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authorGregor Jasny <gjasny@googlemail.com>2015-08-18 19:30:54 (GMT)
committerBrad King <brad.king@kitware.com>2015-08-24 13:50:20 (GMT)
commit744e6c497c01cb3a3129ca66d1cabfa83e17dbd4 (patch)
tree06c08c6e6772c19bbaaaf20f4bb460adef1d8d6e /Source/cmMakefile.cxx
parenta712575da1a0e6117c4682100e3b9df72b964b2a (diff)
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Fix iOS Bundle layouts (#15669)
In contrast to Mac OS X App bundle layout the iOS one lacks the Contents/MacOSX structure. See also the Bundle Structures documentation in Mac Developer Library: https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/BundleTypes/BundleTypes.html For now detect iOS targets by checking the SDK name/path.
Diffstat (limited to 'Source/cmMakefile.cxx')
-rw-r--r--Source/cmMakefile.cxx12
1 files changed, 12 insertions, 0 deletions
diff --git a/Source/cmMakefile.cxx b/Source/cmMakefile.cxx
index 85bc493..6e43b52 100644
--- a/Source/cmMakefile.cxx
+++ b/Source/cmMakefile.cxx
@@ -2529,6 +2529,18 @@ bool cmMakefile::PlatformIs64Bit() const
return false;
}
+bool cmMakefile::PlatformIsAppleIos() const
+{
+ std::string sdkRoot;
+ sdkRoot = this->GetSafeDefinition("CMAKE_OSX_SYSROOT");
+ sdkRoot = cmSystemTools::LowerCase(sdkRoot);
+
+ return sdkRoot.find("iphoneos") == 0 ||
+ sdkRoot.find("/iphoneos") != std::string::npos ||
+ sdkRoot.find("iphonesimulator") == 0 ||
+ sdkRoot.find("/iphonesimulator") != std::string::npos;
+}
+
const char* cmMakefile::GetSONameFlag(const std::string& language) const
{
std::string name = "CMAKE_SHARED_LIBRARY_SONAME";