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authorBrad King <brad.king@kitware.com>2023-11-01 18:59:44 (GMT)
committerBrad King <brad.king@kitware.com>2023-12-03 13:30:06 (GMT)
commit5396f4a9a30d11ae17a1a991e54d4e0714457590 (patch)
tree9c14e2007e1c8c99cea981c50cccd41873a83a38 /Source/CTest/cmUVJobServerClient.h
parent714a9467818beef9a29688766e196a1f064de033 (diff)
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cmUVJobServerClient: Add libuv-based job server integration client
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+/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
+ file Copyright.txt or https://cmake.org/licensing for details. */
+#pragma once
+
+#include "cmConfigure.h" // IWYU pragma: keep
+
+#include <functional>
+#include <memory>
+
+#include <cm/optional>
+
+#include <cm3p/uv.h>
+
+/** \class cmUVJobServerClient
+ * \brief Job server client that can integrate with a libuv event loop.
+ *
+ * Use the \a Connect method to connect to an ambient job server as
+ * described by the MAKEFLAGS environment variable, if any. Request
+ * a token using the \a RequestToken method. The \a onToken callback
+ * will be invoked asynchronously when the token is received. Act
+ * on the token, and then use \a ReleaseToken to release it.
+ *
+ * The job server protocol states that a client process implicitly
+ * has one free token available, corresponding to the token its
+ * parent used to start it. \a cmUVJobServerClient will use the
+ * implicit token whenever it is available instead of requesting
+ * an explicit token from the job server. However, clients of
+ * this class must still request and receive the token before
+ * acting on it, and cannot assume that it is always held.
+ *
+ * If the job server connection breaks, \a onDisconnect will be
+ * called with the libuv error. No further tokens can be received
+ * from the job server, but progress can still be made serially
+ * using the implicit token.
+ */
+class cmUVJobServerClient
+{
+public:
+ class Impl;
+
+private:
+ std::unique_ptr<Impl> Impl_;
+
+ cmUVJobServerClient(std::unique_ptr<Impl> impl);
+
+public:
+ /**
+ * Disconnect from the job server.
+ */
+ ~cmUVJobServerClient();
+
+ cmUVJobServerClient(cmUVJobServerClient&&) noexcept;
+ cmUVJobServerClient(cmUVJobServerClient const&) = delete;
+ cmUVJobServerClient& operator=(cmUVJobServerClient&&) noexcept;
+ cmUVJobServerClient& operator=(cmUVJobServerClient const&) = delete;
+
+ /**
+ * Request a token from the job server.
+ * When the token is held, the \a onToken callback will be invoked.
+ */
+ void RequestToken();
+
+ /**
+ * Release a token to the job server.
+ * This may be called only after a corresponding \a onToken callback.
+ */
+ void ReleaseToken();
+
+ /**
+ * Get the number of implicit and explicit tokens currently held.
+ * This is the number of times \a onToken has been called but not
+ * yet followed by a call to \a ReleaseToken.
+ * This is meant for testing and debugging.
+ */
+ int GetHeldTokens() const;
+
+ /**
+ * Get the number of explicit tokens currently requested from the
+ * job server but not yet received. If the implicit token becomes
+ * available, it is used in place of a requested token, and this
+ * is decremented without receiving an explicit token.
+ * This is meant for testing and debugging.
+ */
+ int GetNeedTokens() const;
+
+ /**
+ * Connect to an ambient job server, if any.
+ * \param loop The libuv event loop on which to schedule events.
+ * \param onToken Function to call when a new token is held.
+ * \param onDisconnect Function to call on disconnect, with libuv error.
+ * \returns Connected instance, or cm::nullopt.
+ */
+ static cm::optional<cmUVJobServerClient> Connect(
+ uv_loop_t& loop, std::function<void()> onToken,
+ std::function<void(int)> onDisconnect);
+};