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author | Stephen Kelly <steveire@gmail.com> | 2015-05-22 22:04:09 (GMT) |
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committer | Stephen Kelly <steveire@gmail.com> | 2015-06-04 19:20:59 (GMT) |
commit | 4e5c70abe27997f17318cc6aca38eeddec486798 (patch) | |
tree | eab39770417cd872531c202b0781056984475afd /Source/cmState.cxx | |
parent | 7b9c75860d25479a153831740d289e8aca540f4d (diff) | |
download | CMake-4e5c70abe27997f17318cc6aca38eeddec486798.zip CMake-4e5c70abe27997f17318cc6aca38eeddec486798.tar.gz CMake-4e5c70abe27997f17318cc6aca38eeddec486798.tar.bz2 |
cmState: Extract a cmLinkedTree container adaptor.
This will be used to contain most of the content of the cmState
in several different trees. Refer to the BuildsystemDirectory
state from the SnapshotData state. Currently these trees have
the same structure, but that will change when we have more snapshot
types.
Diffstat (limited to 'Source/cmState.cxx')
-rw-r--r-- | Source/cmState.cxx | 112 |
1 files changed, 41 insertions, 71 deletions
diff --git a/Source/cmState.cxx b/Source/cmState.cxx index 161cee4..a2ebb24 100644 --- a/Source/cmState.cxx +++ b/Source/cmState.cxx @@ -22,8 +22,8 @@ struct cmState::SnapshotDataType { cmState::PositionType DirectoryParent; cmState::SnapshotType SnapshotType; - std::vector<cmState::BuildsystemDirectoryStateType>::size_type - BuildSystemDirectoryPosition; + cmLinkedTree<cmState::BuildsystemDirectoryStateType>::iterator + BuildSystemDirectory; }; struct cmState::BuildsystemDirectoryStateType @@ -224,13 +224,8 @@ void cmState::Reset() this->GlobalProperties.clear(); this->PropertyDefinitions.clear(); - assert(this->BuildsystemDirectory.size() > 0); - assert(this->SnapshotData.size() > 0); - - this->BuildsystemDirectory.erase(this->BuildsystemDirectory.begin() + 1, - this->BuildsystemDirectory.end()); - this->SnapshotData.erase(this->SnapshotData.begin() + 1, - this->SnapshotData.end()); + this->BuildsystemDirectory.Truncate(); + this->SnapshotData.Truncate(); this->DefineProperty ("RULE_LAUNCH_COMPILE", cmProperty::DIRECTORY, @@ -620,9 +615,7 @@ void cmState::Snapshot::ComputeRelativePathTopSource() result = currentSource; } } - PositionType pos = - this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition; - this->State->BuildsystemDirectory[pos].RelativePathTopSource = result; + this->Position->BuildSystemDirectory->RelativePathTopSource = result; } void cmState::Snapshot::ComputeRelativePathTopBinary() @@ -656,30 +649,26 @@ void cmState::Snapshot::ComputeRelativePathTopBinary() } } - PositionType pos = - this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition; // The current working directory on Windows cannot be a network // path. Therefore relative paths cannot work when the binary tree // is a network path. if(result.size() < 2 || result.substr(0, 2) != "//") { - this->State->BuildsystemDirectory[pos].RelativePathTopBinary = result; + this->Position->BuildSystemDirectory->RelativePathTopBinary = result; } else { - this->State->BuildsystemDirectory[pos].RelativePathTopBinary = ""; + this->Position->BuildSystemDirectory->RelativePathTopBinary = ""; } } cmState::Snapshot cmState::CreateBaseSnapshot() { - PositionType pos = 0; - this->SnapshotData.resize(1); - SnapshotDataType& snp = this->SnapshotData.back(); - snp.DirectoryParent = 0; - snp.SnapshotType = BuildsystemDirectoryType; - snp.BuildSystemDirectoryPosition = 0; - this->BuildsystemDirectory.resize(1); + PositionType pos = this->SnapshotData.Extend(this->SnapshotData.Root()); + pos->DirectoryParent = this->SnapshotData.Root(); + pos->SnapshotType = BuildsystemDirectoryType; + pos->BuildSystemDirectory = + this->BuildsystemDirectory.Extend(this->BuildsystemDirectory.Root()); return cmState::Snapshot(this, pos); } @@ -687,13 +676,12 @@ cmState::Snapshot cmState::CreateBuildsystemDirectorySnapshot(Snapshot originSnapshot) { assert(originSnapshot.IsValid()); - PositionType pos = this->SnapshotData.size(); - this->SnapshotData.resize(this->SnapshotData.size() + 1); - SnapshotDataType& snp = this->SnapshotData.back(); - snp.DirectoryParent = originSnapshot.Position; - snp.SnapshotType = BuildsystemDirectoryType; - snp.BuildSystemDirectoryPosition = this->BuildsystemDirectory.size(); - this->BuildsystemDirectory.resize(this->BuildsystemDirectory.size() + 1); + PositionType pos = this->SnapshotData.Extend(originSnapshot.Position); + pos->DirectoryParent = originSnapshot.Position; + pos->SnapshotType = BuildsystemDirectoryType; + pos->BuildSystemDirectory = + this->BuildsystemDirectory.Extend( + originSnapshot.Position->BuildSystemDirectory); return cmState::Snapshot(this, pos); } @@ -706,112 +694,94 @@ cmState::Snapshot::Snapshot(cmState* state, PositionType position) const char* cmState::Snapshot::GetCurrentSourceDirectory() const { - PositionType pos = - this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition; - return this->State->BuildsystemDirectory[pos].Location.c_str(); + return this->Position->BuildSystemDirectory->Location.c_str(); } void cmState::Snapshot::SetCurrentSourceDirectory(std::string const& dir) { assert(this->State); - assert(this->State->SnapshotData.size() > this->Position); - PositionType pos = - this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition; - std::string& loc = this->State->BuildsystemDirectory[pos].Location; + std::string& loc = this->Position->BuildSystemDirectory->Location; loc = dir; cmSystemTools::ConvertToUnixSlashes(loc); loc = cmSystemTools::CollapseFullPath(loc); cmSystemTools::SplitPath( loc, - this->State->BuildsystemDirectory[pos].CurrentSourceDirectoryComponents); + this->Position->BuildSystemDirectory->CurrentSourceDirectoryComponents); this->ComputeRelativePathTopSource(); } const char* cmState::Snapshot::GetCurrentBinaryDirectory() const { - PositionType pos = - this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition; - return this->State->BuildsystemDirectory[pos].OutputLocation.c_str(); + return this->Position->BuildSystemDirectory->OutputLocation.c_str(); } void cmState::Snapshot::SetCurrentBinaryDirectory(std::string const& dir) { - assert(this->State->SnapshotData.size() > this->Position); - PositionType pos = - this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition; - std::string& loc = this->State->BuildsystemDirectory[pos].OutputLocation; + std::string& loc = this->Position->BuildSystemDirectory->OutputLocation; loc = dir; cmSystemTools::ConvertToUnixSlashes(loc); loc = cmSystemTools::CollapseFullPath(loc); cmSystemTools::SplitPath( loc, - this->State->BuildsystemDirectory[pos].CurrentBinaryDirectoryComponents); + this->Position->BuildSystemDirectory->CurrentBinaryDirectoryComponents); this->ComputeRelativePathTopBinary(); } std::vector<std::string> const& cmState::Snapshot::GetCurrentSourceDirectoryComponents() { - PositionType pos = - this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition; - return this->State - ->BuildsystemDirectory[pos].CurrentSourceDirectoryComponents; + return this->Position->BuildSystemDirectory + ->CurrentSourceDirectoryComponents; } std::vector<std::string> const& cmState::Snapshot::GetCurrentBinaryDirectoryComponents() { - PositionType pos = - this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition; - return this->State - ->BuildsystemDirectory[pos].CurrentBinaryDirectoryComponents; + return this->Position->BuildSystemDirectory + ->CurrentBinaryDirectoryComponents; } const char* cmState::Snapshot::GetRelativePathTopSource() const { - PositionType pos = - this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition; - return this->State->BuildsystemDirectory[pos].RelativePathTopSource.c_str(); + return this->Position->BuildSystemDirectory->RelativePathTopSource.c_str(); } const char* cmState::Snapshot::GetRelativePathTopBinary() const { - PositionType pos = - this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition; - return this->State->BuildsystemDirectory[pos].RelativePathTopBinary.c_str(); + return this->Position->BuildSystemDirectory->RelativePathTopBinary.c_str(); } void cmState::Snapshot::SetRelativePathTopSource(const char* dir) { - PositionType pos = - this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition; - this->State->BuildsystemDirectory[pos].RelativePathTopSource = dir; + this->Position->BuildSystemDirectory->RelativePathTopSource = dir; } void cmState::Snapshot::SetRelativePathTopBinary(const char* dir) { - PositionType pos = - this->State->SnapshotData[this->Position].BuildSystemDirectoryPosition; - this->State->BuildsystemDirectory[pos].RelativePathTopBinary = dir; + this->Position->BuildSystemDirectory->RelativePathTopBinary = dir; } bool cmState::Snapshot::IsValid() const { - return this->State ? true : false; + return this->State && this->Position.IsValid() + ? this->Position != this->State->SnapshotData.Root() + : false; } cmState::Snapshot cmState::Snapshot::GetBuildsystemDirectoryParent() const { Snapshot snapshot; - if (!this->State || this->Position == 0) + if (!this->State || this->Position == this->State->SnapshotData.Root()) { return snapshot; } - PositionType parentPos = - this->State->SnapshotData[this->Position].DirectoryParent; - snapshot = Snapshot(this->State, parentPos); + PositionType parentPos = this->Position->DirectoryParent; + if (parentPos != this->State->SnapshotData.Root()) + { + snapshot = Snapshot(this->State, parentPos); + } return snapshot; } |