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author | Brad King <brad.king@kitware.com> | 2017-03-28 17:04:37 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2017-03-28 17:10:56 (GMT) |
commit | fff34934e70da77c359e47c53ffd04701bcd7611 (patch) | |
tree | 7ceaf11aa38451544552ccc3b3aff6023a5f8a4c /Source/cmIDEOptions.h | |
parent | 79a915383fd0c0e55bf0ca5fe5b3cf07d1823aa7 (diff) | |
download | CMake-fff34934e70da77c359e47c53ffd04701bcd7611.zip CMake-fff34934e70da77c359e47c53ffd04701bcd7611.tar.gz CMake-fff34934e70da77c359e47c53ffd04701bcd7611.tar.bz2 |
MSVC: Restore _DEBUG preprocessor definition in RC debug builds
In commit v3.8.0-rc1~304^2 (MSVC: Do not define _DEBUG explicitly when
using /MDd, 2016-11-15) we removed the `_DEBUG` preprocessor definition
from MSVC C and C++ flags because the `cl` compiler automatically
defines it in Debug builds anyway. However, the VS generators propagate
C preprocessor definitions to the RC (Windows Resource Compiler) tool.
This means that we used to explicitly define `_DEBUG` for RC debug
builds. Therefore existing project code may expect the definition to be
there even though the `rc` compiler itself does not implicitly define
`_DEBUG` in debug builds.
Add the `_DEBUG` flag to the default `CMAKE_RC_FLAGS_DEBUG` instead
to restore this definition for RC debug builds. This also makes it
available consistently in VS, Ninja, and Makefile generators.
Fixes: #16745
Diffstat (limited to 'Source/cmIDEOptions.h')
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