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author | Craig Scott <craig.scott@crascit.com> | 2020-12-16 12:40:31 (GMT) |
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committer | Kitware Robot <kwrobot@kitware.com> | 2020-12-16 12:40:41 (GMT) |
commit | d2456b29f44fe612dcfbb0f5b8c5aa8eec67c2c7 (patch) | |
tree | 2cb4cb67c82bf90e335a241140cd180a51162fa7 /Help/prop_tgt | |
parent | 34469a4f71c523488682661aafc8d13b054ed5b9 (diff) | |
parent | 0fe9c40494be0e15e6603a245f181bc74d8cf481 (diff) | |
download | CMake-d2456b29f44fe612dcfbb0f5b8c5aa8eec67c2c7.zip CMake-d2456b29f44fe612dcfbb0f5b8c5aa8eec67c2c7.tar.gz CMake-d2456b29f44fe612dcfbb0f5b8c5aa8eec67c2c7.tar.bz2 |
Merge topic 'unity-anon-ns'
0fe9c40494 Unity Build: Add option for generating per-file unique id
Acked-by: Kitware Robot <kwrobot@kitware.com>
Merge-request: !4784
Diffstat (limited to 'Help/prop_tgt')
-rw-r--r-- | Help/prop_tgt/UNITY_BUILD.rst | 5 | ||||
-rw-r--r-- | Help/prop_tgt/UNITY_BUILD_UNIQUE_ID.rst | 53 |
2 files changed, 58 insertions, 0 deletions
diff --git a/Help/prop_tgt/UNITY_BUILD.rst b/Help/prop_tgt/UNITY_BUILD.rst index 04cede6..f827a20 100644 --- a/Help/prop_tgt/UNITY_BUILD.rst +++ b/Help/prop_tgt/UNITY_BUILD.rst @@ -70,6 +70,11 @@ a number of measures to help address such problems: problems with specific files than disabling unity builds for an entire target. +* Projects can set :prop_tgt:`UNITY_BUILD_UNIQUE_ID` to cause a valid + C-identifier to be generated which is unique per file in a unity + build. This can be used to avoid problems with anonymous namespaces + in unity builds. + * The :prop_tgt:`UNITY_BUILD_CODE_BEFORE_INCLUDE` and :prop_tgt:`UNITY_BUILD_CODE_AFTER_INCLUDE` target properties can be used to inject code into the unity source files before and after every diff --git a/Help/prop_tgt/UNITY_BUILD_UNIQUE_ID.rst b/Help/prop_tgt/UNITY_BUILD_UNIQUE_ID.rst new file mode 100644 index 0000000..e0ee30e --- /dev/null +++ b/Help/prop_tgt/UNITY_BUILD_UNIQUE_ID.rst @@ -0,0 +1,53 @@ +UNITY_BUILD_UNIQUE_ID +--------------------- + +The name of a valid C-identifier which is set to a unique per-file +value during unity builds. + +When this property is populated and when :prop_tgt:`UNITY_BUILD` +is true, the property value is used to define a compiler definition +of the specified name. The value of the defined symbol is unspecified, +but it is unique per file path. + +Given: + +.. code-block:: cmake + + set_target_properties(myTarget PROPERTIES + UNITY_BUILD "ON" + UNITY_BUILD_UNIQUE_ID "MY_UNITY_ID" + ) + +the ``MY_UNITY_ID`` symbol is defined to a unique per-file value. + +One known use case for this identifier is to disambiguate the +variables in an anonymous namespace in a limited scope. +Anonymous namespaces present a problem for unity builds because +they are used to ensure that certain variables and declarations +are scoped to a translation unit which is approximated by a +single source file. When source files are combined in a unity +build file, those variables in different files are combined in +a single translation unit and the names clash. This property can +be used to avoid that with code like the following: + +.. code-block:: cpp + + // Needed for when unity builds are disabled + #ifndef MY_UNITY_ID + #define MY_UNITY_ID + #endif + + namespace { namespace MY_UNITY_ID { + // The name 'i' clashes (or could clash) with other + // variables in other anonymous namespaces + int i = 42; + }} + + int use_var() + { + return MY_UNITY_ID::i; + } + +The pseudononymous namespace is used within a truly anonymous namespace. +On many platforms, this maintains the invariant that the symbols within +do not get external linkage when performing a unity build. |