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authorPatrick Gansterer <paroga@paroga.com>2013-08-05 10:57:58 (GMT)
committerPatrick Gansterer <paroga@paroga.com>2013-08-05 11:38:26 (GMT)
commitb02f09d4348afedbf9bd6d579344573e3b08b99f (patch)
tree63952ab64928dad62bea525e0b7020d0c0d05413 /Source/cmGlobalVisualStudio12Generator.h
parent4b15dc855d8f5347169391b6a1a86320f2efaae4 (diff)
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VS: Replace ArchitectureId with PlatformName
Since we do not need the information about the target architecture we can use the PlatformName only to specify the this information. This also removes setting of the MSVC_*_ARCHITECTURE_ID variable which is not required, because this variable gets set by the compiler detection code in CMAKE_DETERMINE_COMPILER_ID_CHECK().
Diffstat (limited to 'Source/cmGlobalVisualStudio12Generator.h')
-rw-r--r--Source/cmGlobalVisualStudio12Generator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/cmGlobalVisualStudio12Generator.h b/Source/cmGlobalVisualStudio12Generator.h
index 5844ee0..2a2133b 100644
--- a/Source/cmGlobalVisualStudio12Generator.h
+++ b/Source/cmGlobalVisualStudio12Generator.h
@@ -21,7 +21,7 @@ class cmGlobalVisualStudio12Generator:
{
public:
cmGlobalVisualStudio12Generator(const char* name,
- const char* architectureId, const char* additionalPlatformDefinition);
+ const char* platformName, const char* additionalPlatformDefinition);
static cmGlobalGeneratorFactory* NewFactory();
virtual void WriteSLNHeader(std::ostream& fout);