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authorCedric Perthuis <cedric.perthuis@gmail.com>2014-12-02 09:41:10 (GMT)
committerBrad King <brad.king@kitware.com>2014-12-03 14:30:59 (GMT)
commit2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2 (patch)
treeb5ad40461fb63e893ead590dc96d67027a6b1025 /Help/release/3.1.0.rst
parent433c6d4689ca86f1a8d8d966be0204e98f95b968 (diff)
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VS: Add source file properties to set the hlsl shader entry point and model
Create properties VS_SHADER_ENTRYPOINT and VS_SHADER_MODEL. Without these many .hlsl source files may not be possible to use. Extend the VSWinStorePhone test project to cover them.
Diffstat (limited to 'Help/release/3.1.0.rst')
-rw-r--r--Help/release/3.1.0.rst6
1 files changed, 4 insertions, 2 deletions
diff --git a/Help/release/3.1.0.rst b/Help/release/3.1.0.rst
index 65aae00..ba729a3 100644
--- a/Help/release/3.1.0.rst
+++ b/Help/release/3.1.0.rst
@@ -310,8 +310,10 @@ Other
* The Visual Studio generators learned to treat ``.hlsl`` source
files as High Level Shading Language sources (using ``FXCompile``
- in ``.vcxproj`` files). A :prop_sf:`VS_SHADER_TYPE` source file
- property was added to specify the Shader Type.
+ in ``.vcxproj`` files). Source file properties
+ :prop_sf:`VS_SHADER_TYPE`, :prop_sf:`VS_SHADER_MODEL`, and
+ :prop_sf:`VS_SHADER_ENTRYPOINT` were added added to specify the
+ shader type, model, and entry point name.
New Diagnostics
===============