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authorBrad King <brad.king@kitware.com>2020-07-30 12:28:41 (GMT)
committerKitware Robot <kwrobot@kitware.com>2020-07-30 12:28:49 (GMT)
commit8878f59cf9ad766c60ddc78108c2d7ec4c18d650 (patch)
tree44046a2dca3e8e4a14037a39808aae55d049582a /Source/cmLocalGenerator.cxx
parent6152011cd0f98f05cd82a9e4316c730047952c58 (diff)
parent7051250a6c040a8705b57168a71dfb14b4055b13 (diff)
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Merge topic 'unity_no_skip_autogen'
7051250a6c Unity Builds: Do not set SKIP_AUTOGEN to source files Acked-by: Kitware Robot <kwrobot@kitware.com> Merge-request: !5081
Diffstat (limited to 'Source/cmLocalGenerator.cxx')
-rw-r--r--Source/cmLocalGenerator.cxx1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/cmLocalGenerator.cxx b/Source/cmLocalGenerator.cxx
index 4c9744f..4d39312 100644
--- a/Source/cmLocalGenerator.cxx
+++ b/Source/cmLocalGenerator.cxx
@@ -2672,7 +2672,6 @@ inline void RegisterUnitySources(cmGeneratorTarget* target, cmSourceFile* sf,
{
target->AddSourceFileToUnityBatch(sf->ResolveFullPath());
sf->SetProperty("UNITY_SOURCE_FILE", filename.c_str());
- sf->SetProperty("SKIP_AUTOGEN", "ON");
}
inline void IncludeFileInUnitySources(cmGeneratedFileStream& unity_file,