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author | Jeremiah van Oosten <jpvanoosten@hotmail.com> | 2021-01-05 09:58:11 (GMT) |
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committer | Jeremiah van Oosten <jpvanoosten@hotmail.com> | 2021-01-05 16:07:01 (GMT) |
commit | 67775aaf5b836c728dc8ee4bb9f0cbf2ca110411 (patch) | |
tree | 939e115e0c1bf3e5592a79479f1647bf9d3348da | |
parent | 764ce15ffbe232347a41e40509a2e485bae226f6 (diff) | |
download | CMake-67775aaf5b836c728dc8ee4bb9f0cbf2ca110411.zip CMake-67775aaf5b836c728dc8ee4bb9f0cbf2ca110411.tar.gz CMake-67775aaf5b836c728dc8ee4bb9f0cbf2ca110411.tar.bz2 |
VS: Add genex support to VS_SHADER_FLAGS
-rw-r--r-- | Source/cmVisualStudio10TargetGenerator.cxx | 9 | ||||
-rw-r--r-- | Tests/VSWinStorePhone/CMakeLists.txt | 4 |
2 files changed, 10 insertions, 3 deletions
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx index 9c41504..a93a78a 100644 --- a/Source/cmVisualStudio10TargetGenerator.cxx +++ b/Source/cmVisualStudio10TargetGenerator.cxx @@ -1897,8 +1897,15 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(Elem& e1, } // Figure out if there's any additional flags to use if (cmProp saf = sf->GetProperty("VS_SHADER_FLAGS")) { + cmGeneratorExpression ge; + std::unique_ptr<cmCompiledGeneratorExpression> cge = ge.Parse(*saf); + for (const std::string& config : this->Configurations) { - toolSettings[config]["AdditionalOptions"] = *saf; + std::string evaluated = cge->Evaluate(this->LocalGenerator, config); + + if (!evaluated.empty()) { + toolSettings[config]["AdditionalOptions"] = evaluated; + } } } // Figure out if debug information should be generated diff --git a/Tests/VSWinStorePhone/CMakeLists.txt b/Tests/VSWinStorePhone/CMakeLists.txt index 56e4c1d..edd4330 100644 --- a/Tests/VSWinStorePhone/CMakeLists.txt +++ b/Tests/VSWinStorePhone/CMakeLists.txt @@ -119,13 +119,13 @@ set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_TYPE Pixel) set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainPS) set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3) -set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED") +set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_FLAGS $<1:/DFLAGS_ADDED>) set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h") set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_TYPE Vertex) set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainVS) set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3) -set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED") +set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_FLAGS $<1:/DFLAGS_ADDED>) set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h") set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SETTINGS "$<$<CONFIG:DEBUG>:SourceProperty1=SourceProperty1Value>") |