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authorGregor Jasny <gjasny@googlemail.com>2018-04-01 20:49:59 (GMT)
committerBrad King <brad.king@kitware.com>2018-04-18 11:41:42 (GMT)
commite95b3fd9bbca94cb5f217847031c9c8f393aee78 (patch)
tree792206201111cbb237a9888fd97f9d42b31c9913 /Modules/Platform/Darwin-Initialize.cmake
parent84f9f63fccdadb9b8a0bdb3260a0c7a3f71cb251 (diff)
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Apple: Use CMAKE_EFFECTIVE_SYSTEM_NAME to share compiler info
Apple platforms macOS, iOS, tvOS, and watchOS can all share the same compiler information. Rename `Darwin-*` modules to `Apple-*` and load them all through `CMAKE_EFFECTIVE_SYSTEM_NAME`. This saves duplication of 4 * 21 compiler information modules. Issue: #17870
Diffstat (limited to 'Modules/Platform/Darwin-Initialize.cmake')
-rw-r--r--Modules/Platform/Darwin-Initialize.cmake4
1 files changed, 4 insertions, 0 deletions
diff --git a/Modules/Platform/Darwin-Initialize.cmake b/Modules/Platform/Darwin-Initialize.cmake
index b539e45..3db77aa 100644
--- a/Modules/Platform/Darwin-Initialize.cmake
+++ b/Modules/Platform/Darwin-Initialize.cmake
@@ -20,6 +20,10 @@ execute_process(COMMAND sw_vers -productVersion
set(CMAKE_OSX_ARCHITECTURES "$ENV{CMAKE_OSX_ARCHITECTURES}" CACHE STRING
"Build architectures for OSX")
+# macOS, iOS, tvOS, and watchOS should lookup compilers from
+# Platform/Apple-${CMAKE_CXX_COMPILER_ID}-<LANG>
+set(CMAKE_EFFECTIVE_SYSTEM_NAME "Apple")
+
#----------------------------------------------------------------------------
# _CURRENT_OSX_VERSION - as a two-component string: 10.5, 10.6, ...
#