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author | Brad King <brad.king@kitware.com> | 2019-10-03 17:34:42 (GMT) |
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committer | Brad King <brad.king@kitware.com> | 2019-10-03 18:55:22 (GMT) |
commit | 83c1657ff7fda3dc86b49bc9039f59449f2d8ae4 (patch) | |
tree | aa13cfff76c4134309428293f6e69aed364febac /Source/cmLocalGenerator.h | |
parent | d918b4a545fefd1593753189d83ec8590f430579 (diff) | |
download | CMake-83c1657ff7fda3dc86b49bc9039f59449f2d8ae4.zip CMake-83c1657ff7fda3dc86b49bc9039f59449f2d8ae4.tar.gz CMake-83c1657ff7fda3dc86b49bc9039f59449f2d8ae4.tar.bz2 |
Unity build: Generate sources during Compute step
The unity build sources need to be added for all generators. Create
them during `cmGlobalGenerator::Compute` to avoid duplicating the calls
in every generator. We already handle Qt autogen there too.
Issue: #19789
Diffstat (limited to 'Source/cmLocalGenerator.h')
-rw-r--r-- | Source/cmLocalGenerator.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/cmLocalGenerator.h b/Source/cmLocalGenerator.h index f150733..14d05ad 100644 --- a/Source/cmLocalGenerator.h +++ b/Source/cmLocalGenerator.h @@ -128,7 +128,7 @@ public: const std::string& rawFlag) const; void AddPchDependencies(cmGeneratorTarget* target, const std::string& config); - void AddUnityBuild(cmGeneratorTarget* target, const std::string& config); + void AddUnityBuild(cmGeneratorTarget* target); void AppendIPOLinkerFlags(std::string& flags, cmGeneratorTarget* target, const std::string& config, const std::string& lang); |