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author | Brad King <brad.king@kitware.com> | 2014-08-06 13:35:24 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2014-08-12 14:09:20 (GMT) |
commit | aa21001bd3c723f79e74407a2ba315d5988804a0 (patch) | |
tree | 97ba520f293d8a27953729273855f7a67337f109 /Help/release | |
parent | 6fe770e163daf005cd151798c18b89ad50c17125 (diff) | |
download | CMake-aa21001bd3c723f79e74407a2ba315d5988804a0.zip CMake-aa21001bd3c723f79e74407a2ba315d5988804a0.tar.gz CMake-aa21001bd3c723f79e74407a2ba315d5988804a0.tar.bz2 |
Help: Add notes for topic 'vs-special-source-file-properties'
Diffstat (limited to 'Help/release')
-rw-r--r-- | Help/release/dev/vs-special-source-file-properties.rst | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/Help/release/dev/vs-special-source-file-properties.rst b/Help/release/dev/vs-special-source-file-properties.rst new file mode 100644 index 0000000..166c4b3 --- /dev/null +++ b/Help/release/dev/vs-special-source-file-properties.rst @@ -0,0 +1,11 @@ +vs-special-source-file-properties +--------------------------------- + +* A :prop_sf:`VS_DEPLOYMENT_CONTENT` source file property was added + to tell the Visual Studio generators to mark content for deployment + in Windows Phone and Windows Store projects. + +* The Visual Studio generators learned to treat ``.hlsl`` source + files as High Level Shading Language sources (using ``FXCompile`` + in ``.vcxproj`` files). A :prop_sf:`VS_SHADER_TYPE` source file + property was added to specify the Shader Type. |