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authorSteve Wilson <stevew@wolfram.com>2019-09-13 17:12:15 (GMT)
committerCristian Adam <cristian.adam@gmail.com>2019-09-28 13:56:53 (GMT)
commit9e66397c28110f015e5b044dfe9782cd5f11c8c3 (patch)
tree6febffa635898ae983996eb6fbc8b8875d80fb2d /Modules/CMakeDetermineOBJCXXCompiler.cmake
parent80f120a85fb0992e3f06ad69ebdad881bea9af8c (diff)
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Languages: Add support for Objective-C++
Add entries in Modules and Modules/Platform to support Objective-C++ compiler determination and identification. Add Modules to check Objective-C++ compiler flags, source compilations, program checks, etc... Use OBJCXX as the designator of the language, eg: project(foo OBJCXX) Add various tests for Objective-C++ language features. Add tests to preserve C++ handling of .M and .mm files when Objective-C++ is not a configured language. Co-authored-by: Cristian Adam <cristian.adam@gmail.com>
Diffstat (limited to 'Modules/CMakeDetermineOBJCXXCompiler.cmake')
-rw-r--r--Modules/CMakeDetermineOBJCXXCompiler.cmake197
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diff --git a/Modules/CMakeDetermineOBJCXXCompiler.cmake b/Modules/CMakeDetermineOBJCXXCompiler.cmake
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+++ b/Modules/CMakeDetermineOBJCXXCompiler.cmake
@@ -0,0 +1,197 @@
+# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
+# file Copyright.txt or https://cmake.org/licensing for details.
+
+
+# determine the compiler to use for Objective-C++ programs
+# NOTE, a generator may set CMAKE_OBJCXX_COMPILER before
+# loading this file to force a compiler.
+# use environment variable OBJCXX first if defined by user, next use
+# the cmake variable CMAKE_GENERATOR_OBJCXX which can be defined by a generator
+# as a default compiler
+# If the internal cmake variable _CMAKE_TOOLCHAIN_PREFIX is set, this is used
+# as prefix for the tools (e.g. arm-elf-g++, arm-elf-ar etc.)
+#
+# Sets the following variables:
+# CMAKE_OBJCXX_COMPILER
+# CMAKE_COMPILER_IS_GNUOBJCXX
+# CMAKE_COMPILER_IS_CLANGOBJCXX
+# CMAKE_AR
+# CMAKE_RANLIB
+#
+# If not already set before, it also sets
+# _CMAKE_TOOLCHAIN_PREFIX
+
+include(${CMAKE_ROOT}/Modules/CMakeDetermineCompiler.cmake)
+
+# Load system-specific compiler preferences for this language.
+include(Platform/${CMAKE_SYSTEM_NAME}-Determine-OBJCXX OPTIONAL)
+include(Platform/${CMAKE_SYSTEM_NAME}-OBJCXX OPTIONAL)
+if(NOT CMAKE_OBJCXX_COMPILER_NAMES)
+ set(CMAKE_OBJCXX_COMPILER_NAMES clang++)
+endif()
+
+if("${CMAKE_GENERATOR}" MATCHES "Xcode")
+ set(CMAKE_OBJCXX_COMPILER_XCODE_TYPE sourcecode.cpp.objcpp)
+else()
+ if(NOT CMAKE_OBJCXX_COMPILER)
+ set(CMAKE_OBJCXX_COMPILER_INIT NOTFOUND)
+
+ # prefer the environment variable OBJCXX
+ if($ENV{OBJCXX} MATCHES ".+")
+ get_filename_component(CMAKE_OBJCXX_COMPILER_INIT $ENV{OBJCXX} PROGRAM PROGRAM_ARGS CMAKE_OBJCXX_FLAGS_ENV_INIT)
+ if(CMAKE_OBJCXX_FLAGS_ENV_INIT)
+ set(CMAKE_OBJCXX_COMPILER_ARG1 "${CMAKE_OBJCXX_FLAGS_ENV_INIT}" CACHE STRING "First argument to Objective-C++ compiler")
+ endif()
+ if(NOT EXISTS ${CMAKE_OBJCXX_COMPILER_INIT})
+ message(FATAL_ERROR "Could not find compiler set in environment variable OBJCXX:\n$ENV{OBJCXX}.\n${CMAKE_OBJCXX_COMPILER_INIT}")
+ endif()
+ endif()
+
+ # next prefer the generator specified compiler
+ if(CMAKE_GENERATOR_OBJCXX)
+ if(NOT CMAKE_OBJCXX_COMPILER_INIT)
+ set(CMAKE_OBJCXX_COMPILER_INIT ${CMAKE_GENERATOR_OBJCXX})
+ endif()
+ endif()
+
+ # finally list compilers to try
+ if(NOT CMAKE_OBJCXX_COMPILER_INIT)
+ set(CMAKE_OBJCXX_COMPILER_LIST ${_CMAKE_TOOLCHAIN_PREFIX}c++ ${_CMAKE_TOOLCHAIN_PREFIX}g++ clang++)
+ endif()
+
+ _cmake_find_compiler(OBJCXX)
+
+ else()
+ # we only get here if CMAKE_OBJCXX_COMPILER was specified using -D or a pre-made CMakeCache.txt
+ # (e.g. via ctest) or set in CMAKE_TOOLCHAIN_FILE
+ # if CMAKE_OBJCXX_COMPILER is a list of length 2, use the first item as
+ # CMAKE_OBJCXX_COMPILER and the 2nd one as CMAKE_OBJCXX_COMPILER_ARG1
+
+ list(LENGTH CMAKE_OBJCXX_COMPILER _CMAKE_OBJCXX_COMPILER_LIST_LENGTH)
+ if("${_CMAKE_OBJCXX_COMPILER_LIST_LENGTH}" EQUAL 2)
+ list(GET CMAKE_OBJCXX_COMPILER 1 CMAKE_OBJCXX_COMPILER_ARG1)
+ list(GET CMAKE_OBJCXX_COMPILER 0 CMAKE_OBJCXX_COMPILER)
+ endif()
+
+ # if a compiler was specified by the user but without path,
+ # now try to find it with the full path
+ # if it is found, force it into the cache,
+ # if not, don't overwrite the setting (which was given by the user) with "NOTFOUND"
+ # if the C compiler already had a path, reuse it for searching the CXX compiler
+ get_filename_component(_CMAKE_USER_OBJCXX_COMPILER_PATH "${CMAKE_OBJCXX_COMPILER}" PATH)
+ if(NOT _CMAKE_USER_OBJCXX_COMPILER_PATH)
+ find_program(CMAKE_OBJCXX_COMPILER_WITH_PATH NAMES ${CMAKE_OBJCXX_COMPILER})
+ if(CMAKE_OBJCXX_COMPILER_WITH_PATH)
+ set(CMAKE_OBJCXX_COMPILER ${CMAKE_OBJCXX_COMPILER_WITH_PATH} CACHE STRING "Objective-C++ compiler" FORCE)
+ endif()
+ unset(CMAKE_OBJCXX_COMPILER_WITH_PATH CACHE)
+ endif()
+
+ endif()
+ mark_as_advanced(CMAKE_OBJCXX_COMPILER)
+
+ # Each entry in this list is a set of extra flags to try
+ # adding to the compile line to see if it helps produce
+ # a valid identification file.
+ set(CMAKE_OBJCXX_COMPILER_ID_TEST_FLAGS_FIRST)
+ set(CMAKE_OBJCXX_COMPILER_ID_TEST_FLAGS
+ # Try compiling to an object file only.
+ "-c"
+
+ # ARMClang need target options
+ "--target=arm-arm-none-eabi -mcpu=cortex-m3"
+ )
+endif()
+
+# Build a small source file to identify the compiler.
+if(NOT CMAKE_OBJCXX_COMPILER_ID_RUN)
+ set(CMAKE_OBJCXX_COMPILER_ID_RUN 1)
+
+ # Try to identify the compiler.
+ set(CMAKE_OBJCXX_COMPILER_ID)
+ file(READ ${CMAKE_ROOT}/Modules/CMakePlatformId.h.in
+ CMAKE_OBJCXX_COMPILER_ID_PLATFORM_CONTENT)
+
+ # Match the link line from xcodebuild output of the form
+ # Ld ...
+ # ...
+ # /path/to/cc ...CompilerIdOBJCXX/...
+ # to extract the compiler front-end for the language.
+ set(CMAKE_OBJCXX_COMPILER_ID_TOOL_MATCH_REGEX "\nLd[^\n]*(\n[ \t]+[^\n]*)*\n[ \t]+([^ \t\r\n]+)[^\r\n]*-o[^\r\n]*CompilerIdOBJCXX/(\\./)?(CompilerIdOBJCXX.(framework|xctest)/)?CompilerIdOBJCXX[ \t\n\\\"]")
+ set(CMAKE_OBJCXX_COMPILER_ID_TOOL_MATCH_INDEX 2)
+
+ include(${CMAKE_ROOT}/Modules/CMakeDetermineCompilerId.cmake)
+ CMAKE_DETERMINE_COMPILER_ID(OBJCXX OBJCXXFLAGS CMakeOBJCXXCompilerId.mm)
+
+ # Set old compiler and platform id variables.
+ if(CMAKE_OBJCXX_COMPILER_ID MATCHES "GNU")
+ set(CMAKE_COMPILER_IS_GNUOBJCXX 1)
+ endif()
+ if(CMAKE_OBJCXX_COMPILER_ID MATCHES "Clang")
+ set(CMAKE_COMPILER_IS_CLANGOBJCXX 1)
+ endif()
+endif()
+
+if (NOT _CMAKE_TOOLCHAIN_LOCATION)
+ get_filename_component(_CMAKE_TOOLCHAIN_LOCATION "${CMAKE_OBJCXX_COMPILER}" PATH)
+endif ()
+
+# if we have a g++ cross compiler, they have usually some prefix, like
+# e.g. powerpc-linux-g++, arm-elf-g++ or i586-mingw32msvc-g++ , optionally
+# with a 3-component version number at the end (e.g. arm-eabi-gcc-4.5.2).
+# The other tools of the toolchain usually have the same prefix
+# NAME_WE cannot be used since then this test will fail for names like
+# "arm-unknown-nto-qnx6.3.0-gcc.exe", where BASENAME would be
+# "arm-unknown-nto-qnx6" instead of the correct "arm-unknown-nto-qnx6.3.0-"
+
+
+if (CMAKE_CROSSCOMPILING AND NOT _CMAKE_TOOLCHAIN_PREFIX)
+
+ if("${CMAKE_OBJCXX_COMPILER_ID}" MATCHES "GNU|Clang|QCC")
+ get_filename_component(COMPILER_BASENAME "${CMAKE_OBJCXX_COMPILER}" NAME)
+ if (COMPILER_BASENAME MATCHES "^(.+-)(clan)?[gc]\\+\\+(-[0-9]+(\\.[0-9]+)*)?(-[^.]+)?(\\.exe)?$")
+ set(_CMAKE_TOOLCHAIN_PREFIX ${CMAKE_MATCH_1})
+ set(_CMAKE_COMPILER_SUFFIX ${CMAKE_MATCH_5})
+ elseif("${CMAKE_OBJCXX_COMPILER_ID}" MATCHES "Clang")
+ if(CMAKE_OBJCXX_COMPILER_TARGET)
+ set(_CMAKE_TOOLCHAIN_PREFIX ${CMAKE_OBJCXX_COMPILER_TARGET}-)
+ endif()
+ elseif(COMPILER_BASENAME MATCHES "QCC(\\.exe)?$")
+ if(CMAKE_OBJCXX_COMPILER_TARGET MATCHES "gcc_nto([a-z0-9]+_[0-9]+|[^_le]+)(le)")
+ set(_CMAKE_TOOLCHAIN_PREFIX nto${CMAKE_MATCH_1}-)
+ endif()
+ endif ()
+
+ # if "llvm-" is part of the prefix, remove it, since llvm doesn't have its own binutils
+ # but uses the regular ar, objcopy, etc. (instead of llvm-objcopy etc.)
+ if ("${_CMAKE_TOOLCHAIN_PREFIX}" MATCHES "(.+-)?llvm-$")
+ set(_CMAKE_TOOLCHAIN_PREFIX ${CMAKE_MATCH_1})
+ endif ()
+ endif()
+
+endif ()
+
+set(_CMAKE_PROCESSING_LANGUAGE "OBJCXX")
+include(CMakeFindBinUtils)
+include(Compiler/${CMAKE_OBJCXX_COMPILER_ID}-FindBinUtils OPTIONAL)
+unset(_CMAKE_PROCESSING_LANGUAGE)
+
+if(CMAKE_OBJCXX_COMPILER_ARCHITECTURE_ID)
+ set(_SET_CMAKE_OBJCXX_COMPILER_ARCHITECTURE_ID
+ "set(CMAKE_OBJCXX_COMPILER_ARCHITECTURE_ID ${CMAKE_OBJCXX_COMPILER_ARCHITECTURE_ID})")
+else()
+ set(_SET_CMAKE_OBJCXX_COMPILER_ARCHITECTURE_ID "")
+endif()
+
+if(CMAKE_OBJCXX_XCODE_ARCHS)
+ set(SET_CMAKE_XCODE_ARCHS
+ "set(CMAKE_XCODE_ARCHS \"${CMAKE_OBJCXX_XCODE_ARCHS}\")")
+endif()
+
+# configure all variables set in this file
+configure_file(${CMAKE_ROOT}/Modules/CMakeOBJCXXCompiler.cmake.in
+ ${CMAKE_PLATFORM_INFO_DIR}/CMakeOBJCXXCompiler.cmake
+ @ONLY
+ )
+
+set(CMAKE_OBJCXX_COMPILER_ENV_VAR "OBJCXX")