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authorJeremiah van Oosten <jpvanoosten@hotmail.com>2021-01-05 09:58:11 (GMT)
committerJeremiah van Oosten <jpvanoosten@hotmail.com>2021-01-05 16:07:01 (GMT)
commit67775aaf5b836c728dc8ee4bb9f0cbf2ca110411 (patch)
tree939e115e0c1bf3e5592a79479f1647bf9d3348da
parent764ce15ffbe232347a41e40509a2e485bae226f6 (diff)
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VS: Add genex support to VS_SHADER_FLAGS
-rw-r--r--Source/cmVisualStudio10TargetGenerator.cxx9
-rw-r--r--Tests/VSWinStorePhone/CMakeLists.txt4
2 files changed, 10 insertions, 3 deletions
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx
index 9c41504..a93a78a 100644
--- a/Source/cmVisualStudio10TargetGenerator.cxx
+++ b/Source/cmVisualStudio10TargetGenerator.cxx
@@ -1897,8 +1897,15 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(Elem& e1,
}
// Figure out if there's any additional flags to use
if (cmProp saf = sf->GetProperty("VS_SHADER_FLAGS")) {
+ cmGeneratorExpression ge;
+ std::unique_ptr<cmCompiledGeneratorExpression> cge = ge.Parse(*saf);
+
for (const std::string& config : this->Configurations) {
- toolSettings[config]["AdditionalOptions"] = *saf;
+ std::string evaluated = cge->Evaluate(this->LocalGenerator, config);
+
+ if (!evaluated.empty()) {
+ toolSettings[config]["AdditionalOptions"] = evaluated;
+ }
}
}
// Figure out if debug information should be generated
diff --git a/Tests/VSWinStorePhone/CMakeLists.txt b/Tests/VSWinStorePhone/CMakeLists.txt
index 56e4c1d..edd4330 100644
--- a/Tests/VSWinStorePhone/CMakeLists.txt
+++ b/Tests/VSWinStorePhone/CMakeLists.txt
@@ -119,13 +119,13 @@ set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY
set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_TYPE Pixel)
set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainPS)
set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
-set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED")
+set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_FLAGS $<1:/DFLAGS_ADDED>)
set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h")
set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_TYPE Vertex)
set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainVS)
set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
-set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED")
+set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_FLAGS $<1:/DFLAGS_ADDED>)
set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h")
set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SETTINGS "$<$<CONFIG:DEBUG>:SourceProperty1=SourceProperty1Value>")