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authorKitware Robot <kwrobot@kitware.com>2012-08-13 17:47:32 (GMT)
committerBrad King <brad.king@kitware.com>2012-08-13 18:19:16 (GMT)
commit77543bde41b0e52c3959016698b529835945d62d (patch)
treeff63e5fbec326c4a5d821e7496c6d2cb52f75b92 /Modules/FindSDL.cmake
parent7bbaa4283de26864b2e55e819db0884771585467 (diff)
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Convert CMake-language commands to lower case
Ancient CMake versions required upper-case commands. Later command names became case-insensitive. Now the preferred style is lower-case. Run the following shell code: cmake --help-command-list | grep -v "cmake version" | while read c; do echo 's/\b'"$(echo $c | tr '[:lower:]' '[:upper:]')"'\(\s*\)(/'"$c"'\1(/g' done >convert.sed && git ls-files -z -- bootstrap '*.cmake' '*.cmake.in' '*CMakeLists.txt' | egrep -z -v '^(Utilities/cm|Source/kwsys/)' | xargs -0 sed -i -f convert.sed && rm convert.sed
Diffstat (limited to 'Modules/FindSDL.cmake')
-rw-r--r--Modules/FindSDL.cmake64
1 files changed, 32 insertions, 32 deletions
diff --git a/Modules/FindSDL.cmake b/Modules/FindSDL.cmake
index 363591f..65fea84 100644
--- a/Modules/FindSDL.cmake
+++ b/Modules/FindSDL.cmake
@@ -65,7 +65,7 @@
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
-FIND_PATH(SDL_INCLUDE_DIR SDL.h
+find_path(SDL_INCLUDE_DIR SDL.h
HINTS
$ENV{SDLDIR}
PATH_SUFFIXES include/SDL include
@@ -84,7 +84,7 @@ FIND_PATH(SDL_INCLUDE_DIR SDL.h
# SDL-1.1 is the name used by FreeBSD ports...
# don't confuse it for the version number.
-FIND_LIBRARY(SDL_LIBRARY_TEMP
+find_library(SDL_LIBRARY_TEMP
NAMES SDL SDL-1.1
HINTS
$ENV{SDLDIR}
@@ -96,13 +96,13 @@ FIND_LIBRARY(SDL_LIBRARY_TEMP
/opt
)
-IF(NOT SDL_BUILDING_LIBRARY)
- IF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
+if(NOT SDL_BUILDING_LIBRARY)
+ if(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDLmain for compatibility even though they don't
# necessarily need it.
- FIND_LIBRARY(SDLMAIN_LIBRARY
+ find_library(SDLMAIN_LIBRARY
NAMES SDLmain SDLmain-1.1
HINTS
$ENV{SDLDIR}
@@ -113,31 +113,31 @@ IF(NOT SDL_BUILDING_LIBRARY)
/opt/csw
/opt
)
- ENDIF(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
-ENDIF(NOT SDL_BUILDING_LIBRARY)
+ endif(NOT ${SDL_INCLUDE_DIR} MATCHES ".framework")
+endif(NOT SDL_BUILDING_LIBRARY)
# SDL may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
-IF(NOT APPLE)
- FIND_PACKAGE(Threads)
-ENDIF(NOT APPLE)
+if(NOT APPLE)
+ find_package(Threads)
+endif(NOT APPLE)
# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
-IF(MINGW)
- SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
-ENDIF(MINGW)
+if(MINGW)
+ set(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
+endif(MINGW)
-IF(SDL_LIBRARY_TEMP)
+if(SDL_LIBRARY_TEMP)
# For SDLmain
- IF(NOT SDL_BUILDING_LIBRARY)
- IF(SDLMAIN_LIBRARY)
- SET(SDL_LIBRARY_TEMP ${SDLMAIN_LIBRARY} ${SDL_LIBRARY_TEMP})
- ENDIF(SDLMAIN_LIBRARY)
- ENDIF(NOT SDL_BUILDING_LIBRARY)
+ if(NOT SDL_BUILDING_LIBRARY)
+ if(SDLMAIN_LIBRARY)
+ set(SDL_LIBRARY_TEMP ${SDLMAIN_LIBRARY} ${SDL_LIBRARY_TEMP})
+ endif(SDLMAIN_LIBRARY)
+ endif(NOT SDL_BUILDING_LIBRARY)
# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
@@ -145,29 +145,29 @@ IF(SDL_LIBRARY_TEMP)
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
- IF(APPLE)
- SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
- ENDIF(APPLE)
+ if(APPLE)
+ set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} "-framework Cocoa")
+ endif(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
- IF(NOT APPLE)
- SET(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
- ENDIF(NOT APPLE)
+ if(NOT APPLE)
+ set(SDL_LIBRARY_TEMP ${SDL_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
+ endif(NOT APPLE)
# For MinGW library
- IF(MINGW)
- SET(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP})
- ENDIF(MINGW)
+ if(MINGW)
+ set(SDL_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL_LIBRARY_TEMP})
+ endif(MINGW)
# Set the final string here so the GUI reflects the final state.
- SET(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
+ set(SDL_LIBRARY ${SDL_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
- SET(SDL_LIBRARY_TEMP "${SDL_LIBRARY_TEMP}" CACHE INTERNAL "")
-ENDIF(SDL_LIBRARY_TEMP)
+ set(SDL_LIBRARY_TEMP "${SDL_LIBRARY_TEMP}" CACHE INTERNAL "")
+endif(SDL_LIBRARY_TEMP)
-INCLUDE(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
+include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL
REQUIRED_VARS SDL_LIBRARY SDL_INCLUDE_DIR)