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authorBrad King <brad.king@kitware.com>2014-10-22 13:57:53 (GMT)
committerBrad King <brad.king@kitware.com>2014-10-22 14:16:07 (GMT)
commitb91020f659ddc7d50868b3face370d9221c4c2dd (patch)
tree54822059b5274219f46cfe7d57e324832751aa10 /Modules/CompilerId
parentc48f6e1229b2487f98426eeced5da069a70efbf5 (diff)
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Xcode: Fix compiler id detection when code signing is required
The iOS product type 'com.apple.package-type.bundle.unit-test' requires code signing on Xcode 6. Other iOS target types do too. Until CMake learns to add the CODE_SIGN_IDENTITY build attribute itself, toolchain files can set CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY to tell the Xcode generator to add the attribute. Teach CMakeDetermineCompilerId to recognize this variable and add the CODE_SIGN_IDENTITY build attribute to the compiler id project.
Diffstat (limited to 'Modules/CompilerId')
-rw-r--r--Modules/CompilerId/Xcode-3.pbxproj.in1
1 files changed, 1 insertions, 0 deletions
diff --git a/Modules/CompilerId/Xcode-3.pbxproj.in b/Modules/CompilerId/Xcode-3.pbxproj.in
index cceffa0..aebae27 100644
--- a/Modules/CompilerId/Xcode-3.pbxproj.in
+++ b/Modules/CompilerId/Xcode-3.pbxproj.in
@@ -81,6 +81,7 @@
buildSettings = {
ARCHS = "$(ARCHS_STANDARD_32_BIT)";
ONLY_ACTIVE_ARCH = YES;
+ @id_code_sign_identity@
CONFIGURATION_BUILD_DIR = "$(BUILD_DIR)";
SYMROOT = .;
@id_toolset@