatchSize);
- auto unity = this->Makefile->GetOrCreateSource(filename);
+ for (auto const& file : unity_files) {
+ auto unity = this->GetMakefile()->GetOrCreateSource(file);
+ target->AddSource(file, true);
unity->SetProperty("SKIP_UNITY_BUILD_INCLUSION", "ON");
- unity->SetProperty("UNITY_SOURCE_FILE", filename.c_str());
+ unity->SetProperty("UNITY_SOURCE_FILE", file.c_str());
}
}
}