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authorBrad King <brad.king@kitware.com>2019-04-19 11:40:14 (GMT)
committerBrad King <brad.king@kitware.com>2019-04-19 11:46:13 (GMT)
commitdb02be85a0bcccb633b31f087cde96d95fd21e8f (patch)
tree9814a9faa000bc83770dac6593a4b9fed890e3eb /Source/cmGlobalVisualStudioGenerator.cxx
parent5e98111643e22ad515afa2bf48a92573b6987115 (diff)
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VS: Provide the default platform name to project code
The value of `CMAKE_VS_PLATFORM_NAME` is computed by Visual Studio generators based on `CMAKE_GENERATOR_PLATFORM` or some default. Prior to the VS 2019 generator, the default was always `Win32`. However, for the `Visual Studio 16 2019` generator, the default is based on the host platform. Store the default in a new `CMAKE_VS_PLATFORM_NAME_DEFAULT` variable for use by project code. This is particularly useful in toolchain files because they are allowed to set `CMAKE_GENERATOR_PLATFORM` and so `CMAKE_VS_PLATFORM_NAME` is not yet known. Of course the toolchain file author knows whether it will set `CMAKE_GENERATOR_PLATFORM`, and if not then `CMAKE_VS_PLATFORM_NAME_DEFAULT` provides the platform name that will be used. Fixes: #19177
Diffstat (limited to 'Source/cmGlobalVisualStudioGenerator.cxx')
-rw-r--r--Source/cmGlobalVisualStudioGenerator.cxx8
1 files changed, 8 insertions, 0 deletions
diff --git a/Source/cmGlobalVisualStudioGenerator.cxx b/Source/cmGlobalVisualStudioGenerator.cxx
index 639dc22..f3ed76b 100644
--- a/Source/cmGlobalVisualStudioGenerator.cxx
+++ b/Source/cmGlobalVisualStudioGenerator.cxx
@@ -52,6 +52,14 @@ void cmGlobalVisualStudioGenerator::SetVersion(VSVersion v)
this->Version = v;
}
+void cmGlobalVisualStudioGenerator::EnableLanguage(
+ std::vector<std::string> const& lang, cmMakefile* mf, bool optional)
+{
+ mf->AddDefinition("CMAKE_VS_PLATFORM_NAME_DEFAULT",
+ this->DefaultPlatformName.c_str());
+ this->cmGlobalGenerator::EnableLanguage(lang, mf, optional);
+}
+
bool cmGlobalVisualStudioGenerator::SetGeneratorPlatform(std::string const& p,
cmMakefile* mf)
{