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authorKitware Robot <kwrobot@kitware.com>2012-08-13 17:42:58 (GMT)
committerBrad King <brad.king@kitware.com>2012-08-13 18:18:39 (GMT)
commit7bbaa4283de26864b2e55e819db0884771585467 (patch)
treeecb748dbe41a13d8bdea77acd0049cde999d933e /Modules/FindSDL_sound.cmake
parentbe9db98946b7918f279812fd0616abb650eebed0 (diff)
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Remove trailing whitespace from most CMake and C/C++ code
Our Git commit hooks disallow modification or addition of lines with trailing whitespace. Wipe out all remnants of trailing whitespace everywhere except third-party code. Run the following shell code: git ls-files -z -- \ bootstrap doxygen.config '*.readme' \ '*.c' '*.cmake' '*.cpp' '*.cxx' \ '*.el' '*.f' '*.f90' '*.h' '*.in' '*.in.l' '*.java' \ '*.mm' '*.pike' '*.py' '*.txt' '*.vim' | egrep -z -v '^(Utilities/cm|Source/(kwsys|CursesDialog/form)/)' | egrep -z -v '^(Modules/CPack\..*\.in)' | xargs -0 sed -i 's/ \+$//'
Diffstat (limited to 'Modules/FindSDL_sound.cmake')
-rw-r--r--Modules/FindSDL_sound.cmake88
1 files changed, 44 insertions, 44 deletions
diff --git a/Modules/FindSDL_sound.cmake b/Modules/FindSDL_sound.cmake
index 35294a5..963a811 100644
--- a/Modules/FindSDL_sound.cmake
+++ b/Modules/FindSDL_sound.cmake
@@ -1,18 +1,18 @@
# Locates the SDL_sound library
-# This module depends on SDL being found and
+# This module depends on SDL being found and
# must be called AFTER FindSDL.cmake is called.
# This module defines
# SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
# SDL_SOUND_FOUND, if false, do not try to link to SDL
-# SDL_SOUND_LIBRARIES, this contains the list of libraries that you need
+# SDL_SOUND_LIBRARIES, this contains the list of libraries that you need
# to link against. This is a read-only variable and is marked INTERNAL.
# SDL_SOUND_EXTRAS, this is an optional variable for you to add your own
# flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES.
# This is available mostly for cases this module failed to anticipate for
# and you must add additional flags. This is marked as ADVANCED.
-
+
#
# This module also defines (but you shouldn't need to use directly)
# SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link
@@ -26,32 +26,32 @@
# FLAC_LIBRARY
# SPEEX_LIBRARY
#
-# Typically, you should not use these variables directly, and you should use
-# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries
-# (if needed) to successfully compile on your system .
+# Typically, you should not use these variables directly, and you should use
+# SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries
+# (if needed) to successfully compile on your system .
#
-# Created by Eric Wing.
+# Created by Eric Wing.
# This module is a bit more complicated than the other FindSDL* family modules.
# The reason is that SDL_sound can be compiled in a large variety of different ways
# which are independent of platform. SDL_sound may dynamically link against other 3rd
# party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug,
-# MikMod, FLAC, Speex, and potentially others.
-# Under some circumstances which I don't fully understand,
+# MikMod, FLAC, Speex, and potentially others.
+# Under some circumstances which I don't fully understand,
# there seems to be a requirement
-# that dependent libraries of libraries you use must also be explicitly
-# linked against in order to successfully compile. SDL_sound does not currently
+# that dependent libraries of libraries you use must also be explicitly
+# linked against in order to successfully compile. SDL_sound does not currently
# have any system in place to know how it was compiled.
-# So this CMake module does the hard work in trying to discover which 3rd party
+# So this CMake module does the hard work in trying to discover which 3rd party
# libraries are required for building (if any).
# This module uses a brute force approach to create a test program that uses SDL_sound,
-# and then tries to build it. If the build fails, it parses the error output for
+# and then tries to build it. If the build fails, it parses the error output for
# known symbol names to figure out which libraries are needed.
#
# Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would
# correspond to the ./configure --prefix=$SDLDIR used in building SDL.
#
# On OSX, this will prefer the Framework version (if found) over others.
-# People will have to manually change the cache values of
+# People will have to manually change the cache values of
# SDL_LIBRARY to override this selectionor set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
@@ -91,12 +91,12 @@ FIND_PATH(SDL_SOUND_INCLUDE_DIR SDL_sound.h
/opt/local/include/SDL # DarwinPorts
/opt/local/include
/opt/csw/include/SDL # Blastwave
- /opt/csw/include
+ /opt/csw/include
/opt/include/SDL
/opt/include
)
-FIND_LIBRARY(SDL_SOUND_LIBRARY
+FIND_LIBRARY(SDL_SOUND_LIBRARY
NAMES SDL_sound
HINTS
$ENV{SDLSOUNDDIR}/lib
@@ -116,7 +116,7 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
# for the :STRING syntax if I have multiple values contained in a
# single variable. This is a problem for the SDL_LIBRARY variable
# because it does just that. When I feed this variable to the command,
- # only the first value gets the appropriate modifier (e.g. -I) and
+ # only the first value gets the appropriate modifier (e.g. -I) and
# the rest get dropped.
# To get multiple single variables to work, I must separate them with a "\;"
# I could go back and modify the FindSDL.cmake module, but that's kind of painful.
@@ -125,12 +125,12 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
# Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
# with a temporary test project and invoke that with TRY_COMPILE.
# See message thread "Figuring out dependencies for a library in order to build"
- # 2005-07-16
- # TRY_COMPILE(
+ # 2005-07-16
+ # TRY_COMPILE(
# MY_RESULT
# ${CMAKE_BINARY_DIR}
# ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
- # CMAKE_FLAGS
+ # CMAKE_FLAGS
# -DINCLUDE_DIRECTORIES:STRING=${SDL_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
# -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL_LIBRARY}
# OUTPUT_VARIABLE MY_OUTPUT
@@ -149,25 +149,25 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
SDL_Init(0);
Sound_Init();
-
+
/* This doesn't actually have to work, but Init() is a no-op
* for some of the decoders, so this should force more symbols
* to be pulled in.
*/
sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
-
+
Sound_Quit();
SDL_Quit();
return 0;
}"
)
- # Calling
+ # Calling
# TARGET_LINK_LIBRARIES(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
# causes problems when SDL_LIBRARY looks like
# /Library/Frameworks/SDL.framework;-framework Cocoa
# The ;-framework Cocoa seems to be confusing CMake once the OS X
- # framework support was added. I was told that breaking up the list
+ # framework support was added. I was told that breaking up the list
# would fix the problem.
SET(TMP_TRY_LIBS)
FOREACH(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
@@ -175,10 +175,10 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
ENDFOREACH(lib)
# MESSAGE("TMP_TRY_LIBS ${TMP_TRY_LIBS}")
-
+
# Write the CMakeLists.txt and test project
# Weird, this is still sketchy. If I don't quote the variables
- # in the TARGET_LINK_LIBRARIES, I seem to loose everything
+ # in the TARGET_LINK_LIBRARIES, I seem to loose everything
# in the SDL_LIBRARY string after the "-framework".
# But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
FILE(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
@@ -188,25 +188,25 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
TARGET_LINK_LIBRARIES(DetermineSoundLibs ${TMP_TRY_LIBS})"
)
- TRY_COMPILE(
+ TRY_COMPILE(
MY_RESULT
${PROJECT_BINARY_DIR}/CMakeTmp
${PROJECT_BINARY_DIR}/CMakeTmp
DetermineSoundLibs
OUTPUT_VARIABLE MY_OUTPUT
)
-
+
# MESSAGE("${MY_RESULT}")
# MESSAGE(${MY_OUTPUT})
-
+
IF(NOT MY_RESULT)
-
+
# I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
# I think Timidity is also compiled in statically.
# I've never had to explcitly link against Quicktime, so I'll skip that for now.
-
+
SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
-
+
# Find MikMod
IF("${MY_OUTPUT}" MATCHES "MikMod_")
FIND_LIBRARY(MIKMOD_LIBRARY
@@ -222,12 +222,12 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
/opt/local/lib
/opt/csw/lib
/opt/lib
- )
+ )
IF(MIKMOD_LIBRARY)
SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
ENDIF(MIKMOD_LIBRARY)
ENDIF("${MY_OUTPUT}" MATCHES "MikMod_")
-
+
# Find ModPlug
IF("${MY_OUTPUT}" MATCHES "MODPLUG_")
FIND_LIBRARY(MODPLUG_LIBRARY
@@ -249,7 +249,7 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
ENDIF(MODPLUG_LIBRARY)
ENDIF("${MY_OUTPUT}" MATCHES "MODPLUG_")
-
+
# Find Ogg and Vorbis
IF("${MY_OUTPUT}" MATCHES "ov_")
FIND_LIBRARY(VORBIS_LIBRARY
@@ -271,7 +271,7 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
IF(VORBIS_LIBRARY)
SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
ENDIF(VORBIS_LIBRARY)
-
+
FIND_LIBRARY(OGG_LIBRARY
NAMES ogg Ogg OGG
PATHS
@@ -292,8 +292,8 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
ENDIF(OGG_LIBRARY)
ENDIF("${MY_OUTPUT}" MATCHES "ov_")
-
-
+
+
# Find SMPEG
IF("${MY_OUTPUT}" MATCHES "SMPEG_")
FIND_LIBRARY(SMPEG_LIBRARY
@@ -314,8 +314,8 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
ENDIF(SMPEG_LIBRARY)
ENDIF("${MY_OUTPUT}" MATCHES "SMPEG_")
-
-
+
+
# Find FLAC
IF("${MY_OUTPUT}" MATCHES "FLAC_")
FIND_LIBRARY(FLAC_LIBRARY
@@ -336,8 +336,8 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
ENDIF(FLAC_LIBRARY)
ENDIF("${MY_OUTPUT}" MATCHES "FLAC_")
-
-
+
+
# Hmmm...Speex seems to depend on Ogg. This might be a problem if
# the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
# in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
@@ -360,7 +360,7 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
IF(SPEEX_LIBRARY)
SET(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
ENDIF(SPEEX_LIBRARY)
-
+
# Find OGG (needed for Speex)
# We might have already found Ogg for Vorbis, so skip it if so.
IF(NOT OGG_LIBRARY)
@@ -387,7 +387,7 @@ IF(SDL_FOUND AND SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
ENDIF(OGG_LIBRARY)
ENDIF(NOT OGG_LIBRARY)
ENDIF("${MY_OUTPUT}" MATCHES "speex_")
-
+
ELSE(NOT MY_RESULT)
SET(SDL_SOUND_LIBRARIES "${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY}" CACHE INTERNAL "SDL_sound and dependent libraries")
ENDIF(NOT MY_RESULT)