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authorKitware Robot <kwrobot@kitware.com>2018-10-22 14:31:08 (GMT)
committerKyle Edwards <kyle.edwards@kitware.com>2018-10-22 15:09:34 (GMT)
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
-#.rst:
-# FindFLTK
-# --------
-#
-# Find the FLTK library
-#
-# Input Variables
-# ^^^^^^^^^^^^^^^
-#
-# By default this module will search for all of the FLTK components and
-# add them to the FLTK_LIBRARIES variable. You can limit the components
-# which get placed in FLTK_LIBRARIES by defining one or more of the
-# following three options:
-#
-# ``FLTK_SKIP_OPENGL``
-# Set to true to disable searching for the FLTK GL library
-#
-# ``FLTK_SKIP_FORMS``
-# Set to true to disable searching for the FLTK Forms library
-#
-# ``FLTK_SKIP_IMAGES``
-# Set to true to disable searching for the FLTK Images library
-#
-# FLTK is composed also by a binary tool. You can set the following option:
-#
-# ``FLTK_SKIP_FLUID``
-# Set to true to not look for the FLUID binary
-#
-# Result Variables
-# ^^^^^^^^^^^^^^^^
-#
-# The following variables will be defined:
-#
-# ``FLTK_FOUND``
-# True if all components not skipped were found
-#
-# ``FLTK_INCLUDE_DIR``
-# Path to the include directory for FLTK header files
-#
-# ``FLTK_LIBRARIES``
-# List of the FLTK libraries found
-#
-# ``FLTK_FLUID_EXECUTABLE``
-# Path to the FLUID binary tool
-#
-# ``FLTK_WRAP_UI``
-# True if FLUID is found, used to enable the FLTK_WRAP_UI command
-#
-# Cache Variables
-# ^^^^^^^^^^^^^^^
-#
-# The following cache variables are also available to set or use:
-#
-# ``FLTK_BASE_LIBRARY_RELEASE``
-# The FLTK base library (optimized)
-#
-# ``FLTK_BASE_LIBRARY_DEBUG``
-# The FLTK base library (debug)
-#
-# ``FLTK_GL_LIBRARY_RELEASE``
-# The FLTK GL library (optimized)
-#
-# ``FLTK_GL_LIBRARY_DEBUG``
-# The FLTK GL library (debug)
-#
-# ``FLTK_FORMS_LIBRARY_RELEASE``
-# The FLTK Forms library (optimized)
-#
-# ``FLTK_FORMS_LIBRARY_DEBUG``
-# The FLTK Forms library (debug)
-#
-# ``FLTK_IMAGES_LIBRARY_RELEASE``
-# The FLTK Images protobuf library (optimized)
-#
-# ``FLTK_IMAGES_LIBRARY_DEBUG``
-# The FLTK Images library (debug)
+#[=======================================================================[.rst:
+FindFLTK
+--------
+
+Find the FLTK library
+
+Input Variables
+^^^^^^^^^^^^^^^
+
+By default this module will search for all of the FLTK components and
+add them to the FLTK_LIBRARIES variable. You can limit the components
+which get placed in FLTK_LIBRARIES by defining one or more of the
+following three options:
+
+``FLTK_SKIP_OPENGL``
+ Set to true to disable searching for the FLTK GL library
+
+``FLTK_SKIP_FORMS``
+ Set to true to disable searching for the FLTK Forms library
+
+``FLTK_SKIP_IMAGES``
+ Set to true to disable searching for the FLTK Images library
+
+FLTK is composed also by a binary tool. You can set the following option:
+
+``FLTK_SKIP_FLUID``
+ Set to true to not look for the FLUID binary
+
+Result Variables
+^^^^^^^^^^^^^^^^
+
+The following variables will be defined:
+
+``FLTK_FOUND``
+ True if all components not skipped were found
+
+``FLTK_INCLUDE_DIR``
+ Path to the include directory for FLTK header files
+
+``FLTK_LIBRARIES``
+ List of the FLTK libraries found
+
+``FLTK_FLUID_EXECUTABLE``
+ Path to the FLUID binary tool
+
+``FLTK_WRAP_UI``
+ True if FLUID is found, used to enable the FLTK_WRAP_UI command
+
+Cache Variables
+^^^^^^^^^^^^^^^
+
+The following cache variables are also available to set or use:
+
+``FLTK_BASE_LIBRARY_RELEASE``
+ The FLTK base library (optimized)
+
+``FLTK_BASE_LIBRARY_DEBUG``
+ The FLTK base library (debug)
+
+``FLTK_GL_LIBRARY_RELEASE``
+ The FLTK GL library (optimized)
+
+``FLTK_GL_LIBRARY_DEBUG``
+ The FLTK GL library (debug)
+
+``FLTK_FORMS_LIBRARY_RELEASE``
+ The FLTK Forms library (optimized)
+
+``FLTK_FORMS_LIBRARY_DEBUG``
+ The FLTK Forms library (debug)
+
+``FLTK_IMAGES_LIBRARY_RELEASE``
+ The FLTK Images protobuf library (optimized)
+
+``FLTK_IMAGES_LIBRARY_DEBUG``
+ The FLTK Images library (debug)
+#]=======================================================================]
if(NOT FLTK_SKIP_OPENGL)
find_package(OpenGL)