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author | Gregor Jasny <gjasny@googlemail.com> | 2018-04-01 20:49:59 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2018-04-18 11:41:42 (GMT) |
commit | e95b3fd9bbca94cb5f217847031c9c8f393aee78 (patch) | |
tree | 792206201111cbb237a9888fd97f9d42b31c9913 /Modules/CMakeSystemSpecificInitialize.cmake | |
parent | 84f9f63fccdadb9b8a0bdb3260a0c7a3f71cb251 (diff) | |
download | CMake-e95b3fd9bbca94cb5f217847031c9c8f393aee78.zip CMake-e95b3fd9bbca94cb5f217847031c9c8f393aee78.tar.gz CMake-e95b3fd9bbca94cb5f217847031c9c8f393aee78.tar.bz2 |
Apple: Use CMAKE_EFFECTIVE_SYSTEM_NAME to share compiler info
Apple platforms macOS, iOS, tvOS, and watchOS can all share the same
compiler information. Rename `Darwin-*` modules to `Apple-*` and load
them all through `CMAKE_EFFECTIVE_SYSTEM_NAME`. This saves duplication
of 4 * 21 compiler information modules.
Issue: #17870
Diffstat (limited to 'Modules/CMakeSystemSpecificInitialize.cmake')
-rw-r--r-- | Modules/CMakeSystemSpecificInitialize.cmake | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/Modules/CMakeSystemSpecificInitialize.cmake b/Modules/CMakeSystemSpecificInitialize.cmake index 629f226..de4d7f5 100644 --- a/Modules/CMakeSystemSpecificInitialize.cmake +++ b/Modules/CMakeSystemSpecificInitialize.cmake @@ -11,6 +11,11 @@ # # It is useful to share the same aforementioned configuration files and # avoids duplicating them in case of tightly related platforms. +# +# An example are the platforms supported by Xcode (macOS, iOS, tvOS, +# and watchOS). For all of those the CMAKE_EFFECTIVE_SYSTEM_NAME is +# set to Apple which results in using +# Platfom/Apple-AppleClang-CXX.cmake for the Apple C++ compiler. set(CMAKE_EFFECTIVE_SYSTEM_NAME "${CMAKE_SYSTEM_NAME}") include(Platform/${CMAKE_SYSTEM_NAME}-Initialize OPTIONAL) |