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author | Brad King <brad.king@kitware.com> | 2023-06-06 19:36:54 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2023-06-07 11:02:20 (GMT) |
commit | 1373373823ccaf8378a19a95685337061d79d5b1 (patch) | |
tree | 882877cbe65068d3df0eadbd75a74fdd52a0d87c /Modules/CMakeSystemSpecificInitialize.cmake | |
parent | 1d916bf3d2dad26682ed73c6cbed88babe28af7b (diff) | |
download | CMake-1373373823ccaf8378a19a95685337061d79d5b1.zip CMake-1373373823ccaf8378a19a95685337061d79d5b1.tar.gz CMake-1373373823ccaf8378a19a95685337061d79d5b1.tar.bz2 |
enable_language: Establish target platform identification variables earlier
Set target platform identification variables like `APPLE` and `LINUX`
as soon as the target system is identified. This makes them available
during toolchain and binutils selection.
Fixes: #23333
Diffstat (limited to 'Modules/CMakeSystemSpecificInitialize.cmake')
-rw-r--r-- | Modules/CMakeSystemSpecificInitialize.cmake | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/Modules/CMakeSystemSpecificInitialize.cmake b/Modules/CMakeSystemSpecificInitialize.cmake index 21bcd40..e87d868 100644 --- a/Modules/CMakeSystemSpecificInitialize.cmake +++ b/Modules/CMakeSystemSpecificInitialize.cmake @@ -5,6 +5,19 @@ # This file is included by cmGlobalGenerator::EnableLanguage. # It is included before the compiler has been determined. +# before cmake 2.6 these variables were set in cmMakefile.cxx. This is still +# done to keep scripts and custom language and compiler modules working. +# But they are reset here and set again in the platform files for the target +# platform, so they can be used for testing the target platform instead +# of testing the host platform. +unset(APPLE) +unset(UNIX) +unset(CYGWIN) +unset(MSYS) +unset(WIN32) +unset(BSD) +unset(LINUX) + # The CMAKE_EFFECTIVE_SYSTEM_NAME is used to load compiler and compiler # wrapper configuration files. By default it equals to CMAKE_SYSTEM_NAME # but could be overridden in the ${CMAKE_SYSTEM_NAME}-Initialize files. |