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authorBrad King <brad.king@kitware.com>2017-11-09 18:13:54 (GMT)
committerBrad King <brad.king@kitware.com>2017-11-09 18:13:54 (GMT)
commit1f15324824dc90180bef1dfdb5fce6ff71c1b40c (patch)
tree3d7550c5a798c8888b01e08d8cc334fa4dcc7fdf /Modules
parent24ca336981696c6f77a4eb965ccc79ad4c98a2c0 (diff)
parente6b209c870af3b343e9703462777beb24dad55a6 (diff)
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Merge branch 'FindOpenGL-no-glvnd-for-GL' into release-3.10
Merge-request: !1466
Diffstat (limited to 'Modules')
-rw-r--r--Modules/FindOpenGL.cmake44
1 files changed, 24 insertions, 20 deletions
diff --git a/Modules/FindOpenGL.cmake b/Modules/FindOpenGL.cmake
index 8cceabd..11843ef 100644
--- a/Modules/FindOpenGL.cmake
+++ b/Modules/FindOpenGL.cmake
@@ -53,7 +53,7 @@
# Path to the EGL include directory.
# ``OPENGL_LIBRARIES``
# Paths to the OpenGL library, windowing system libraries, and GLU libraries.
-# On Linux, this assumes glX and is never correct for EGL-based targets.
+# On Linux, this assumes GLX and is never correct for EGL-based targets.
# Clients are encouraged to use the ``OpenGL::*`` import targets instead.
#
# Cache variables
@@ -80,12 +80,14 @@
# context libraries from OpenGL itself; OpenGL lives in "libOpenGL", and
# contexts are defined in "libGLX" or "libEGL". GLVND is currently the only way
# to get OpenGL 3+ functionality via EGL in a manner portable across vendors.
+# Projects may use GLVND explicitly with target ``OpenGL::OpenGL`` and either
+# ``OpenGL::GLX`` or ``OpenGL::EGL``.
#
-# On Linux systems FindOpenGL defaults to using GLVND if available. Users can
-# utilize GLVND explicitly with targets ``OpenGL::OpenGL``, ``OpenGL::GLX``, and
-# ``OpenGL::EGL``. Additionally, when GLVND is available the ``OpenGL::GL``
-# target is equivalent to ``OpenGL::OpenGL OpenGL::GLX``. When the system is
-# not GLVND-based, ``OpenGL::GL`` expands to libGL as it has historically done.
+# Projects may use the ``OpenGL::GL`` target (or ``OPENGL_LIBRARIES`` variable)
+# to use legacy GL. By default, these will use the legacy libGL library file.
+# If ``OPENGL_gl_LIBRARY`` is empty or not found and GLVND is available, the
+# ``OpenGL::GL`` target will use GLVND ``OpenGL::OpenGL`` and ``OpenGL::GLX``
+# (and the ``OPENGL_LIBRARIES`` variable will use the corresponding libraries).
# Thus, for non-EGL-based Linux targets, the ``OpenGL::GL`` target is most
# portable.
#
@@ -360,18 +362,8 @@ if(OPENGL_FOUND)
"${OPENGL_GLX_INCLUDE_DIR}")
endif()
- if(TARGET OpenGL::OpenGL AND TARGET OpenGL::GLX AND NOT TARGET OpenGL::GL)
- # if GLVND with GLX is available, make ::GL a synonym for 'OpenGL::OpenGL
- # OpenGL::GLX'.
- add_library(OpenGL::GL INTERFACE IMPORTED)
- set_target_properties(OpenGL::GL PROPERTIES INTERFACE_LINK_LIBRARIES
- OpenGL::OpenGL)
- set_property(TARGET OpenGL::GL APPEND PROPERTY INTERFACE_LINK_LIBRARIES
- OpenGL::GLX)
- set_target_properties(OpenGL::GL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
- "${OPENGL_INCLUDE_DIR}")
-
- elseif(NOT TARGET OpenGL::GL)
+ if(OPENGL_gl_LIBRARY AND NOT TARGET OpenGL::GL)
+ # A legacy GL library is available, so use it for the legacy GL target.
if(IS_ABSOLUTE "${OPENGL_gl_LIBRARY}")
add_library(OpenGL::GL UNKNOWN IMPORTED)
if(OPENGL_gl_LIBRARY MATCHES "/([^/]+)\\.framework$")
@@ -392,6 +384,16 @@ if(OPENGL_FOUND)
endif()
set_target_properties(OpenGL::GL PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}")
+ elseif(NOT TARGET OpenGL::GL AND TARGET OpenGL::OpenGL AND TARGET OpenGL::GLX)
+ # A legacy GL library is not available, but we can provide the legacy GL
+ # target using GLVND OpenGL+GLX.
+ add_library(OpenGL::GL INTERFACE IMPORTED)
+ set_target_properties(OpenGL::GL PROPERTIES INTERFACE_LINK_LIBRARIES
+ OpenGL::OpenGL)
+ set_property(TARGET OpenGL::GL APPEND PROPERTY INTERFACE_LINK_LIBRARIES
+ OpenGL::GLX)
+ set_target_properties(OpenGL::GL PROPERTIES INTERFACE_INCLUDE_DIRECTORIES
+ "${OPENGL_INCLUDE_DIR}")
endif()
# ::EGL is a GLVND library, and thus Linux-only: we don't bother checking
@@ -440,10 +442,12 @@ if(OPENGL_FOUND)
endif()
# OPENGL_LIBRARIES mirrors OpenGL::GL's logic ...
- if(TARGET OpenGL::GLX AND TARGET OpenGL::OpenGL)
+ if(OPENGL_gl_LIBRARY)
+ set(OPENGL_LIBRARIES ${OPENGL_gl_LIBRARY})
+ elseif(TARGET OpenGL::OpenGL AND TARGET OpenGL::GLX)
set(OPENGL_LIBRARIES ${OPENGL_opengl_LIBRARY} ${OPENGL_glx_LIBRARY})
else()
- set(OPENGL_LIBRARIES ${OPENGL_gl_LIBRARY})
+ set(OPENGL_LIBRARIES "")
endif()
# ... and also includes GLU, if available.
if(TARGET OpenGL::GLU)