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author | Zsolt Parragi <zsolt.parragi@cancellar.hu> | 2017-01-28 16:10:02 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2017-01-30 13:54:49 (GMT) |
commit | 4dde0bc8ef1d953b8e4b13a2e465d756b5274933 (patch) | |
tree | 6726a93d79b18e7cf8487ebba9568633d87294de /Source/cmGlobalVisualStudioGenerator.cxx | |
parent | b30ac988d02d00f7423870799d59272a553ab9e9 (diff) | |
download | CMake-4dde0bc8ef1d953b8e4b13a2e465d756b5274933.zip CMake-4dde0bc8ef1d953b8e4b13a2e465d756b5274933.tar.gz CMake-4dde0bc8ef1d953b8e4b13a2e465d756b5274933.tar.bz2 |
VS: Fix WINDOWS_EXPORT_ALL_SYMBOLS for external objects
Teach Visual Studio generators to include external object files in the
list of objects whose symbols are to be exported. The Makefile and
Ninja generators already did this.
Diffstat (limited to 'Source/cmGlobalVisualStudioGenerator.cxx')
-rw-r--r-- | Source/cmGlobalVisualStudioGenerator.cxx | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/Source/cmGlobalVisualStudioGenerator.cxx b/Source/cmGlobalVisualStudioGenerator.cxx index 5edb81f..cc2536c 100644 --- a/Source/cmGlobalVisualStudioGenerator.cxx +++ b/Source/cmGlobalVisualStudioGenerator.cxx @@ -856,6 +856,14 @@ void cmGlobalVisualStudioGenerator::AddSymbolExportCommand( std::string objFile = obj_dir + map_it->second; objs.push_back(objFile); } + std::vector<cmSourceFile const*> externalObjectSources; + gt->GetExternalObjects(externalObjectSources, configName); + for (std::vector<cmSourceFile const*>::const_iterator it = + externalObjectSources.begin(); + it != externalObjectSources.end(); ++it) { + objs.push_back((*it)->GetFullPath()); + } + gt->UseObjectLibraries(objs, configName); for (std::vector<std::string>::iterator it = objs.begin(); it != objs.end(); ++it) { |