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authorTobias Hunger <tobias.hunger@qt.io>2016-09-13 09:39:24 (GMT)
committerBrad King <brad.king@kitware.com>2016-09-19 12:57:57 (GMT)
commitd341d077c5fb5c3df3732210b836a9ba6cb53873 (patch)
tree2235f21ec1ae9ff3c810204f159fc35adb60c45b /Source/cmServer.cxx
parentb13d3e0d0b3c644242ef8dc4977d35da73398a9d (diff)
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cmake-server: Implement ServerProtocol 1.0
Enable the initial handshake of the client to complete the connection to the server. The handshake sets the protocol version that client and server will use to talk to each other. The only way to change this is to quit the server and start over. CMake specific information is also set during the initial handshake. Since cmake so far never had to change basic information about any project while running, it was decided to keep this information static and require a restart of the cmake server to change any of these.
Diffstat (limited to 'Source/cmServer.cxx')
-rw-r--r--Source/cmServer.cxx3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/cmServer.cxx b/Source/cmServer.cxx
index 7643b47..123b6a4 100644
--- a/Source/cmServer.cxx
+++ b/Source/cmServer.cxx
@@ -87,6 +87,8 @@ void read_stdin(uv_stream_t* stream, ssize_t nread, const uv_buf_t* buf)
cmServer::cmServer()
{
+ // Register supported protocols:
+ this->RegisterProtocol(new cmServerProtocol1_0);
}
cmServer::~cmServer()
@@ -245,6 +247,7 @@ cmServerResponse cmServer::SetProtocolVersion(const cmServerRequest& request)
void cmServer::Serve()
{
+ assert(!this->SupportedProtocols.empty());
assert(!this->Protocol);
this->Loop = uv_default_loop();