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author | Patrick Gansterer <paroga@paroga.com> | 2012-11-20 11:38:06 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2012-11-26 14:33:28 (GMT) |
commit | 2118a2016f69f3c7cdb711eaaa2f6ca9374103ce (patch) | |
tree | abbc539a5ce34a0ea53d053bbb246a5650470d85 /Source/cmGlobalVisualStudioGenerator.h | |
parent | 6920fed652339ca6b45d98769c88a8c341e507b8 (diff) | |
download | CMake-2118a2016f69f3c7cdb711eaaa2f6ca9374103ce.zip CMake-2118a2016f69f3c7cdb711eaaa2f6ca9374103ce.tar.gz CMake-2118a2016f69f3c7cdb711eaaa2f6ca9374103ce.tar.bz2 |
VS: Support setting correct subsystem and entry point for WinCE
WinCE has only one SubSystem. So the WIN32_EXECUTABLE property
must be handled via the EntryPointSymbol in the vcproj files.
Diffstat (limited to 'Source/cmGlobalVisualStudioGenerator.h')
-rw-r--r-- | Source/cmGlobalVisualStudioGenerator.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/cmGlobalVisualStudioGenerator.h b/Source/cmGlobalVisualStudioGenerator.h index f9715ab..9d81170 100644 --- a/Source/cmGlobalVisualStudioGenerator.h +++ b/Source/cmGlobalVisualStudioGenerator.h @@ -72,6 +72,9 @@ public: i.e. "Can I build Debug and Release in the same tree?" */ virtual bool IsMultiConfig() { return true; } + /** Return true if building for Windows CE */ + virtual bool TargetsWindowsCE() const { return false; } + class TargetSet: public std::set<cmTarget*> {}; struct TargetCompare { |