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authorBill Hoffman <bill.hoffman@kitware.com>2005-10-28 21:46:44 (GMT)
committerBill Hoffman <bill.hoffman@kitware.com>2005-10-28 21:46:44 (GMT)
commit18d9adde9649fee733ceb6f464fbc6f2b71daa6c (patch)
tree5562f7330775a6252d367a70d6d66a3f59a92759 /Modules/FindSDL.cmake
parentc78df4615355431db6b50c750258f3a5975b9321 (diff)
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ENH: changes from Eric Wing, bug 2249
Diffstat (limited to 'Modules/FindSDL.cmake')
-rw-r--r--Modules/FindSDL.cmake68
1 files changed, 50 insertions, 18 deletions
diff --git a/Modules/FindSDL.cmake b/Modules/FindSDL.cmake
index 9eef31c..9ffcce3 100644
--- a/Modules/FindSDL.cmake
+++ b/Modules/FindSDL.cmake
@@ -7,9 +7,7 @@
# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDLmain which
# this module will try to find on your behalf.) Also for OS X, this
-# module will automatically add the -framework Cocoa on your behalf
-# though it is not necessarily visible in the UI. (Maybe somebody else
-# can fix this.)
+# module will automatically add the -framework Cocoa on your behalf.
#
# $SDLDIR is an environment variable that would
# correspond to the ./configure --prefix=$SDLDIR
@@ -33,18 +31,25 @@
# is #include "SDL.h", not <SDL/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL/ (see FreeBSD).
FIND_PATH(SDL_INCLUDE_DIR SDL.h
+ $ENV{SDLDIR}/include
~/Library/Frameworks/SDL.framework/Headers
/Library/Frameworks/SDL.framework/Headers
- $ENV{SDLDIR}/include
+ /usr/local/include/SDL
/usr/include/SDL
+ /usr/local/include/SDL12
+ /usr/local/include/SDL11 # FreeBSD ports
/usr/include/SDL12
/usr/include/SDL11
- /usr/include
- /usr/local/include/SDL
- /usr/local/include/SDL12
- /usr/local/include/SDL11
/usr/local/include
+ /usr/include
+ /sw/include/SDL # Fink
/sw/include
+ /opt/local/include/SDL # DarwinPorts
+ /opt/local/include
+ /opt/csw/include/SDL # Blastwave
+ /opt/csw/include
+ /opt/include/SDL
+ /opt/include
)
# I'm not sure if I should do a special casing for Apple. It is
# unlikely that other Unix systems will find the framework path.
@@ -56,17 +61,38 @@ IF(${SDL_INCLUDE_DIR} MATCHES ".framework")
# SDLmain.h and SDLmain.m directly into your project.
# (Cocoa link moved to bottom of this script.)
# SET (SDL_LIBRARY "-framework SDL -framework Cocoa" CACHE STRING "SDL framework for OSX")
- SET(SDL_LIBRARY "-framework SDL" CACHE STRING "SDL framework for OSX")
+ # SET(SDL_LIBRARY "-framework SDL" CACHE STRING "SDL framework for OSX")
+ # Extract the path the framework resides in so we can use it for the -F flag
+ STRING(REGEX REPLACE "(.*)/.*\\.framework/.*" "\\1" SDL_FRAMEWORK_PATH_TEMP ${SDL_INCLUDE_DIR})
+ IF("${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/Library/Frameworks"
+ OR "${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/System/Library/Frameworks"
+ )
+ # String is in default search path, don't need to use -F
+ SET(SDL_LIBRARY_TEMP "-framework SDL")
+ ELSE("${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/Library/Frameworks"
+ OR "${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/System/Library/Frameworks"
+ )
+ # String is not /Library/Frameworks, need to use -F
+ SET(SDL_LIBRARY_TEMP "-F${SDL_FRAMEWORK_PATH_TEMP} -framework SDL")
+ ENDIF("${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/Library/Frameworks"
+ OR "${SDL_FRAMEWORK_PATH_TEMP}" STREQUAL "/System/Library/Frameworks"
+ )
+ # Clear the temp variable so nobody can see it
+ SET(SDL_FRAMEWORK_PATH_TEMP "" CACHE INTERNAL "")
+
ELSE(${SDL_INCLUDE_DIR} MATCHES ".framework")
# SDL-1.1 is the name used by FreeBSD ports...
# don't confuse it for the version number.
- FIND_LIBRARY(SDL_LIBRARY
+ FIND_LIBRARY(SDL_LIBRARY_TEMP
NAMES SDL SDL-1.1
PATHS
$ENV{SDLDIR}/lib
- /usr/lib
/usr/local/lib
+ /usr/lib
/sw/lib
+ /opt/local/lib
+ /opt/csw/lib
+ /opt/lib
)
# Non-OS X framework versions expect you to also dynamically link to
# SDLmain. This is mainly for Windows and OS X. Other platforms
@@ -76,9 +102,12 @@ ELSE(${SDL_INCLUDE_DIR} MATCHES ".framework")
NAMES SDLmain SDLmain-1.1
PATHS
$ENV{SDLDIR}/lib
- /usr/lib
/usr/local/lib
+ /usr/lib
/sw/lib
+ /opt/local/lib
+ /opt/csw/lib
+ /opt/lib
)
ENDIF(${SDL_INCLUDE_DIR} MATCHES ".framework")
@@ -98,10 +127,10 @@ IF(MINGW)
ENDIF(MINGW)
SET(SDL_FOUND "NO")
-IF(SDL_LIBRARY)
+IF(SDL_LIBRARY_TEMP)
# For SDLmain
IF(SDLMAIN_LIBRARY)
- SET(SDL_LIBRARY ${SDLMAIN_LIBRARY} ${SDL_LIBRARY})
+ SET(SDL_LIBRARY_TEMP ${SDLMAIN_LIBRARY} ${SDL_LIBRARY_TEMP})
ENDIF(SDLMAIN_LIBRARY)
# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
@@ -110,21 +139,24 @@ IF(SDL_LIBRARY)
# with the CACHE STRING. Maybe somebody else knows how to fix this.
# The problem is mainly cosmetic, and not a functional issue.
IF(APPLE)
- SET(SDL_LIBRARY ${SDL_LIBRARY} "-framework Cocoa")
+ SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if Find the threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
- SET(SDL_LIBRARY ${SDL_LIBRARY} ${CMAKE_THREAD_LIBS_INIT})
+ SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
- SET(SDL_LIBRARY ${MINGW32_LIBRARY} ${SDL_LIBRARY})
+ SET(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP})
ENDIF(MINGW)
+ # Set the final string here so the GUI reflects the final state.
+ SET(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
+
SET(SDL_FOUND "YES")
-ENDIF(SDL_LIBRARY)
+ENDIF(SDL_LIBRARY_TEMP)