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authorBrad King <brad.king@kitware.com>2019-10-03 17:34:42 (GMT)
committerBrad King <brad.king@kitware.com>2019-10-03 18:55:22 (GMT)
commit83c1657ff7fda3dc86b49bc9039f59449f2d8ae4 (patch)
treeaa13cfff76c4134309428293f6e69aed364febac /Source/cmNinjaNormalTargetGenerator.cxx
parentd918b4a545fefd1593753189d83ec8590f430579 (diff)
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Unity build: Generate sources during Compute step
The unity build sources need to be added for all generators. Create them during `cmGlobalGenerator::Compute` to avoid duplicating the calls in every generator. We already handle Qt autogen there too. Issue: #19789
Diffstat (limited to 'Source/cmNinjaNormalTargetGenerator.cxx')
-rw-r--r--Source/cmNinjaNormalTargetGenerator.cxx1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/cmNinjaNormalTargetGenerator.cxx b/Source/cmNinjaNormalTargetGenerator.cxx
index 38ccaa3..3f362fc 100644
--- a/Source/cmNinjaNormalTargetGenerator.cxx
+++ b/Source/cmNinjaNormalTargetGenerator.cxx
@@ -62,7 +62,6 @@ cmNinjaNormalTargetGenerator::cmNinjaNormalTargetGenerator(
cm::make_unique<cmOSXBundleGenerator>(target, this->GetConfigName());
this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders);
- GetLocalGenerator()->AddUnityBuild(target, this->GetConfigName());
GetLocalGenerator()->AddPchDependencies(target, this->GetConfigName());
}