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authorCorentin Plouet <corentin@plouet.name>2019-09-30 19:21:55 (GMT)
committerCorentin Plouet <corentin@plouet.name>2019-09-30 19:33:50 (GMT)
commitab06de68c54710136d50509833b2be937adba5c8 (patch)
tree353139e44eedb1d5037ab6597a02fb49dfda29d8 /Help
parent6fa2baef61dd8344c68dc25e4814113fb40aaffb (diff)
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Help: fixed typos in PCH / Unity Build doc
+ typos in source code
Diffstat (limited to 'Help')
-rw-r--r--Help/prop_tgt/PRECOMPILE_HEADERS_REUSE_FROM.rst2
-rw-r--r--Help/prop_tgt/UNITY_BUILD.rst2
-rw-r--r--Help/prop_tgt/UNITY_BUILD_BATCH_SIZE.rst2
3 files changed, 3 insertions, 3 deletions
diff --git a/Help/prop_tgt/PRECOMPILE_HEADERS_REUSE_FROM.rst b/Help/prop_tgt/PRECOMPILE_HEADERS_REUSE_FROM.rst
index d740303..9c3e7ea 100644
--- a/Help/prop_tgt/PRECOMPILE_HEADERS_REUSE_FROM.rst
+++ b/Help/prop_tgt/PRECOMPILE_HEADERS_REUSE_FROM.rst
@@ -1,7 +1,7 @@
PRECOMPILE_HEADERS_REUSE_FROM
-----------------------------
-Target from which to reuse the precomipled headers build artifact.
+Target from which to reuse the precompiled headers build artifact.
See the second signature of :command:`target_precompile_headers` command
for more detailed information.
diff --git a/Help/prop_tgt/UNITY_BUILD.rst b/Help/prop_tgt/UNITY_BUILD.rst
index d326ee2..beac5d4 100644
--- a/Help/prop_tgt/UNITY_BUILD.rst
+++ b/Help/prop_tgt/UNITY_BUILD.rst
@@ -31,7 +31,7 @@ ODR (One definition rule) errors
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Since multiple source files are included into one source file,
-it can lead to ODR errors. This section contains properites
+it can lead to ODR errors. This section contains properties
which help fixing these errors.
The source files marked by :prop_sf:`GENERATED` will be skipped
diff --git a/Help/prop_tgt/UNITY_BUILD_BATCH_SIZE.rst b/Help/prop_tgt/UNITY_BUILD_BATCH_SIZE.rst
index 2426689..84047f2 100644
--- a/Help/prop_tgt/UNITY_BUILD_BATCH_SIZE.rst
+++ b/Help/prop_tgt/UNITY_BUILD_BATCH_SIZE.rst
@@ -8,6 +8,6 @@ If the property is not set, CMake will use the value provided
by :variable:`CMAKE_UNITY_BUILD_BATCH_SIZE`.
By setting it to value `0` the generated unity source file will
-contain all the source files that would be otherwise be split
+contain all the source files that would otherwise be split
into multiple batches. It is not recommended to do so, since it
would affect performance.