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authorGilles Khouzam <gillesk@microsoft.com>2016-06-17 21:24:21 (GMT)
committerBrad King <brad.king@kitware.com>2016-06-20 14:46:14 (GMT)
commited05f11dd27d668791887f32e2c7be00753cfdb5 (patch)
treea1d88212b3c218f7afbf3773252b68fdeed67f02
parent313e9667021a510151117d8222e958174b691261 (diff)
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VS: Add a VS_TOOL_OVERRIDE source file property
This property allow to specify a specific Visual Studio tool for a source file overriding the default tool behavior. For example, a `.resw` file being processed as a `PriResource` file. This has the advantage of being able to teach CMake to process new file types without code modifications.
-rw-r--r--Help/manual/cmake-properties.7.rst1
-rw-r--r--Help/prop_sf/VS_TOOL_OVERRIDE.rst5
-rw-r--r--Help/release/dev/vs-tool-override.rst5
-rw-r--r--Source/cmVisualStudio10TargetGenerator.cxx5
-rw-r--r--Tests/VSWinStorePhone/CMakeLists.txt6
-rw-r--r--Tests/VSWinStorePhone/Direct3DApp1/Strings/en-US/Resources.resw123
6 files changed, 144 insertions, 1 deletions
diff --git a/Help/manual/cmake-properties.7.rst b/Help/manual/cmake-properties.7.rst
index f082518..c21c3d8 100644
--- a/Help/manual/cmake-properties.7.rst
+++ b/Help/manual/cmake-properties.7.rst
@@ -343,6 +343,7 @@ Properties on Source Files
/prop_sf/VS_SHADER_FLAGS
/prop_sf/VS_SHADER_MODEL
/prop_sf/VS_SHADER_TYPE
+ /prop_sf/VS_TOOL_OVERRIDE.rst
/prop_sf/VS_XAML_TYPE
/prop_sf/WRAP_EXCLUDE
/prop_sf/XCODE_EXPLICIT_FILE_TYPE
diff --git a/Help/prop_sf/VS_TOOL_OVERRIDE.rst b/Help/prop_sf/VS_TOOL_OVERRIDE.rst
new file mode 100644
index 0000000..8bdc5ca
--- /dev/null
+++ b/Help/prop_sf/VS_TOOL_OVERRIDE.rst
@@ -0,0 +1,5 @@
+VS_TOOL_OVERRIDE
+----------------
+
+Override the default Visual Studio tool that will be applied to the source file
+with a new tool not based on the extension of the file.
diff --git a/Help/release/dev/vs-tool-override.rst b/Help/release/dev/vs-tool-override.rst
new file mode 100644
index 0000000..e1177c8
--- /dev/null
+++ b/Help/release/dev/vs-tool-override.rst
@@ -0,0 +1,5 @@
+vs-tool-override
+----------------
+
+* A :prop_sf:`VS_TOOL_OVERRIDE` source file property was created to tell
+ :ref:`Visual Studio Generators` what tool to use for a source file.
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx
index 3b1cddb..ed84bef 100644
--- a/Source/cmVisualStudio10TargetGenerator.cxx
+++ b/Source/cmVisualStudio10TargetGenerator.cxx
@@ -1203,6 +1203,11 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
}
}
+ const char* toolOverride = sf->GetProperty("VS_TOOL_OVERRIDE");
+ if (toolOverride && *toolOverride) {
+ tool = toolOverride;
+ }
+
std::string deployContent;
std::string deployLocation;
if (this->GlobalGenerator->TargetsWindowsPhone() ||
diff --git a/Tests/VSWinStorePhone/CMakeLists.txt b/Tests/VSWinStorePhone/CMakeLists.txt
index ae82755..6b026fc 100644
--- a/Tests/VSWinStorePhone/CMakeLists.txt
+++ b/Tests/VSWinStorePhone/CMakeLists.txt
@@ -98,13 +98,17 @@ elseif (NOT "${PLATFORM}" STREQUAL "DESKTOP")
)
endif()
+set(STRING_FILES
+ Direct3DApp1/Strings/en-US/Resources.resw)
+
set(RESOURCE_FILES
- ${CONTENT_FILES} ${DEBUG_CONTENT_FILES} ${RELEASE_CONTENT_FILES} ${ASSET_FILES}
+ ${CONTENT_FILES} ${DEBUG_CONTENT_FILES} ${RELEASE_CONTENT_FILES} ${ASSET_FILES} ${STRING_FILES}
Direct3DApp1/Direct3DApp1_TemporaryKey.pfx)
set_property(SOURCE ${CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "Assets")
+set_property(SOURCE ${STRING_FILES} PROPERTY VS_TOOL_OVERRIDE "PRIResource")
set_property(SOURCE ${DEBUG_CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT $<CONFIG:Debug>)
set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY
VS_DEPLOYMENT_CONTENT $<OR:$<CONFIG:Release>,$<CONFIG:RelWithDebInfo>,$<CONFIG:MinSizeRel>>)
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/Strings/en-US/Resources.resw b/Tests/VSWinStorePhone/Direct3DApp1/Strings/en-US/Resources.resw
new file mode 100644
index 0000000..8c2c8ae
--- /dev/null
+++ b/Tests/VSWinStorePhone/Direct3DApp1/Strings/en-US/Resources.resw
@@ -0,0 +1,123 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <data name="TestString" xml:space="preserve">
+ <value>Test String</value>
+ </data>
+</root>