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authorBrad King <brad.king@kitware.com>2020-02-05 13:33:40 (GMT)
committerKitware Robot <kwrobot@kitware.com>2020-02-05 13:33:50 (GMT)
commit4b062c77b3a439910d5dcff16e273e1a0f811d64 (patch)
treed48f55b51c899225b931d0509c5e9fea8aed3e7e /Source/cmVisualStudio10TargetGenerator.cxx
parent9a5fe4e48c199216214e3400336085f9bef48d69 (diff)
parent9135954e2fe607c08e065601c52958652e11b684 (diff)
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Merge topic 'vs-version-for-unity'
9135954e2f VS: Do not use native unity builds on VS 2017 versions less than 15.8 Acked-by: Kitware Robot <kwrobot@kitware.com> Merge-request: !4324
Diffstat (limited to 'Source/cmVisualStudio10TargetGenerator.cxx')
-rw-r--r--Source/cmVisualStudio10TargetGenerator.cxx10
1 files changed, 3 insertions, 7 deletions
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx
index 8264b80..6b45442 100644
--- a/Source/cmVisualStudio10TargetGenerator.cxx
+++ b/Source/cmVisualStudio10TargetGenerator.cxx
@@ -2115,9 +2115,7 @@ void cmVisualStudio10TargetGenerator::WriteAllSources(Elem& e0)
const bool haveUnityBuild =
this->GeneratorTarget->GetPropertyAsBool("UNITY_BUILD");
- if (haveUnityBuild &&
- this->GlobalGenerator->GetVersion() >=
- cmGlobalVisualStudioGenerator::VS15) {
+ if (haveUnityBuild && this->GlobalGenerator->GetSupportsUnityBuilds()) {
Elem e1(e0, "PropertyGroup");
e1.Element("EnableUnitySupport", "true");
}
@@ -2223,9 +2221,7 @@ void cmVisualStudio10TargetGenerator::WriteAllSources(Elem& e0)
this->WriteSource(e2, si.Source);
bool useNativeUnityBuild = false;
- if (haveUnityBuild &&
- this->GlobalGenerator->GetVersion() >=
- cmGlobalVisualStudioGenerator::VS15) {
+ if (haveUnityBuild && this->GlobalGenerator->GetSupportsUnityBuilds()) {
// Magic value taken from cmGlobalVisualStudioVersionedGenerator.cxx
static const std::string vs15 = "141";
std::string toolset =
@@ -2252,7 +2248,7 @@ void cmVisualStudio10TargetGenerator::WriteAllSources(Elem& e0)
si.Source->GetProperty("UNITY_SOURCE_FILE"));
e2.Attribute("UnityFilesDirectory", unityDir);
} else {
- // Visual Studio versions prior to 2017 do not know about unity
+ // Visual Studio versions prior to 2017 15.8 do not know about unity
// builds, thus we exclude the files alredy part of unity sources.
if (!si.Source->GetPropertyAsBool("SKIP_UNITY_BUILD_INCLUSION")) {
exclude_configs = si.Configs;