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author | Brad King <brad.king@kitware.com> | 2009-09-25 19:42:53 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2009-09-25 19:42:53 (GMT) |
commit | 1a527daa3b4c0dd03d2d14844db4bfb12cde1454 (patch) | |
tree | b516da4a8ca452f4dcbfc2fa5465efd57356ecee /Modules/FindBullet.cmake | |
parent | 8562f5400d5ea65e37b64a3d2fc209c7a07bd2ea (diff) | |
download | CMake-1a527daa3b4c0dd03d2d14844db4bfb12cde1454.zip CMake-1a527daa3b4c0dd03d2d14844db4bfb12cde1454.tar.gz CMake-1a527daa3b4c0dd03d2d14844db4bfb12cde1454.tar.bz2 |
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Diffstat (limited to 'Modules/FindBullet.cmake')
-rw-r--r-- | Modules/FindBullet.cmake | 150 |
1 files changed, 75 insertions, 75 deletions
diff --git a/Modules/FindBullet.cmake b/Modules/FindBullet.cmake index 118efb6..6947620a 100644 --- a/Modules/FindBullet.cmake +++ b/Modules/FindBullet.cmake @@ -1,75 +1,75 @@ -# - Try to find the Bullet physics engine
-#
-# This module defines the following variables
-#
-# BULLET_FOUND - Was bullet found
-# BULLET_INCLUDE_DIRS - the Bullet include directories
-# BULLET_LIBRARIES - Link to this, by default it includes
-# all bullet components (Dynamics,
-# Collision, LinearMath, & SoftBody)
-#
-# This module accepts the following variables
-#
-# BULLET_ROOT - Can be set to bullet install path or Windows build path
-#
-
-# Copyright (c) 2009, Philip Lowman <philip@yhbt.com>
-#
-# Redistribution AND use is allowed according to the terms of the New
-# BSD license.
-# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
-
-macro(_FIND_BULLET_LIBRARY _var)
- find_library(${_var}
- NAMES
- ${ARGN}
- PATHS
- ${BULLET_ROOT}
- ${BULLET_ROOT}/out/release8/libs
- ${BULLET_ROOT}/out/debug8/libs
- PATH_SUFFIXES lib
- )
- mark_as_advanced(${_var})
-endmacro()
-
-macro(_BULLET_APPEND_LIBRARIES _list _release)
- set(_debug ${_release}_DEBUG)
- if(${_debug})
- set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}})
- else()
- set(${_list} ${${_list}} ${${_release}})
- endif()
-endmacro()
-
-find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
- PATHS
- ${BULLET_ROOT}/include
- ${BULLET_ROOT}/src
-)
-
-# Find the libraries
-
-_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics)
-_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_d)
-_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision)
-_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_d)
-_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY LinearMath BulletMath)
-_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG LinearMath_d BulletMath_d)
-_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody)
-_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_d)
-
-
-# handle the QUIETLY and REQUIRED arguments and set BULLET_FOUND to TRUE if
-# all listed variables are TRUE
-include(FindPackageHandleStandardArgs)
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(Bullet DEFAULT_MSG
- BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
- BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR)
-
-set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
-if(BULLET_FOUND)
- _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY)
- _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY)
- _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY)
- _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY)
-endif()
+# - Try to find the Bullet physics engine +# +# This module defines the following variables +# +# BULLET_FOUND - Was bullet found +# BULLET_INCLUDE_DIRS - the Bullet include directories +# BULLET_LIBRARIES - Link to this, by default it includes +# all bullet components (Dynamics, +# Collision, LinearMath, & SoftBody) +# +# This module accepts the following variables +# +# BULLET_ROOT - Can be set to bullet install path or Windows build path +# + +# Copyright (c) 2009, Philip Lowman <philip@yhbt.com> +# +# Redistribution AND use is allowed according to the terms of the New +# BSD license. +# For details see the accompanying COPYING-CMAKE-SCRIPTS file. + +macro(_FIND_BULLET_LIBRARY _var) + find_library(${_var} + NAMES + ${ARGN} + PATHS + ${BULLET_ROOT} + ${BULLET_ROOT}/out/release8/libs + ${BULLET_ROOT}/out/debug8/libs + PATH_SUFFIXES lib + ) + mark_as_advanced(${_var}) +endmacro() + +macro(_BULLET_APPEND_LIBRARIES _list _release) + set(_debug ${_release}_DEBUG) + if(${_debug}) + set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}}) + else() + set(${_list} ${${_list}} ${${_release}}) + endif() +endmacro() + +find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h + PATHS + ${BULLET_ROOT}/include + ${BULLET_ROOT}/src +) + +# Find the libraries + +_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics) +_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_d) +_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision) +_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_d) +_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY LinearMath BulletMath) +_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG LinearMath_d BulletMath_d) +_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody) +_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_d) + + +# handle the QUIETLY and REQUIRED arguments and set BULLET_FOUND to TRUE if +# all listed variables are TRUE +include(FindPackageHandleStandardArgs) +FIND_PACKAGE_HANDLE_STANDARD_ARGS(Bullet DEFAULT_MSG + BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY + BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR) + +set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR}) +if(BULLET_FOUND) + _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY) + _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY) + _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY) + _BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY) +endif() |