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author | Brad King <brad.king@kitware.com> | 2014-12-03 15:01:49 (GMT) |
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committer | CMake Topic Stage <kwrobot@kitware.com> | 2014-12-03 15:01:49 (GMT) |
commit | b9eac05fb65198f1522ecec756f3fb4ae253e34b (patch) | |
tree | d0e8e89dfec28f139994e87aa564260920d394e8 /Source/cmVisualStudio10TargetGenerator.cxx | |
parent | f773e28a8e6033ca128e1dd223fc2345a97efba5 (diff) | |
parent | 2a224b4ce3fcc3c25bb3f56cf50806ae79262fc2 (diff) | |
download | CMake-b9eac05fb65198f1522ecec756f3fb4ae253e34b.zip CMake-b9eac05fb65198f1522ecec756f3fb4ae253e34b.tar.gz CMake-b9eac05fb65198f1522ecec756f3fb4ae253e34b.tar.bz2 |
Merge topic 'vs-hlsl-settings'
2a224b4c VS: Add source file properties to set the hlsl shader entry point and model
Diffstat (limited to 'Source/cmVisualStudio10TargetGenerator.cxx')
-rw-r--r-- | Source/cmVisualStudio10TargetGenerator.cxx | 27 |
1 files changed, 26 insertions, 1 deletions
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx index f591fc8..d1031cc 100644 --- a/Source/cmVisualStudio10TargetGenerator.cxx +++ b/Source/cmVisualStudio10TargetGenerator.cxx @@ -1203,6 +1203,8 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf) bool toolHasSettings = false; std::string tool = "None"; std::string shaderType; + std::string shaderEntryPoint; + std::string shaderModel; std::string ext = cmSystemTools::LowerCase(sf->GetExtension()); if(ext == "hlsl") { @@ -1213,6 +1215,18 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf) shaderType = st; toolHasSettings = true; } + // Figure out which entry point to use if any + if (const char* se = sf->GetProperty("VS_SHADER_ENTRYPOINT")) + { + shaderEntryPoint = se; + toolHasSettings = true; + } + // Figure out which entry point to use if any + if (const char* sm = sf->GetProperty("VS_SHADER_MODEL")) + { + shaderModel = sm; + toolHasSettings = true; + } } else if(ext == "jpg" || ext == "png") @@ -1295,7 +1309,18 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf) (*this->BuildFileStream) << cmVS10EscapeXML(shaderType) << "</ShaderType>\n"; } - + if(!shaderEntryPoint.empty()) + { + this->WriteString("<EntryPointName>", 3); + (*this->BuildFileStream) << cmVS10EscapeXML(shaderEntryPoint) + << "</EntryPointName>\n"; + } + if(!shaderModel.empty()) + { + this->WriteString("<ShaderModel>", 3); + (*this->BuildFileStream) << cmVS10EscapeXML(shaderModel) + << "</ShaderModel>\n"; + } this->WriteString("</", 2); (*this->BuildFileStream) << tool << ">\n"; } |