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author | Vitaly Stakhovsky <vvs31415@gitlab.org> | 2017-12-16 02:17:49 (GMT) |
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committer | Vitaly Stakhovsky <vvs31415@gitlab.org> | 2017-12-16 02:17:49 (GMT) |
commit | cfe4e2db1fd609fea5da355cd61e0b77e185f258 (patch) | |
tree | ddc608c1a0a5478220183e12c8abc65fb915f931 /Source/cmGlobalVisualStudio10Generator.h | |
parent | f67f76c2b3a4c50d4116ce806df0c7f861e227dd (diff) | |
download | CMake-cfe4e2db1fd609fea5da355cd61e0b77e185f258.zip CMake-cfe4e2db1fd609fea5da355cd61e0b77e185f258.tar.gz CMake-cfe4e2db1fd609fea5da355cd61e0b77e185f258.tar.bz2 |
VS: Use 'override' keyword for overridden methods in generator classes
The corresponding 'virtual' removed.
Diffstat (limited to 'Source/cmGlobalVisualStudio10Generator.h')
-rw-r--r-- | Source/cmGlobalVisualStudio10Generator.h | 44 |
1 files changed, 23 insertions, 21 deletions
diff --git a/Source/cmGlobalVisualStudio10Generator.h b/Source/cmGlobalVisualStudio10Generator.h index fc21193..f2501c2 100644 --- a/Source/cmGlobalVisualStudio10Generator.h +++ b/Source/cmGlobalVisualStudio10Generator.h @@ -18,29 +18,31 @@ public: const std::string& platformName); static cmGlobalGeneratorFactory* NewFactory(); - virtual bool MatchesGeneratorName(const std::string& name) const; + bool MatchesGeneratorName(const std::string& name) const override; - virtual bool SetSystemName(std::string const& s, cmMakefile* mf); - virtual bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf); - virtual bool SetGeneratorToolset(std::string const& ts, cmMakefile* mf); + bool SetSystemName(std::string const& s, cmMakefile* mf) override; + bool SetGeneratorPlatform(std::string const& p, cmMakefile* mf) override; + bool SetGeneratorToolset(std::string const& ts, cmMakefile* mf) override; - virtual void GenerateBuildCommand( - std::vector<std::string>& makeCommand, const std::string& makeProgram, - const std::string& projectName, const std::string& projectDir, - const std::string& targetName, const std::string& config, bool fast, - bool verbose, - std::vector<std::string> const& makeOptions = std::vector<std::string>()); + void GenerateBuildCommand(std::vector<std::string>& makeCommand, + const std::string& makeProgram, + const std::string& projectName, + const std::string& projectDir, + const std::string& targetName, + const std::string& config, bool fast, bool verbose, + std::vector<std::string> const& makeOptions = + std::vector<std::string>()) override; ///! create the correct local generator - virtual cmLocalGenerator* CreateLocalGenerator(cmMakefile* mf); + cmLocalGenerator* CreateLocalGenerator(cmMakefile* mf) override; /** * Try to determine system information such as shared library * extension, pthreads, byte order etc. */ - virtual void EnableLanguage(std::vector<std::string> const& languages, - cmMakefile*, bool optional); - virtual void WriteSLNHeader(std::ostream& fout); + void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*, + bool optional) override; + void WriteSLNHeader(std::ostream& fout) override; bool IsCudaEnabled() const { return this->CudaEnabled; } @@ -87,11 +89,11 @@ public: /** Return true if building for WindowsStore */ bool TargetsWindowsStore() const { return this->SystemIsWindowsStore; } - virtual const char* GetCMakeCFGIntDir() const { return "$(Configuration)"; } + const char* GetCMakeCFGIntDir() const override { return "$(Configuration)"; } bool Find64BitTools(cmMakefile* mf); /** Generate an <output>.rule file path for a given command output. */ - virtual std::string GenerateRuleFile(std::string const& output) const; + std::string GenerateRuleFile(std::string const& output) const override; void PathTooLong(cmGeneratorTarget* target, cmSourceFile const* sf, std::string const& sfRel); @@ -114,7 +116,7 @@ public: cmIDEFlagTable const* GetNasmFlagTable() const; protected: - virtual void Generate(); + void Generate() override; virtual bool InitializeSystem(cmMakefile* mf); virtual bool InitializeWindows(cmMakefile* mf); virtual bool InitializeWindowsCE(cmMakefile* mf); @@ -128,7 +130,7 @@ protected: virtual bool SelectWindowsPhoneToolset(std::string& toolset) const; virtual bool SelectWindowsStoreToolset(std::string& toolset) const; - virtual const char* GetIDEVersion() { return "10.0"; } + const char* GetIDEVersion() override { return "10.0"; } std::string const& GetMSBuildCommand(); @@ -174,8 +176,8 @@ private: bool MSBuildCommandInitialized; cmVisualStudio10ToolsetOptions ToolsetOptions; virtual std::string FindMSBuildCommand(); - virtual std::string FindDevEnvCommand(); - virtual std::string GetVSMakeProgram() { return this->GetMSBuildCommand(); } + std::string FindDevEnvCommand() override; + std::string GetVSMakeProgram() override { return this->GetMSBuildCommand(); } bool PlatformToolsetNeedsDebugEnum; @@ -187,6 +189,6 @@ private: bool CudaEnabled; // We do not use the reload macros for VS >= 10. - virtual std::string GetUserMacrosDirectory() { return ""; } + std::string GetUserMacrosDirectory() override { return ""; } }; #endif |