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author | Robert Goulet <robert.goulet@autodesk.com> | 2015-01-26 19:16:42 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2015-01-28 14:29:50 (GMT) |
commit | 4775c90145da7ec8a5a87ce5b8b88dc4fc8c1925 (patch) | |
tree | b170136fef685ce53b85e1c7637583f875333966 /Help/release | |
parent | a47b904db242abb903a968bd6109bc8a07d3c39a (diff) | |
download | CMake-4775c90145da7ec8a5a87ce5b8b88dc4fc8c1925.zip CMake-4775c90145da7ec8a5a87ce5b8b88dc4fc8c1925.tar.gz CMake-4775c90145da7ec8a5a87ce5b8b88dc4fc8c1925.tar.bz2 |
VS: Add source file property to set extra hlsl shader flags
Create a VS_SHADER_FLAGS source file property so that we can set all
other Visual Studio .hlsl shader file compilation flags.
Diffstat (limited to 'Help/release')
-rw-r--r-- | Help/release/dev/vs-shader-flags.rst | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/Help/release/dev/vs-shader-flags.rst b/Help/release/dev/vs-shader-flags.rst new file mode 100644 index 0000000..0d3f6cc --- /dev/null +++ b/Help/release/dev/vs-shader-flags.rst @@ -0,0 +1,5 @@ +vs-shader-flags +--------------- + +* A :prop_sf:`VS_SHADER_FLAGS` source file property was added to specify + additional shader flags to ``.hlsl`` files, for the Visual Studio generators. |