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authorBrad King <brad.king@kitware.com>2014-12-03 14:32:38 (GMT)
committerBrad King <brad.king@kitware.com>2014-12-03 14:32:38 (GMT)
commit7c28e7c17205983ef16d72d4ad6f65649355e805 (patch)
treeccd521d33c8e0c30980d4f730e3fc01448966c9d /Help
parent0e7c7bd3df17610795f8fc968370e883b87e50cf (diff)
parent2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2 (diff)
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Merge branch 'vs-hlsl-settings' into release
Diffstat (limited to 'Help')
-rw-r--r--Help/manual/cmake-properties.7.rst2
-rw-r--r--Help/prop_sf/VS_SHADER_ENTRYPOINT.rst5
-rw-r--r--Help/prop_sf/VS_SHADER_MODEL.rst5
-rw-r--r--Help/release/3.1.0.rst6
4 files changed, 16 insertions, 2 deletions
diff --git a/Help/manual/cmake-properties.7.rst b/Help/manual/cmake-properties.7.rst
index bf456f5..9ed53fa 100644
--- a/Help/manual/cmake-properties.7.rst
+++ b/Help/manual/cmake-properties.7.rst
@@ -291,6 +291,8 @@ Properties on Source Files
/prop_sf/OBJECT_OUTPUTS
/prop_sf/SYMBOLIC
/prop_sf/VS_DEPLOYMENT_CONTENT
+ /prop_sf/VS_SHADER_ENTRYPOINT
+ /prop_sf/VS_SHADER_MODEL
/prop_sf/VS_SHADER_TYPE
/prop_sf/WRAP_EXCLUDE
/prop_sf/XCODE_EXPLICIT_FILE_TYPE
diff --git a/Help/prop_sf/VS_SHADER_ENTRYPOINT.rst b/Help/prop_sf/VS_SHADER_ENTRYPOINT.rst
new file mode 100644
index 0000000..fe3471f
--- /dev/null
+++ b/Help/prop_sf/VS_SHADER_ENTRYPOINT.rst
@@ -0,0 +1,5 @@
+VS_SHADER_ENTRYPOINT
+--------------------
+
+Specifies the name of the entry point for the shader of a ``.hlsl`` source
+file.
diff --git a/Help/prop_sf/VS_SHADER_MODEL.rst b/Help/prop_sf/VS_SHADER_MODEL.rst
new file mode 100644
index 0000000..b1cf0df
--- /dev/null
+++ b/Help/prop_sf/VS_SHADER_MODEL.rst
@@ -0,0 +1,5 @@
+VS_SHADER_MODEL
+---------------
+
+Specifies the shader model of a ``.hlsl`` source file. Some shader types can
+only be used with recent shader models
diff --git a/Help/release/3.1.0.rst b/Help/release/3.1.0.rst
index e85bd4a..1ffc5b5 100644
--- a/Help/release/3.1.0.rst
+++ b/Help/release/3.1.0.rst
@@ -313,8 +313,10 @@ Other
* The Visual Studio generators learned to treat ``.hlsl`` source
files as High Level Shading Language sources (using ``FXCompile``
- in ``.vcxproj`` files). A :prop_sf:`VS_SHADER_TYPE` source file
- property was added to specify the Shader Type.
+ in ``.vcxproj`` files). Source file properties
+ :prop_sf:`VS_SHADER_TYPE`, :prop_sf:`VS_SHADER_MODEL`, and
+ :prop_sf:`VS_SHADER_ENTRYPOINT` were added added to specify the
+ shader type, model, and entry point name.
New Diagnostics
===============