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authorAaron C. Meadows <corwin@shadowguarddev.com>2012-02-16 21:27:05 (GMT)
committerDavid Cole <david.cole@kitware.com>2012-02-17 16:30:23 (GMT)
commitba89e92ba622ed821a6adf31e8a6633d574ff656 (patch)
tree5821617cc9832315cd7c58e8082259e7a07cbd8a /Source/cmVisualStudio10TargetGenerator.cxx
parente2042b68d36e0881bfc00f926a275dda3d6cbc9d (diff)
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Visual Studio: Allow setting Single Byte Character Set (#12189)
For Visual Studio using the Preprocessor Define _SBCS. This behavior is similar to the way that _UNICODE and _MBCS work already. Added tests to confirm this behavior.
Diffstat (limited to 'Source/cmVisualStudio10TargetGenerator.cxx')
-rw-r--r--Source/cmVisualStudio10TargetGenerator.cxx5
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx
index 9418761..ab74265 100644
--- a/Source/cmVisualStudio10TargetGenerator.cxx
+++ b/Source/cmVisualStudio10TargetGenerator.cxx
@@ -394,6 +394,11 @@ void cmVisualStudio10TargetGenerator::WriteProjectConfigurationValues()
{
this->WriteString("<CharacterSet>Unicode</CharacterSet>\n", 2);
}
+ else if (this->Target->GetType() <= cmTarget::MODULE_LIBRARY &&
+ this->ClOptions[*i]->UsingSBCS())
+ {
+ this->WriteString("<CharacterSet>NotSet</CharacterSet>\n", 2);
+ }
else
{
this->WriteString("<CharacterSet>MultiByte</CharacterSet>\n", 2);