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authorBrad King <brad.king@kitware.com>2014-12-03 15:01:49 (GMT)
committerCMake Topic Stage <kwrobot@kitware.com>2014-12-03 15:01:49 (GMT)
commitb9eac05fb65198f1522ecec756f3fb4ae253e34b (patch)
treed0e8e89dfec28f139994e87aa564260920d394e8 /Help/release
parentf773e28a8e6033ca128e1dd223fc2345a97efba5 (diff)
parent2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2 (diff)
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Merge topic 'vs-hlsl-settings'
2a224b4c VS: Add source file properties to set the hlsl shader entry point and model
Diffstat (limited to 'Help/release')
-rw-r--r--Help/release/3.1.0.rst6
1 files changed, 4 insertions, 2 deletions
diff --git a/Help/release/3.1.0.rst b/Help/release/3.1.0.rst
index e85bd4a..1ffc5b5 100644
--- a/Help/release/3.1.0.rst
+++ b/Help/release/3.1.0.rst
@@ -313,8 +313,10 @@ Other
* The Visual Studio generators learned to treat ``.hlsl`` source
files as High Level Shading Language sources (using ``FXCompile``
- in ``.vcxproj`` files). A :prop_sf:`VS_SHADER_TYPE` source file
- property was added to specify the Shader Type.
+ in ``.vcxproj`` files). Source file properties
+ :prop_sf:`VS_SHADER_TYPE`, :prop_sf:`VS_SHADER_MODEL`, and
+ :prop_sf:`VS_SHADER_ENTRYPOINT` were added added to specify the
+ shader type, model, and entry point name.
New Diagnostics
===============