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authorKitware Robot <kwrobot@kitware.com>2018-10-22 14:31:08 (GMT)
committerKyle Edwards <kyle.edwards@kitware.com>2018-10-22 15:09:34 (GMT)
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
-#.rst:
-# FindBullet
-# ----------
-#
-# Try to find the Bullet physics engine
-#
-#
-#
-# ::
-#
-# This module defines the following variables
-#
-#
-#
-# ::
-#
-# BULLET_FOUND - Was bullet found
-# BULLET_INCLUDE_DIRS - the Bullet include directories
-# BULLET_LIBRARIES - Link to this, by default it includes
-# all bullet components (Dynamics,
-# Collision, LinearMath, & SoftBody)
-#
-#
-#
-# ::
-#
-# This module accepts the following variables
-#
-#
-#
-# ::
-#
-# BULLET_ROOT - Can be set to bullet install path or Windows build path
+#[=======================================================================[.rst:
+FindBullet
+----------
+
+Try to find the Bullet physics engine
+
+
+
+::
+
+ This module defines the following variables
+
+
+
+::
+
+ BULLET_FOUND - Was bullet found
+ BULLET_INCLUDE_DIRS - the Bullet include directories
+ BULLET_LIBRARIES - Link to this, by default it includes
+ all bullet components (Dynamics,
+ Collision, LinearMath, & SoftBody)
+
+
+
+::
+
+ This module accepts the following variables
+
+
+
+::
+
+ BULLET_ROOT - Can be set to bullet install path or Windows build path
+#]=======================================================================]
macro(_FIND_BULLET_LIBRARY _var)
find_library(${_var}