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author | Cedric Perthuis <cedric.perthuis@gmail.com> | 2014-12-02 09:41:10 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2014-12-03 14:30:59 (GMT) |
commit | 2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2 (patch) | |
tree | b5ad40461fb63e893ead590dc96d67027a6b1025 /Help/release/3.1.0.rst | |
parent | 433c6d4689ca86f1a8d8d966be0204e98f95b968 (diff) | |
download | CMake-2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2.zip CMake-2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2.tar.gz CMake-2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2.tar.bz2 |
VS: Add source file properties to set the hlsl shader entry point and model
Create properties VS_SHADER_ENTRYPOINT and VS_SHADER_MODEL. Without
these many .hlsl source files may not be possible to use. Extend the
VSWinStorePhone test project to cover them.
Diffstat (limited to 'Help/release/3.1.0.rst')
-rw-r--r-- | Help/release/3.1.0.rst | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/Help/release/3.1.0.rst b/Help/release/3.1.0.rst index 65aae00..ba729a3 100644 --- a/Help/release/3.1.0.rst +++ b/Help/release/3.1.0.rst @@ -310,8 +310,10 @@ Other * The Visual Studio generators learned to treat ``.hlsl`` source files as High Level Shading Language sources (using ``FXCompile`` - in ``.vcxproj`` files). A :prop_sf:`VS_SHADER_TYPE` source file - property was added to specify the Shader Type. + in ``.vcxproj`` files). Source file properties + :prop_sf:`VS_SHADER_TYPE`, :prop_sf:`VS_SHADER_MODEL`, and + :prop_sf:`VS_SHADER_ENTRYPOINT` were added added to specify the + shader type, model, and entry point name. New Diagnostics =============== |