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author | Brad King <brad.king@kitware.com> | 2014-12-03 15:01:49 (GMT) |
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committer | CMake Topic Stage <kwrobot@kitware.com> | 2014-12-03 15:01:49 (GMT) |
commit | b9eac05fb65198f1522ecec756f3fb4ae253e34b (patch) | |
tree | d0e8e89dfec28f139994e87aa564260920d394e8 /Help/release | |
parent | f773e28a8e6033ca128e1dd223fc2345a97efba5 (diff) | |
parent | 2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2 (diff) | |
download | CMake-b9eac05fb65198f1522ecec756f3fb4ae253e34b.zip CMake-b9eac05fb65198f1522ecec756f3fb4ae253e34b.tar.gz CMake-b9eac05fb65198f1522ecec756f3fb4ae253e34b.tar.bz2 |
Merge topic 'vs-hlsl-settings'
2a224b4c VS: Add source file properties to set the hlsl shader entry point and model
Diffstat (limited to 'Help/release')
-rw-r--r-- | Help/release/3.1.0.rst | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/Help/release/3.1.0.rst b/Help/release/3.1.0.rst index e85bd4a..1ffc5b5 100644 --- a/Help/release/3.1.0.rst +++ b/Help/release/3.1.0.rst @@ -313,8 +313,10 @@ Other * The Visual Studio generators learned to treat ``.hlsl`` source files as High Level Shading Language sources (using ``FXCompile`` - in ``.vcxproj`` files). A :prop_sf:`VS_SHADER_TYPE` source file - property was added to specify the Shader Type. + in ``.vcxproj`` files). Source file properties + :prop_sf:`VS_SHADER_TYPE`, :prop_sf:`VS_SHADER_MODEL`, and + :prop_sf:`VS_SHADER_ENTRYPOINT` were added added to specify the + shader type, model, and entry point name. New Diagnostics =============== |