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authorBrad King <brad.king@kitware.com>2014-12-03 19:12:32 (GMT)
committerBrad King <brad.king@kitware.com>2014-12-03 19:12:32 (GMT)
commit955fbf29c748209c696a59effc39d19099e52095 (patch)
treed9af9b2441f493c587e37d00454957ef5e8605bd /Source/cmVisualStudio10TargetGenerator.cxx
parent2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2 (diff)
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VS: Fix typo in VS_SHADER_MODEL lookup comment
Diffstat (limited to 'Source/cmVisualStudio10TargetGenerator.cxx')
-rw-r--r--Source/cmVisualStudio10TargetGenerator.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx
index 4fbd8fd..15a9d20 100644
--- a/Source/cmVisualStudio10TargetGenerator.cxx
+++ b/Source/cmVisualStudio10TargetGenerator.cxx
@@ -1221,7 +1221,7 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
shaderEntryPoint = se;
toolHasSettings = true;
}
- // Figure out which entry point to use if any
+ // Figure out which shader model to use if any
if (const char* sm = sf->GetProperty("VS_SHADER_MODEL"))
{
shaderModel = sm;