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authorBrad King <brad.king@kitware.com>2019-10-03 17:34:42 (GMT)
committerBrad King <brad.king@kitware.com>2019-10-03 18:55:22 (GMT)
commit83c1657ff7fda3dc86b49bc9039f59449f2d8ae4 (patch)
treeaa13cfff76c4134309428293f6e69aed364febac /Source/cmLocalVisualStudio7Generator.cxx
parentd918b4a545fefd1593753189d83ec8590f430579 (diff)
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Unity build: Generate sources during Compute step
The unity build sources need to be added for all generators. Create them during `cmGlobalGenerator::Compute` to avoid duplicating the calls in every generator. We already handle Qt autogen there too. Issue: #19789
Diffstat (limited to 'Source/cmLocalVisualStudio7Generator.cxx')
-rw-r--r--Source/cmLocalVisualStudio7Generator.cxx1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/cmLocalVisualStudio7Generator.cxx b/Source/cmLocalVisualStudio7Generator.cxx
index 6b0f802..e16e851 100644
--- a/Source/cmLocalVisualStudio7Generator.cxx
+++ b/Source/cmLocalVisualStudio7Generator.cxx
@@ -1313,7 +1313,6 @@ void cmLocalVisualStudio7Generator::WriteVCProjFile(std::ostream& fout,
const std::string& libName,
cmGeneratorTarget* target)
{
- this->AddUnityBuild(target, "");
this->AddPchDependencies(target, "");
std::vector<std::string> configs;