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authorBrad King <brad.king@kitware.com>2021-02-09 15:18:07 (GMT)
committerBrad King <brad.king@kitware.com>2021-02-10 13:18:12 (GMT)
commita30d096c853892fc0c69a8b05740c274f3330835 (patch)
treeef60a4c2eabca62a2544bdaee289c66d6aa27949 /Help
parent704878e3ad50a49ffabe696d856e0cb6706d964e (diff)
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Help: Update Sphinx versionadded directives for 3.20 release
Run the script: Utilities/Sphinx/update_versions.py --since v3.19.0 --overwrite Manually restore the 3.20 version for `cmake_path`, which was originally part of 3.19 but reverted and restored in 3.20.
Diffstat (limited to 'Help')
-rw-r--r--Help/policy/CMP0118.rst2
-rw-r--r--Help/prop_tgt/UNITY_BUILD_UNIQUE_ID.rst2
-rw-r--r--Help/variable/CMAKE_UNITY_BUILD_UNIQUE_ID.rst2
3 files changed, 6 insertions, 0 deletions
diff --git a/Help/policy/CMP0118.rst b/Help/policy/CMP0118.rst
index 8e71320..b43a766 100644
--- a/Help/policy/CMP0118.rst
+++ b/Help/policy/CMP0118.rst
@@ -1,6 +1,8 @@
CMP0118
-------
+.. versionadded:: 3.20
+
The :prop_sf:`GENERATED` source file property is now visible in all directories.
Whether or not a source file is generated is an all-or-nothing global
diff --git a/Help/prop_tgt/UNITY_BUILD_UNIQUE_ID.rst b/Help/prop_tgt/UNITY_BUILD_UNIQUE_ID.rst
index e0ee30e..2c95e02 100644
--- a/Help/prop_tgt/UNITY_BUILD_UNIQUE_ID.rst
+++ b/Help/prop_tgt/UNITY_BUILD_UNIQUE_ID.rst
@@ -1,6 +1,8 @@
UNITY_BUILD_UNIQUE_ID
---------------------
+.. versionadded:: 3.20
+
The name of a valid C-identifier which is set to a unique per-file
value during unity builds.
diff --git a/Help/variable/CMAKE_UNITY_BUILD_UNIQUE_ID.rst b/Help/variable/CMAKE_UNITY_BUILD_UNIQUE_ID.rst
index b30e443..64ef18a 100644
--- a/Help/variable/CMAKE_UNITY_BUILD_UNIQUE_ID.rst
+++ b/Help/variable/CMAKE_UNITY_BUILD_UNIQUE_ID.rst
@@ -1,6 +1,8 @@
CMAKE_UNITY_BUILD_UNIQUE_ID
---------------------------
+.. versionadded:: 3.20
+
This variable is used to initialize the :prop_tgt:`UNITY_BUILD_UNIQUE_ID`
property of targets when they are created. It specifies the name of the
unique identifier generated per file in a unity build.