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authorCedric Perthuis <cedric.perthuis@gmail.com>2014-12-02 09:41:10 (GMT)
committerBrad King <brad.king@kitware.com>2014-12-03 14:30:59 (GMT)
commit2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2 (patch)
treeb5ad40461fb63e893ead590dc96d67027a6b1025 /Help/manual
parent433c6d4689ca86f1a8d8d966be0204e98f95b968 (diff)
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VS: Add source file properties to set the hlsl shader entry point and model
Create properties VS_SHADER_ENTRYPOINT and VS_SHADER_MODEL. Without these many .hlsl source files may not be possible to use. Extend the VSWinStorePhone test project to cover them.
Diffstat (limited to 'Help/manual')
-rw-r--r--Help/manual/cmake-properties.7.rst2
1 files changed, 2 insertions, 0 deletions
diff --git a/Help/manual/cmake-properties.7.rst b/Help/manual/cmake-properties.7.rst
index bf456f5..9ed53fa 100644
--- a/Help/manual/cmake-properties.7.rst
+++ b/Help/manual/cmake-properties.7.rst
@@ -291,6 +291,8 @@ Properties on Source Files
/prop_sf/OBJECT_OUTPUTS
/prop_sf/SYMBOLIC
/prop_sf/VS_DEPLOYMENT_CONTENT
+ /prop_sf/VS_SHADER_ENTRYPOINT
+ /prop_sf/VS_SHADER_MODEL
/prop_sf/VS_SHADER_TYPE
/prop_sf/WRAP_EXCLUDE
/prop_sf/XCODE_EXPLICIT_FILE_TYPE