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author | Ben Boeckel <ben.boeckel@kitware.com> | 2013-09-02 20:27:32 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2014-03-08 18:05:28 (GMT) |
commit | ec97ed7d0c67b635caf3ada65541b2eaf0818a93 (patch) | |
tree | 9b38ed2ca59f7da24dfc0db503d9e203ed265fb4 /Source/cmCacheManager.h | |
parent | 2977330a7b27d21e2b6276d9386624b6811b9274 (diff) | |
download | CMake-ec97ed7d0c67b635caf3ada65541b2eaf0818a93.zip CMake-ec97ed7d0c67b635caf3ada65541b2eaf0818a93.tar.gz CMake-ec97ed7d0c67b635caf3ada65541b2eaf0818a93.tar.bz2 |
stringapi: Use strings for property names
Property names are always generated by CMake and should never be NULL.
Diffstat (limited to 'Source/cmCacheManager.h')
-rw-r--r-- | Source/cmCacheManager.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Source/cmCacheManager.h b/Source/cmCacheManager.h index f487e8e..ac6187b 100644 --- a/Source/cmCacheManager.h +++ b/Source/cmCacheManager.h @@ -39,9 +39,9 @@ private: std::string Value; CacheEntryType Type; cmPropertyMap Properties; - const char* GetProperty(const char*) const; - void SetProperty(const char* property, const char* value); - void AppendProperty(const char* property, const char* value, + const char* GetProperty(const std::string&) const; + void SetProperty(const std::string& property, const char* value); + void AppendProperty(const std::string& property, const char* value, bool asString=false); bool Initialized; CacheEntry() : Value(""), Type(UNINITIALIZED), Initialized(false) @@ -58,13 +58,13 @@ public: void Next(); const char *GetName() const { return this->Position->first.c_str(); } - const char* GetProperty(const char*) const ; - bool GetPropertyAsBool(const char*) const ; - bool PropertyExists(const char*) const; - void SetProperty(const char* property, const char* value); - void AppendProperty(const char* property, const char* value, + const char* GetProperty(const std::string&) const ; + bool GetPropertyAsBool(const std::string&) const ; + bool PropertyExists(const std::string&) const; + void SetProperty(const std::string& property, const char* value); + void AppendProperty(const std::string& property, const char* value, bool asString=false); - void SetProperty(const char* property, bool value); + void SetProperty(const std::string& property, bool value); const char* GetValue() const { return this->GetEntry().Value.c_str(); } bool GetValueAsBool() const; void SetValue(const char*); |