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author | Kitware Robot <kwrobot@kitware.com> | 2012-08-13 17:47:32 (GMT) |
---|---|---|
committer | Brad King <brad.king@kitware.com> | 2012-08-13 18:19:16 (GMT) |
commit | 77543bde41b0e52c3959016698b529835945d62d (patch) | |
tree | ff63e5fbec326c4a5d821e7496c6d2cb52f75b92 /Modules/FindSDL.cmake | |
parent | 7bbaa4283de26864b2e55e819db0884771585467 (diff) | |
download | CMake-77543bde41b0e52c3959016698b529835945d62d.zip CMake-77543bde41b0e52c3959016698b529835945d62d.tar.gz CMake-77543bde41b0e52c3959016698b529835945d62d.tar.bz2 |
Convert CMake-language commands to lower case
Ancient CMake versions required upper-case commands. Later command
names became case-insensitive. Now the preferred style is lower-case.
Run the following shell code:
cmake --help-command-list |
grep -v "cmake version" |
while read c; do
echo 's/\b'"$(echo $c | tr '[:lower:]' '[:upper:]')"'\(\s*\)(/'"$c"'\1(/g'
done >convert.sed &&
git ls-files -z -- bootstrap '*.cmake' '*.cmake.in' '*CMakeLists.txt' |
egrep -z -v '^(Utilities/cm|Source/kwsys/)' |
xargs -0 sed -i -f convert.sed &&
rm convert.sed
Diffstat (limited to 'Modules/FindSDL.cmake')
-rw-r--r-- | Modules/FindSDL.cmake | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/Modules/FindSDL.cmake b/Modules/FindSDL.cmake index 363591f..65fea84 100644 --- a/Modules/FindSDL.cmake +++ b/Modules/FindSDL.cmake @@ -65,7 +65,7 @@ # (To distribute this file outside of CMake, substitute the full # License text for the above reference.) -FIND_PATH(SDL_INCLUDE_DIR SDL.h +find_path(SDL_INCLUDE_DIR SDL.h HINTS $ENV{SDLDIR} PATH_SUFFIXES include/SDL include @@ -84,7 +84,7 @@ FIND_PATH(SDL_INCLUDE_DIR SDL.h # SDL-1.1 is the name used by FreeBSD ports... # don't confuse it for the version number. -FIND_LIBRARY(SDL_LIBRARY_TEMP +find_library(SDL_LIBRARY_TEMP NAMES SDL SDL-1.1 HINTS $ENV{SDLDIR} @@ -96,13 +96,13 @@ FIND_LIBRARY(SDL_LIBRARY_TEMP /opt ) -IF(NOT SDL_BUILDING_LIBRARY) - IF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework") +if(NOT SDL_BUILDING_LIBRARY) + if(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework") # Non-OS X framework versions expect you to also dynamically link to # SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms # seem to provide SDLmain for compatibility even though they don't # necessarily need it. - FIND_LIBRARY(SDLMAIN_LIBRARY + find_library(SDLMAIN_LIBRARY NAMES SDLmain SDLmain-1.1 HINTS $ENV{SDLDIR} @@ -113,31 +113,31 @@ IF(NOT SDL_BUILDING_LIBRARY) /opt/csw /opt ) - ENDIF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework") -ENDIF(NOT SDL_BUILDING_LIBRARY) + endif(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework") +endif(NOT SDL_BUILDING_LIBRARY) # SDL may require threads on your system. # The Apple build may not need an explicit flag because one of the # frameworks may already provide it. # But for non-OSX systems, I will use the CMake Threads package. -IF(NOT APPLE) - FIND_PACKAGE(Threads) -ENDIF(NOT APPLE) +if(NOT APPLE) + find_package(Threads) +endif(NOT APPLE) # MinGW needs an additional library, mwindows # It's total link flags should look like -lmingw32 -lSDLmain -lSDL -lmwindows # (Actually on second look, I think it only needs one of the m* libraries.) -IF(MINGW) - SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") -ENDIF(MINGW) +if(MINGW) + set(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") +endif(MINGW) -IF(SDL_LIBRARY_TEMP) +if(SDL_LIBRARY_TEMP) # For SDLmain - IF(NOT SDL_BUILDING_LIBRARY) - IF(SDLMAIN_LIBRARY) - SET(SDL_LIBRARY_TEMP ${SDLMAIN_LIBRARY} ${SDL_LIBRARY_TEMP}) - ENDIF(SDLMAIN_LIBRARY) - ENDIF(NOT SDL_BUILDING_LIBRARY) + if(NOT SDL_BUILDING_LIBRARY) + if(SDLMAIN_LIBRARY) + set(SDL_LIBRARY_TEMP ${SDLMAIN_LIBRARY} ${SDL_LIBRARY_TEMP}) + endif(SDLMAIN_LIBRARY) + endif(NOT SDL_BUILDING_LIBRARY) # For OS X, SDL uses Cocoa as a backend so it must link to Cocoa. # CMake doesn't display the -framework Cocoa string in the UI even @@ -145,29 +145,29 @@ IF(SDL_LIBRARY_TEMP) # I think it has something to do with the CACHE STRING. # So I use a temporary variable until the end so I can set the # "real" variable in one-shot. - IF(APPLE) - SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa") - ENDIF(APPLE) + if(APPLE) + set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa") + endif(APPLE) # For threads, as mentioned Apple doesn't need this. # In fact, there seems to be a problem if I used the Threads package # and try using this line, so I'm just skipping it entirely for OS X. - IF(NOT APPLE) - SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) - ENDIF(NOT APPLE) + if(NOT APPLE) + set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) + endif(NOT APPLE) # For MinGW library - IF(MINGW) - SET(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP}) - ENDIF(MINGW) + if(MINGW) + set(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP}) + endif(MINGW) # Set the final string here so the GUI reflects the final state. - SET(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found") + set(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found") # Set the temp variable to INTERNAL so it is not seen in the CMake GUI - SET(SDL_LIBRARY_TEMP "${SDL_LIBRARY_TEMP}" CACHE INTERNAL "") -ENDIF(SDL_LIBRARY_TEMP) + set(SDL_LIBRARY_TEMP "${SDL_LIBRARY_TEMP}" CACHE INTERNAL "") +endif(SDL_LIBRARY_TEMP) -INCLUDE(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake) +include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake) FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL REQUIRED_VARS SDL_LIBRARY SDL_INCLUDE_DIR) |