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authorBrad King <brad.king@kitware.com>2019-10-03 17:34:42 (GMT)
committerBrad King <brad.king@kitware.com>2019-10-03 18:55:22 (GMT)
commit83c1657ff7fda3dc86b49bc9039f59449f2d8ae4 (patch)
treeaa13cfff76c4134309428293f6e69aed364febac /Source/cmLocalGenerator.h
parentd918b4a545fefd1593753189d83ec8590f430579 (diff)
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Unity build: Generate sources during Compute step
The unity build sources need to be added for all generators. Create them during `cmGlobalGenerator::Compute` to avoid duplicating the calls in every generator. We already handle Qt autogen there too. Issue: #19789
Diffstat (limited to 'Source/cmLocalGenerator.h')
-rw-r--r--Source/cmLocalGenerator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/cmLocalGenerator.h b/Source/cmLocalGenerator.h
index f150733..14d05ad 100644
--- a/Source/cmLocalGenerator.h
+++ b/Source/cmLocalGenerator.h
@@ -128,7 +128,7 @@ public:
const std::string& rawFlag) const;
void AddPchDependencies(cmGeneratorTarget* target,
const std::string& config);
- void AddUnityBuild(cmGeneratorTarget* target, const std::string& config);
+ void AddUnityBuild(cmGeneratorTarget* target);
void AppendIPOLinkerFlags(std::string& flags, cmGeneratorTarget* target,
const std::string& config,
const std::string& lang);