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authorBrad King <brad.king@kitware.com>2019-04-04 15:48:44 (GMT)
committerKitware Robot <kwrobot@kitware.com>2019-04-04 15:48:55 (GMT)
commit56abc31270cbe60845021107383f1cede0ed075e (patch)
tree07242ad4c4dae0ea7cf479aa1a219854ad9f4e07 /Help/variable/CMAKE_CROSSCOMPILING.rst
parenta6324490e501154dba620a2495afd6f09eea8167 (diff)
parent456e0fb64f5c70191145c34104d6f25bd24b7b37 (diff)
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Merge topic 'improve-documentation'
456e0fb64f Help: Improve documentation formating Acked-by: Kitware Robot <kwrobot@kitware.com> Merge-request: !3174
Diffstat (limited to 'Help/variable/CMAKE_CROSSCOMPILING.rst')
-rw-r--r--Help/variable/CMAKE_CROSSCOMPILING.rst5
1 files changed, 3 insertions, 2 deletions
diff --git a/Help/variable/CMAKE_CROSSCOMPILING.rst b/Help/variable/CMAKE_CROSSCOMPILING.rst
index 9e96769..7e6ec33 100644
--- a/Help/variable/CMAKE_CROSSCOMPILING.rst
+++ b/Help/variable/CMAKE_CROSSCOMPILING.rst
@@ -19,8 +19,9 @@ macOS are handled differently to other cross compiling scenarios. Rather than
relying on :variable:`CMAKE_SYSTEM_NAME` to select the target platform, Apple
device builds use :variable:`CMAKE_OSX_SYSROOT` to select the appropriate SDK,
which indirectly determines the target platform. Furthermore, when using the
-Xcode generator, developers can switch between device and simulator builds at
-build time rather than having a single choice at configure time, so the concept
+:generator:`Xcode` generator, developers can switch between device and
+simulator builds at build time rather than having a single
+choice at configure time, so the concept
of whether the build is cross compiling or not is more complex. Therefore, the
use of ``CMAKE_CROSSCOMPILING`` is not recommended for projects targeting Apple
devices.