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author | Stephen Kelly <steveire@gmail.com> | 2015-10-09 20:19:57 (GMT) |
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committer | Stephen Kelly <steveire@gmail.com> | 2015-10-17 15:30:38 (GMT) |
commit | 3e8ef6427393546c77da1b74234311d3b60edd98 (patch) | |
tree | dc1463cfd39c1eac2d292700794ac2a32fe54f2b /Source/cmMakefileExecutableTargetGenerator.cxx | |
parent | cfb2f7508af637c9c35758fbd5dac6c8cb679bdb (diff) | |
download | CMake-3e8ef6427393546c77da1b74234311d3b60edd98.zip CMake-3e8ef6427393546c77da1b74234311d3b60edd98.tar.gz CMake-3e8ef6427393546c77da1b74234311d3b60edd98.tar.bz2 |
cmLocalGenerator: Port some API to cmGeneratorTarget.
Diffstat (limited to 'Source/cmMakefileExecutableTargetGenerator.cxx')
-rw-r--r-- | Source/cmMakefileExecutableTargetGenerator.cxx | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/cmMakefileExecutableTargetGenerator.cxx b/Source/cmMakefileExecutableTargetGenerator.cxx index 43bc4e1..178b462 100644 --- a/Source/cmMakefileExecutableTargetGenerator.cxx +++ b/Source/cmMakefileExecutableTargetGenerator.cxx @@ -280,10 +280,10 @@ void cmMakefileExecutableTargetGenerator::WriteExecutableRule(bool relink) { this->LocalGenerator ->AppendCustomCommands(commands, this->Target->GetPreBuildCommands(), - this->Target); + this->GeneratorTarget); this->LocalGenerator ->AppendCustomCommands(commands, this->Target->GetPreLinkCommands(), - this->Target); + this->GeneratorTarget); } // Determine whether a link script will be used. @@ -358,7 +358,7 @@ void cmMakefileExecutableTargetGenerator::WriteExecutableRule(bool relink) cmLocalGenerator::RuleVariables vars; vars.RuleLauncher = "RULE_LAUNCH_LINK"; - vars.CMTarget = this->Target; + vars.CMTarget = this->GeneratorTarget; vars.Language = linkLanguage.c_str(); vars.Objects = buildObjs.c_str(); std::string objectDir = this->GeneratorTarget->GetSupportDirectory(); @@ -449,7 +449,7 @@ void cmMakefileExecutableTargetGenerator::WriteExecutableRule(bool relink) { this->LocalGenerator-> AppendCustomCommands(commands, this->Target->GetPostBuildCommands(), - this->Target); + this->GeneratorTarget); } // Write the build rule. |