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authorBrad King <brad.king@kitware.com>2012-03-07 19:04:33 (GMT)
committerBrad King <brad.king@kitware.com>2012-03-09 20:16:02 (GMT)
commitd57047de33e096eac6fc84976c733b7941c9add3 (patch)
treed1c9a84831140591d95919bea4683d9408a0a611 /Source/cmLocalVisualStudio7Generator.h
parent3baaf6ccecb9117b613fc89cd37206960298dfaa (diff)
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Pre-compute object file names before VS project generation
Implement cmGlobalGenerator::ComputeTargetObjects in the VS generator to pre-compute all the object file names. Use the results during generation instead of re-computing it later.
Diffstat (limited to 'Source/cmLocalVisualStudio7Generator.h')
-rw-r--r--Source/cmLocalVisualStudio7Generator.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/Source/cmLocalVisualStudio7Generator.h b/Source/cmLocalVisualStudio7Generator.h
index 6ddf82a..9d3a9f2 100644
--- a/Source/cmLocalVisualStudio7Generator.h
+++ b/Source/cmLocalVisualStudio7Generator.h
@@ -60,11 +60,7 @@ public:
virtual std::string GetTargetDirectory(cmTarget const&) const;
cmSourceFile* CreateVCProjBuildRule();
void WriteStampFiles();
- // Compute the maximum length full path to the intermediate
- // files directory for any configuration. This is used to construct
- // object file names that do not produce paths that are too long.
- void ComputeMaxDirectoryLength(std::string& maxdir,
- cmTarget& target);
+ virtual std::string ComputeLongestObjectDirectory(cmTarget&) const;
virtual void ReadAndStoreExternalGUID(const char* name,
const char* path);