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author | Brad King <brad.king@kitware.com> | 2012-08-14 12:31:45 (GMT) |
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committer | CMake Topic Stage <kwrobot@kitware.com> | 2012-08-14 12:31:45 (GMT) |
commit | cd3bd23266a4a6c00595134a17a8bdaea9e28af5 (patch) | |
tree | 515fcf4fdee211067497339acb52de321640c4fc /Modules/FindSDL_sound.cmake | |
parent | 9acb4f118cd9a52aaa66897b1c0cd11dace3851c (diff) | |
parent | 68bc863d5bd64f3e893722e403d4fd56bd2e175a (diff) | |
download | CMake-cd3bd23266a4a6c00595134a17a8bdaea9e28af5.zip CMake-cd3bd23266a4a6c00595134a17a8bdaea9e28af5.tar.gz CMake-cd3bd23266a4a6c00595134a17a8bdaea9e28af5.tar.bz2 |
Merge topic 'cleanup-style'
68bc863 Merge branch 'master' into cleanup-style
a05eba5 CMakeVersion.bash: Update sed expression for lower-case 'set'
3c0488d Fix WarnUnusedUnusedViaUnset test pass/fail regex
6c2c483 Remove trailing TAB from NSIS.template.in
9db3116 Remove CMake-language block-end command arguments
77543bd Convert CMake-language commands to lower case
7bbaa42 Remove trailing whitespace from most CMake and C/C++ code
be9db98 Merge topic 'watcom-compiler-version'
af42ae4 Watcom: Simplify compiler version detection (#11866)
Diffstat (limited to 'Modules/FindSDL_sound.cmake')
-rw-r--r-- | Modules/FindSDL_sound.cmake | 238 |
1 files changed, 119 insertions, 119 deletions
diff --git a/Modules/FindSDL_sound.cmake b/Modules/FindSDL_sound.cmake index 35294a5..3685956 100644 --- a/Modules/FindSDL_sound.cmake +++ b/Modules/FindSDL_sound.cmake @@ -1,18 +1,18 @@ # Locates the SDL_sound library -# This module depends on SDL being found and +# This module depends on SDL being found and # must be called AFTER FindSDL.cmake is called. # This module defines # SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h # SDL_SOUND_FOUND, if false, do not try to link to SDL -# SDL_SOUND_LIBRARIES, this contains the list of libraries that you need +# SDL_SOUND_LIBRARIES, this contains the list of libraries that you need # to link against. This is a read-only variable and is marked INTERNAL. # SDL_SOUND_EXTRAS, this is an optional variable for you to add your own # flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES. # This is available mostly for cases this module failed to anticipate for # and you must add additional flags. This is marked as ADVANCED. - + # # This module also defines (but you shouldn't need to use directly) # SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link @@ -26,32 +26,32 @@ # FLAC_LIBRARY # SPEEX_LIBRARY # -# Typically, you should not use these variables directly, and you should use -# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries -# (if needed) to successfully compile on your system . +# Typically, you should not use these variables directly, and you should use +# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries +# (if needed) to successfully compile on your system . # -# Created by Eric Wing. +# Created by Eric Wing. # This module is a bit more complicated than the other FindSDL* family modules. # The reason is that SDL_sound can be compiled in a large variety of different ways # which are independent of platform. SDL_sound may dynamically link against other 3rd # party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug, -# MikMod, FLAC, Speex, and potentially others. -# Under some circumstances which I don't fully understand, +# MikMod, FLAC, Speex, and potentially others. +# Under some circumstances which I don't fully understand, # there seems to be a requirement -# that dependent libraries of libraries you use must also be explicitly -# linked against in order to successfully compile. SDL_sound does not currently +# that dependent libraries of libraries you use must also be explicitly +# linked against in order to successfully compile. SDL_sound does not currently # have any system in place to know how it was compiled. -# So this CMake module does the hard work in trying to discover which 3rd party +# So this CMake module does the hard work in trying to discover which 3rd party # libraries are required for building (if any). # This module uses a brute force approach to create a test program that uses SDL_sound, -# and then tries to build it. If the build fails, it parses the error output for +# and then tries to build it. If the build fails, it parses the error output for # known symbol names to figure out which libraries are needed. # # Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would # correspond to the ./configure --prefix=$SDLDIR used in building SDL. # # On OSX, this will prefer the Framework version (if found) over others. -# People will have to manually change the cache values of +# People will have to manually change the cache values of # SDL_LIBRARY to override this selectionor set the CMake environment # CMAKE_INCLUDE_PATH to modify the search paths. # @@ -69,11 +69,11 @@ # (To distribute this file outside of CMake, substitute the full # License text for the above reference.) -SET(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags") -MARK_AS_ADVANCED(SDL_SOUND_EXTRAS) +set(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags") +mark_as_advanced(SDL_SOUND_EXTRAS) # Find SDL_sound.h -FIND_PATH(SDL_SOUND_INCLUDE_DIR SDL_sound.h +find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h HINTS $ENV{SDLSOUNDDIR}/include $ENV{SDLSOUNDDIR} @@ -91,12 +91,12 @@ FIND_PATH(SDL_SOUND_INCLUDE_DIR SDL_sound.h /opt/local/include/SDL # DarwinPorts /opt/local/include /opt/csw/include/SDL # Blastwave - /opt/csw/include + /opt/csw/include /opt/include/SDL /opt/include ) -FIND_LIBRARY(SDL_SOUND_LIBRARY +find_library(SDL_SOUND_LIBRARY NAMES SDL_sound HINTS $ENV{SDLSOUNDDIR}/lib @@ -110,27 +110,27 @@ FIND_LIBRARY(SDL_SOUND_LIBRARY /opt/lib ) -IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) +if(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS # for the :STRING syntax if I have multiple values contained in a # single variable. This is a problem for the SDL_LIBRARY variable # because it does just that. When I feed this variable to the command, - # only the first value gets the appropriate modifier (e.g. -I) and + # only the first value gets the appropriate modifier (e.g. -I) and # the rest get dropped. # To get multiple single variables to work, I must separate them with a "\;" # I could go back and modify the FindSDL.cmake module, but that's kind of painful. # The solution would be to try something like: - # SET(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}") + # set(SDL_TRY_COMPILE_LIBRARY_LIST "${SDL_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}") # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt # with a temporary test project and invoke that with TRY_COMPILE. # See message thread "Figuring out dependencies for a library in order to build" - # 2005-07-16 - # TRY_COMPILE( + # 2005-07-16 + # try_compile( # MY_RESULT # ${CMAKE_BINARY_DIR} # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c - # CMAKE_FLAGS + # CMAKE_FLAGS # -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR} # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY} # OUTPUT_VARIABLE MY_OUTPUT @@ -139,7 +139,7 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) # To minimize external dependencies, create a sdlsound test program # which will be used to figure out if additional link dependencies are # required for the link phase. - FILE(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c + file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c "#include \"SDL_sound.h\" #include \"SDL.h\" int main(int argc, char* argv[]) @@ -149,67 +149,67 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) SDL_Init(0); Sound_Init(); - + /* This doesn't actually have to work, but Init() is a no-op * for some of the decoders, so this should force more symbols * to be pulled in. */ sample = Sound_NewSampleFromFile(argv[1], &desired, 4096); - + Sound_Quit(); SDL_Quit(); return 0; }" ) - # Calling - # TARGET_LINK_LIBRARIES(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}) + # Calling + # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}) # causes problems when SDL_LIBRARY looks like # /Library/Frameworks/SDL.framework;-framework Cocoa # The ;-framework Cocoa seems to be confusing CMake once the OS X - # framework support was added. I was told that breaking up the list + # framework support was added. I was told that breaking up the list # would fix the problem. - SET(TMP_TRY_LIBS) - FOREACH(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}) - SET(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"") - ENDFOREACH(lib) + set(TMP_TRY_LIBS) + foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY}) + set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"") + endforeach() + + # message("TMP_TRY_LIBS ${TMP_TRY_LIBS}") - # MESSAGE("TMP_TRY_LIBS ${TMP_TRY_LIBS}") - # Write the CMakeLists.txt and test project # Weird, this is still sketchy. If I don't quote the variables - # in the TARGET_LINK_LIBRARIES, I seem to loose everything + # in the TARGET_LINK_LIBRARIES, I seem to loose everything # in the SDL_LIBRARY string after the "-framework". # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work. - FILE(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt - "PROJECT(DetermineSoundLibs) - INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR}) - ADD_EXECUTABLE(DetermineSoundLibs DetermineSoundLibs.c) - TARGET_LINK_LIBRARIES(DetermineSoundLibs ${TMP_TRY_LIBS})" + file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt + "project(DetermineSoundLibs) + include_directories(${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR}) + add_executable(DetermineSoundLibs DetermineSoundLibs.c) + target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})" ) - TRY_COMPILE( + try_compile( MY_RESULT ${PROJECT_BINARY_DIR}/CMakeTmp ${PROJECT_BINARY_DIR}/CMakeTmp DetermineSoundLibs OUTPUT_VARIABLE MY_OUTPUT ) - - # MESSAGE("${MY_RESULT}") - # MESSAGE(${MY_OUTPUT}) - - IF(NOT MY_RESULT) - + + # message("${MY_RESULT}") + # message(${MY_OUTPUT}) + + if(NOT MY_RESULT) + # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically. # I think Timidity is also compiled in statically. # I've never had to explcitly link against Quicktime, so I'll skip that for now. - - SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY}) - + + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY}) + # Find MikMod - IF("${MY_OUTPUT}" MATCHES "MikMod_") - FIND_LIBRARY(MIKMOD_LIBRARY + if("${MY_OUTPUT}" MATCHES "MikMod_") + find_library(MIKMOD_LIBRARY NAMES libmikmod-coreaudio mikmod PATHS $ENV{MIKMODDIR}/lib @@ -222,15 +222,15 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) /opt/local/lib /opt/csw/lib /opt/lib - ) - IF(MIKMOD_LIBRARY) - SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY}) - ENDIF(MIKMOD_LIBRARY) - ENDIF("${MY_OUTPUT}" MATCHES "MikMod_") - + ) + if(MIKMOD_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY}) + endif() + endif() + # Find ModPlug - IF("${MY_OUTPUT}" MATCHES "MODPLUG_") - FIND_LIBRARY(MODPLUG_LIBRARY + if("${MY_OUTPUT}" MATCHES "MODPLUG_") + find_library(MODPLUG_LIBRARY NAMES modplug PATHS $ENV{MODPLUGDIR}/lib @@ -244,15 +244,15 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) /opt/csw/lib /opt/lib ) - IF(MODPLUG_LIBRARY) - SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY}) - ENDIF(MODPLUG_LIBRARY) - ENDIF("${MY_OUTPUT}" MATCHES "MODPLUG_") + if(MODPLUG_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY}) + endif() + endif() + - # Find Ogg and Vorbis - IF("${MY_OUTPUT}" MATCHES "ov_") - FIND_LIBRARY(VORBIS_LIBRARY + if("${MY_OUTPUT}" MATCHES "ov_") + find_library(VORBIS_LIBRARY NAMES vorbis Vorbis VORBIS PATHS $ENV{VORBISDIR}/lib @@ -268,11 +268,11 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) /opt/csw/lib /opt/lib ) - IF(VORBIS_LIBRARY) - SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY}) - ENDIF(VORBIS_LIBRARY) - - FIND_LIBRARY(OGG_LIBRARY + if(VORBIS_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY}) + endif() + + find_library(OGG_LIBRARY NAMES ogg Ogg OGG PATHS $ENV{OGGDIR}/lib @@ -288,15 +288,15 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) /opt/csw/lib /opt/lib ) - IF(OGG_LIBRARY) - SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY}) - ENDIF(OGG_LIBRARY) - ENDIF("${MY_OUTPUT}" MATCHES "ov_") - - + if(OGG_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY}) + endif() + endif() + + # Find SMPEG - IF("${MY_OUTPUT}" MATCHES "SMPEG_") - FIND_LIBRARY(SMPEG_LIBRARY + if("${MY_OUTPUT}" MATCHES "SMPEG_") + find_library(SMPEG_LIBRARY NAMES smpeg SMPEG Smpeg SMpeg PATHS $ENV{SMPEGDIR}/lib @@ -310,15 +310,15 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) /opt/csw/lib /opt/lib ) - IF(SMPEG_LIBRARY) - SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY}) - ENDIF(SMPEG_LIBRARY) - ENDIF("${MY_OUTPUT}" MATCHES "SMPEG_") - - + if(SMPEG_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY}) + endif() + endif() + + # Find FLAC - IF("${MY_OUTPUT}" MATCHES "FLAC_") - FIND_LIBRARY(FLAC_LIBRARY + if("${MY_OUTPUT}" MATCHES "FLAC_") + find_library(FLAC_LIBRARY NAMES flac FLAC PATHS $ENV{FLACDIR}/lib @@ -332,18 +332,18 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) /opt/csw/lib /opt/lib ) - IF(FLAC_LIBRARY) - SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY}) - ENDIF(FLAC_LIBRARY) - ENDIF("${MY_OUTPUT}" MATCHES "FLAC_") - - + if(FLAC_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY}) + endif() + endif() + + # Hmmm...Speex seems to depend on Ogg. This might be a problem if # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff # above for here or if two ogg entries will screw up things. - IF("${MY_OUTPUT}" MATCHES "speex_") - FIND_LIBRARY(SPEEX_LIBRARY + if("${MY_OUTPUT}" MATCHES "speex_") + find_library(SPEEX_LIBRARY NAMES speex SPEEX PATHS $ENV{SPEEXDIR}/lib @@ -357,14 +357,14 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) /opt/csw/lib /opt/lib ) - IF(SPEEX_LIBRARY) - SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY}) - ENDIF(SPEEX_LIBRARY) - + if(SPEEX_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY}) + endif() + # Find OGG (needed for Speex) # We might have already found Ogg for Vorbis, so skip it if so. - IF(NOT OGG_LIBRARY) - FIND_LIBRARY(OGG_LIBRARY + if(NOT OGG_LIBRARY) + find_library(OGG_LIBRARY NAMES ogg Ogg OGG PATHS $ENV{OGGDIR}/lib @@ -382,20 +382,20 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) /opt/csw/lib /opt/lib ) - IF(OGG_LIBRARY) - SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY}) - ENDIF(OGG_LIBRARY) - ENDIF(NOT OGG_LIBRARY) - ENDIF("${MY_OUTPUT}" MATCHES "speex_") - - ELSE(NOT MY_RESULT) - SET(SDL_SOUND_LIBRARIES "${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY}" CACHE INTERNAL "SDL_sound and dependent libraries") - ENDIF(NOT MY_RESULT) - - SET(SDL_SOUND_LIBRARIES "${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP}" CACHE INTERNAL "SDL_sound and dependent libraries") - ENDIF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY) - -INCLUDE(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake) + if(OGG_LIBRARY) + set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY}) + endif() + endif() + endif() + + else() + set(SDL_SOUND_LIBRARIES "${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY}" CACHE INTERNAL "SDL_sound and dependent libraries") + endif() + + set(SDL_SOUND_LIBRARIES "${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP}" CACHE INTERNAL "SDL_sound and dependent libraries") + endif() + +include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake) FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_SOUND REQUIRED_VARS SDL_SOUND_LIBRARIES SDL_SOUND_INCLUDE_DIR) |