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authorKen Martin <ken.martin@kitware.com>2005-12-15 19:17:43 (GMT)
committerKen Martin <ken.martin@kitware.com>2005-12-15 19:17:43 (GMT)
commit74eaecfc3e049e96dd30ecadc1d62fb235d3caba (patch)
treef1d9d270ac65d41c3d9f0c45ccf93cd40ec1d921 /Modules/FindSDL_sound.cmake
parent5966baeec375652f573221749436d0cc4d523e89 (diff)
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ENH: cleanups
Diffstat (limited to 'Modules/FindSDL_sound.cmake')
-rw-r--r--Modules/FindSDL_sound.cmake44
1 files changed, 23 insertions, 21 deletions
diff --git a/Modules/FindSDL_sound.cmake b/Modules/FindSDL_sound.cmake
index 025d634..be9f54c 100644
--- a/Modules/FindSDL_sound.cmake
+++ b/Modules/FindSDL_sound.cmake
@@ -1,7 +1,7 @@
# - Locates the SDL_sound library
# This module depends on SDL being found and
# must be called AFTER FindSDL.cmake is called.
-
+#
# This module defines
# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
# SDL_SOUND_FOUND, if false, do not try to link to SDL
@@ -24,29 +24,31 @@
# FLAC_LIBRARY
# SPEEX_LIBRARY
#
-# Typically, you should not use these variables directly, and you should use
-# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries
-# (if needed) to successfully compile on your system .
+# Typically, you should not use these variables directly, and you should use
+# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio
+# libraries (if needed) to successfully compile on your system .
#
# Created by Eric Wing.
-# This module is a bit more complicated than the other FindSDL* family modules.
-# The reason is that SDL_sound can be compiled in a large variety of different ways
-# which are independent of platform. SDL_sound may dynamically link against other 3rd
-# party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug,
-# MikMod, FLAC, Speex, and potentially others.
-# Under some circumstances which I don't fully understand,
-# there seems to be a requirement
-# that dependent libraries of libraries you use must also be explicitly
-# linked against in order to successfully compile. SDL_sound does not currently
-# have any system in place to know how it was compiled.
-# So this CMake module does the hard work in trying to discover which 3rd party
-# libraries are required for building (if any).
-# This module uses a brute force approach to create a test program that uses SDL_sound,
-# and then tries to build it. If the build fails, it parses the error output for
-# known symbol names to figure out which libraries are needed.
#
-# Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would
-# correspond to the ./configure --prefix=$SDLDIR used in building SDL.
+# This module is a bit more complicated than the other FindSDL* family
+# modules. The reason is that SDL_sound can be compiled in a large variety
+# of different ways which are independent of platform. SDL_sound may
+# dynamically link against other 3rd party libraries to get additional codec
+# support, such as Ogg Vorbis, SMPEG, ModPlug, MikMod, FLAC, Speex, and
+# potentially others. Under some circumstances which I don't fully
+# understand, there seems to be a requirement that dependent libraries of
+# libraries you use must also be explicitly linked against in order to
+# successfully compile. SDL_sound does not currently have any system in place
+# to know how it was compiled. So this CMake module does the hard work in
+# trying to discover which 3rd party libraries are required for building (if
+# any).
+#
+# This module uses a brute force approach to create a test program that uses
+# SDL_sound, and then tries to build it. If the build fails, it parses the
+# error output for known symbol names to figure out which libraries are
+# needed. Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable
+# that would correspond to the ./configure --prefix=$SDLDIR used in building
+# SDL.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of